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Retro Game Club Discussion Thread - 11 Monster World IV [community]
 

Monster World IV (900 Points): For the first time outside of Japan, experience the final chapter in the classic Monster World series! One day, a young, green-haired girl names Asha, hears spirits calling out for help. Upon hearing the spirits, she leaves her village and sets forth on a grand adventure into Monster World. One her journey, she comes across a small blue monster named Pepe and a magical Genie. Together they must fight through Monster Land to defeat evil and save the troubled Elemental Spirits.


Why not add Monster World IV to your collection, and indicate that you are currently playing it? And don't forget to rate it when you're done!

List of Awesome (finish the game)
@nate38
@Guillaume

List of Awesomer (finish MWIV and any other game in the saga)

List of Insanely Awesome (Play and finish all 5 available Monster World/Wonder Boy Games in the VC)
Wonder Boy (SMS)
Wonder Boy: Monster Land (SMS/Arcade)
Wonder Boy III: Monster Lair (SMS)
Wonder Boy III: The Dragon's Trap (SMS)
Monster World IV (Mega Drive)

URL to share (right click and copy)
07/01/12, 07:04    Edited: 08/31/12, 02:29
 
   
 
Watched a video of Monster Land...yeah, I would not play that. Just play MW4. Ditch the zero and get with the heroine.
07/15/12, 03:45   
I've finally started the game!

Wow, I'm very impressed by how it looks and sounds so far. Controls seem pretty solid too.

I feel stupid though: where the HELL is the jewel they talk about at the beginning of the game? I don't want to venture too far without it, it sounds like it's somewhere in the village.

nate38 said:
YOU CAN CLIMB ROPES FASTER BY PRESSING UP REPEATEDLY

Yes, there is one section of the game where this is required, and yet the game never says that fast-climbing is possible or how to do it. Took me twenty minutes to give up and hit GameFAQs for the answer. This must have been like the Carnival Zone Barrel in Sonic 3 back in the day...
Someone or a post give you that info at the first village.

I bet I missed something obvious, too...
07/20/12, 04:11   
Edited: 07/20/12, 04:12
Zero said:
Well, I had to use Gamefaqs like 5 minutes into the game. Apparently I'm supposed to know that what completely looks like a part of the background is actually a door.

Ooh...

*Turns Wii back on*
07/20/12, 04:14   
On world 2. Man, the COLORS in that desert town!

I think I screwed myself over, though. There is a spot in the volcano where you're supposed to throw your Pepelago into a hole, but I got it to work once and never again. As if it's only allowed once. Now I can't do anything, not even retrace my steps.
07/20/12, 07:26   
Huh? It's definitely allowed more than once. Maybe you're doing it wrong. I remember throwing being weird, like there is something you can do that seems like it is throwing, but isn't, and then the real throwing is using the A button or something? I forget.
07/20/12, 07:28   
The Pepelago got properly stuck in that hole and then got shot up, but I wasn't on it. Now, every time I try it, it seems to not stick in the crater. It kinda just goes through. And I'm throwing it properly, using A.
07/20/12, 07:31   
Hmm. I dunno man. I just kind of stand an inch away and throw him straight forward and it works. Maybe it is glitching?

You should definitely be able to throw him in multiple times.
07/20/12, 07:34   
Edited: 07/20/12, 07:35
Ah, I see now. I was jumping over the crater and throwing the Pepelago down.
07/20/12, 07:39   
I've just entered the 3rd gate. I think I'm in love with this game!
07/20/12, 21:27   
Glad someone else is playing it! And recognizes its sheer awesomeness!
07/20/12, 21:34   
@Zero Did you finish it yet? I thought the last dungeon kind of dipped in quality, but the third (the ice temple) was quite good.
07/20/12, 21:42   
I started Monster World IV a few hours ago; I only played for a few minutes, but I like this game's controls much more than Wonder Boy in Monster Land's. I love that you can attack upward and downward while in mid-air; I could defeat a lot of enemies with ease by downward-thrusting them like as if using a pogo stick. It's much better than the clunky attack mechanics Monster Land used.
07/26/12, 16:37   
And that makes, what, four of us playing this game?
07/27/12, 06:11   
Thanks to this I downloaded it on the 360. I've only got to play about 30 minutes so far, but I like what I've played. I'm only to where the spikes start popping out in the first tower. Hopefully I'll get some more time on it over the weekend.
07/28/12, 00:54   
One day remaining for the leanest Retro Game Club in world history
07/31/12, 01:00   
The flying carpet segment brough me on the verge of frustration. But the palace that follows will probably finish the job.
08/29/12, 04:46   
Yeah, I remember having a bit of trouble there as well. But from there on, I think it's all just regular action/platforming and puzzle bits. You're closing in on the end. YOU CAN DO IT.
08/29/12, 05:52   
Gawdddd, what is UP with these platforming sections!? Pretty intense! With all the conveyor belts and crap?

I am indeed closing in on the end. I'm facing the Cloud Wizard right now.

edit - Alright, I attempted what I suppose to be the final area, and got my ass kicked. I hope I'll have time to try again tomorrow.
08/29/12, 06:09   
Edited: 08/29/12, 06:52
D'awwwwwww, awesome ending. What a great game. The last dungeon really showcased the enemy variety, and looking back, I really dig how each dungeon played differently.

Something was up with my game last night. I don't know if it was a bug, or I had mistakingly unequipped my good sword, or what, but enemies would take forever to kill. I thought this was normal and that the difficulty had simply been bumped up, but tonight they were dispatched as easily as they should have been. It was much easier.

Truly a classic, a gem. Recommended!
08/30/12, 06:28   
Edited: 08/30/12, 06:28
And that makes two!

Weird bug though, with the decreased damage...I don't think you CAN unequip your sword unless you go to a shop and re-buy a crappier one.
08/31/12, 01:40   
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