I'm back from E3 2012--the show that brought us the Wii U launch (window) lineup, Non-Specific Action Figure, and hordes of loose Pikmin that Iwata undoubtedly had to clean up. Personally, I'm a bit surprised to see the fairly negative vibe towards the Wii U in certain corners of the internet, as I had a great time fooling around with the funky new GamePad and its myriad of unusual uses.
But I digress--onto the impressions!
Nintendo LandNintendo Land works, and works well. I can understand it being sort of an anticlimax as a finishing reveal for Nintendo's conference (compared to something like Twilight Princess's first trailer), but while the game still seemed like a bit of a mystery by the end of the conference, Nintendo Land itself ended up being a lot of fun on the show floor, and an extremely good idea for a Wii Sports pseudo-sequel. Not only does it showcase what the system can do in a myriad of mini-games, but it gives them the context of a Nintendo-centric theme park, making it more interesting than the scattered selection of the original Sports and even the resort theme of its sequel. Plus, it can introduce more casual gamers to other Nintendo series, potentially making them more interested if/when a new Animal Crossing, Zelda, Donkey Kong, etc come along. Let's take a look at each game...
Luigi's Ghost Mansion: The conference lost some momentum in getting too caught up in the gameplay details of the Luigi's Mansion mini-game and made it seem more confusing than it actually was. Basically, four players are trying to catch an invisible ghost with their flashlights, and the fifth player is trying to "kill" the other four players without losing all his life first. The players can revive each other by shining light on their buddies' cold, dead corpses for long enough, but it does leave them vulnerable to a ghost attack! This game ended up being a lot of fun, and one of my favorites of Nintendo Land, sort of like the next logical step for Pac-Man Vs. or something. Being one of the humans (a Mii dressed as one of the Mario/Wario bros) is actually pretty tense since you know there's a player out there who's gunning for you and is almost entirely invisible. Playing as the ghost is similarly good fun due to the feeling of being powerful and deadly like a cuddly assassin. Try it out.
Donkey Kong's Crash Course: I didn't really get to play much of this one. You're basically steering a wheeled something-or-other around a large, 2D environment based on the original Donkey Kong (steel girders, platforms and all). The sole means of control was in tilting the Wii U GamePad, and it worked well enough to be fun. The main issue I had with this game was the difficulty; you got a handful of tries, and going either too fast or too slow would kill you very quickly. And due to the player not really knowing what speed is required for the next section they'll play through, the gameplay felt a little too trial-and-error.
The Legend of Zelda: Battle Quest: Leave it up to Zelda to steal the show again. This three-player game involves your Miis dressed as Link, storming into a Moblin hideout to take out their leader before their shared life bar (six hits total) depletes entirely. The environments and enemies in this game have a great "fake" look to them, like you're literally beating the stuffing out of Disneyland-style mascots--albeit in Moblin form. Two of the "Links" use the Wii Remote like in Wii Sports resort, with the combat being very similar (foot movement is automatic). The third player is the support, wielding a bow and taking out Moblin snipers and the occasional heart-dropping bird. The demo ended with a fight against a massive, shielded Moblin, and was great fun in either of the two roles.
Takumaru's Ninja Castle: The extremely obscure Takumaru gets a starring role in this fun ninja-style mini-game, where the player hurls shurikens at sentient, cardboard ninjas. It's worth it to go for accuracy, since your combo will continue to build until you miss. The GamePad is used as the player's hand, where you basically slide your finger across the screen to throw shurikens, and the speed depends on the speed of your swipe. On a side note, I'm wondering if his sudden reappearance means he's got a shot in the next Smash Bros...?
Animal Crossing: Sweet Day: Remember last year's Find Mii? I'm starting to think that Nintendo Land is a way for Nintendo to bundle together all their mini-games from last year into one showcase piece. Don't be surprised to see the Samus game showing up again! In the Sweet Day game, four players run around town trying to collect a total of 50 candies, while the fifth player on the GamePad uses the two sticks to control two guards to try to catch the players. Three catches and the guards win. It's a fairly straightforward game but it makes for a good time and it's different enough from Luigi's Ghost Mansion to be worth checking out in Nintendo Land.
All in all, Nintendo Land is shaping up nicely. While I'm not sure if it'll see the success that Wii Sports did, it's definitely using the GamePad in clever and interesting ways, and I can't wait to see what else is in store when it launches with the system (hopefully included). According to the logos, we should also see Mario, Pikmin, Star Fox, Metroid, Game & Watch, Balloon Fight, and Yoshi.
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