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Top 10 Reasons why Super Mario Land is one of the greatest Mario games ever! [top ten]
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The Underwater Stage is actually fun! |
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Mario's a Steel Diver! Speaking of Mario's vehicles, I would be remiss to not mention the Marine Pop. I only make the distinction between this and the Sky Pop (despite them controlling and playing practically the same) because the Marine Pop takes a terrible truth about gaming and throws it out the window. What am I talking about? I'm talking about the underwater stages in video games. Where you're forced to stop your running, jumping and coin-collecting, and partake in some slow, awkwardly controlled swimming stages. Maybe it's just me and my anecdotal evidence, but by and large swimming stages are like, the least fun stages out of all platforming games. The best we can hope for is great music while we paddle along (thanks DKC!), submerged in H2O, somehow without the need to come up for air. But Super Mario Land says "screw all that" and gives Mario a killer submarine that is fast, responsive, and comes with an unlimited supply of torpedoes. Awesome! ...I'm not sure where Mario got this from, though. Maybe it was Slippy's prototype for the Starfox Team's Blue Marine?
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08/01/12, 20:48 Edited: 05/29/14, 04:06 |
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@StephenAh, my rankings? Hm. I don't really count the Wario games or the Yoshi games as "Mario" games, so that skews my list a bit differently than others. I suppose the list would go something like this: Super Mario Bros. 3 Super Mario Galaxy Super Mario Galaxy 2 Super Mario 64 Super Mario 3D Land Super Mario Land Super Mario Bros. Super Mario World New Super Mario Bros. Super Mario Land 2: 6 Golden Coins Super Mario Bros. 2 (International version) New Super Mario Bros. Wii Super Mario Sunshine Super Mario Bros. 2 (Japanese version) I really didn't care for the Japanese SMB2, and playing through Sunshine was a chore sometimes. And I only rank the Wii NSMB so low because I didn't really play it all that much. It's probably a much better game than it seems to appear on my list, but I can't personally really say one way or another. If I counted Yoshi's Island, it'd probably either be right above or right below Super Mario Bros. 3, and if I counted Wario Land then it'd be just below Super Mario World. |
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@JargonThat is cool that Lost Levels is genuinely tough and feels like "World 9 through World" ...uhh... *counts* "21." But unfortunately, the difficulty is really the only interesting thing about it, as it's gotta be the most "same-y" Mario game in existence. All the same enemies, all the same visuals with a handful of minor tweaks, all the same music, same structure, no new level types except for one, no new bosses, etc. The only things new that I can think of are above-ground Bloopers (kinda neat but they function similarly), upside-down Piranhas (ditto), backwards warp pipes (devious, but kinda crummy design), the Poison Mushrooms and the pretty cool wind stages. That's why I rank SMB2JPN so low--not because of the difficulty, but because of everything else. |
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