There's been rumbling for the past few months, especially during the last week, about Nintendo implementing an Achievement System for the Wii U. E3 came and went with no official mention/confirmation by Nintendo. And yet, we have this curious golden "bubble" message from a screen capture of New Super Mario Bros. U. What do you guys think?
I really only like Achievements when they're in some sort of arcade game like Pac-Man Championship, because it allows you to approach a simple game in different ways. I don't really need Achievements every time I beat a world in a Mario game.
In general I like achievements. The best ones act somewhat like a guided tour of the game and lets you know when you have experienced everything. The ones that need to be done away with are the grindtastic ones.
Achievements are great. Shots of dopamine to the brain is kinda what video games are all about. But I wouldn't say achievements are necessary. I'm a bit OCD at times, so not getting all achievements in a game was something I had to get used to quick. They're always mutliplayer ones I won't get. Or collect a billion of item X ones I don't bother with. Or play this game ten times. So the ones I do get just tend to be finished level 1, finished level 2, etc.
There's also the question in my mind of do I look at achievements before I play the game? On the one hand discovering them is half the fun and there's the possibility of spoilers. On the other hand if you look at achievements after beating a game and find one or two you could've easily done if you knew about them that can be really frustrating. And when it comes down to it my gamer score means way less to me that I thought it would.
I've actually been thinking about this a fair bit lately and what I HOPE they do is have the achievements unlock coins that can be spent in games to unlock things or in system features - kind of like how coins can be used on the 3DS.
That to me would be ideal. I love achievements/trophies. I like the coin system on the 3DS. Merge the two and I think you'll have something special and unique.
@gojira I agree achievements aren't necessary, but they're nice, easy to implement, and a lot of people love them. Seems foolish and short-sighted not to implement them, sounds to me like another from-the-top decision made in Japan that shows just how out of touch Iwata and friends are with western gamers.
If Nintendo thought it was too restrictive to "force" developers to have them, then they could have made them optional, the result would have been the same, achievements for nearly all 3rd party games, and I'm sure even some 1st Party developers would have been into it, Retro for sure who already showed they think achievements are a good idea by creating their own cross-game rewards system in the Metroid Prime Trilogy.
Yeah, agreed. Not surprising, but a bit disappointing. I wouldn't have an issue with a non-unified system if the games with achievements always had a way to compare stuff between gamers but that doesn't seem likely; that's what I like most about achievements!
That's kind of annoying. I understand they don't want to force developers (i.e their own internal teams) to use achievements, but does that really mean they can't create a universal system for 3rd-parties to plug into?
How hard would it be to do something like Microsoft's game list and just have next to Mario or whatever 'This game doesn't have any achievements' next to it?