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Best Link's Awakening moments (SPOILERS) [top ten]
The Legend of Zelda: Link's Awakening (Game Boy, 1993) (and the DX version, Game Boy Color, 1998), like any good Zelda game, holds a special place in Nintendo fans' hearts. The game paved the way for future Zelda games by featuring a deep and unique storyline that in many ways, exceeded the standards set by its predecessor, A Link to the Past. As such, the game has its great moments.

The following are some of my personal favorite moments in the game. I had a tough time ranking these, but I wanted to consider not just which moments impacted me personally as I played this game for the first time (on my old brick Game Boy) when I was a lot younger, but I also wanted to capture those moments that helped define the experience of Link's adventure on Koholint Island.
Posted: 05/21/12, 02:18:53  - Edited by 
 on: 05/22/12, 05:19:29
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The... Anti-Kirby!?
At the time Link's Awakening released in Aug. 1993 (U.S.), Kirby was a relatively new franchise, and he had only starred in Kirby's Dream Land (Aug. 1992) and Kirby's Adventure (May 1993). He appears in the 7th dungeon, Eagle's Tower, and is officially known as "Anti-Kirby." I assume this refers to the fact he is the 'evil' version of the actual Kirby. It seems a bit weird for him to appear here, but such is the nature of Link's Awakening!

Too bad this Kirby (like the one from the original Dream Land) didn't have the copy ability, or else we could have been treated to the famous Link Kirby!

Marin's dream fulfilled
Marin said:
If I was a sea gull, I would fly as far as I could! I would fly to far away places and sing for many people! ...If I wish to the Wind Fish, I wonder if my dream will come true...

Marin is fascinated by Link and the outside world, and tells Link wistfully that, if she were a seagull, she would leave and travel across the sea. Her wish comes true in the end. The only way to see this 'perfect' ending is to never lose a life during your adventure.

Did you know:
In the original Game Boy game, a winged Marin could be seen flying across the screen. In the DX version, Marin's image appears in the sky and then slowly fades, revealing a seagull.
The thief must die
In the Mabe Village shop, Link has to pick up his merchandise from the shelf then walk over to the shopkeeper and pay for his goods. Most of the time, if Link simply tries walking out of the store without paying, the shopkeeper will shout angrily and force him to return. However, if you are sneaky enough, you can actually exit the store without him noticing you.

However, the shopkeeper somehow finds out Link stole his goods (security cameras perhaps?), and when Link returns to the shop at any point, the shopkeeper confronts him head on:

"I wasn't kidding when I said pay! Now you'll pay the ultimate price!"

Link is utterly helpless as the shopkeeper exacts his own brand of justice as he takes on the role of judge and executioner.

Not only are you killed, but for the rest of the game your name is now THIEF!
Any 'fourth wall' moment
These were quite humorous when I first played the game. Why would characters say things like 'press this button to save the game;' it wouldn't make sense, would it? Well, the characters in the game realize this and so you have fun stuff like the kids who say:

--Hey, man! When you want to save just push all the Buttons at once! Uhh... Don't ask me what that means, I'm just a kid!

--Well, it seems that after you save, you will start at the last door you went through... I'm not really sure why that is 'cause I'm just a kid!

--I heard that you can press SELECT to look at the island map... But, I don't understand what they mean by that...

--When you're running out of Hearts, you'd better enter a house or cave... Why? I have no idea, I'm just a kid!

When talking to Papahl in the village:
Yep! Those're my boys! I'm Papahl, pleased ta meetcha! I'll be lost in the hills later, so keep a look out for me, hear?
Playing all the instruments in front of the Egg
The moment Link has been waiting for: awake the Wind Fish! This moment greatly surprised me (in a good way!), when each of Instruments of the Sirens is played, and sounding fantastic on the Game Boy sound chip. At that moment in time, I felt I was witnessing a monumental moment in sound design; in my mind, this composition would surely go down in history as one of the masterpieces of our time.

The Full Moon Cello is guarded by Moldorm, the Nightmare of Tail Cave.

The Conch Horn is guarded by Genie, the Nightmare of Bottle Grotto.

The Sea Lily's Bell is guarded by Slime Eyes, the Nightmare of Key Cavern.

The Surf Harp is guarded by Angler Fish, the Nightmare of Angler's Tunnel.

The Wind Marimba is guarded by Slime Eel, the Nightmare of Catfish's Maw.

The Coral Triangle is guarded by Fašade, the Nightmare of Face Shrine.

The Organ of Evening Calm is guarded by Evil Eagle, the Nightmare of Eagle's Tower.

The Thunder Drum is guarded by Hot Head, the Nightmare of Turtle Rock.
Boss (and mini-boss) personalities/ interaction
A) A fierce warrior tests Link's resolve

The Master Stalfos is the mini-boss of the fifth dungeon, Catfish's Maw, and quite the cunning one, for sure. He is a big Stalfos Knight who actually steals Link's coveted Hookshot from a chest in the dungeon, leaving a note for Link to find:

Master Stalfos' note said:
I've got what was inside this box. Come and get it, if you can!

Master Stalfos is shocked when Link manages to find him:
Gulp! You found me! You're a real pesky kid, you know that?!

After being defeated, he exclaims:
Arrgh! I can't beat you! I'm outta here!

Master Stalfos is fought four times in four different rooms in the dungeon each with a skull pattern on the floor. His last words when you confront him for the last time:
You again?! You keep going and going... I can't outlast you! All right, let's do it!

I was fascinated that even a mini-boss could be so daring to deliberately steal a weapon known to aid the Hero in his quest. Which brings me to my next point, in general, that...

B) Bosses talk to you
A lot of the bosses (known as Nightmares) in this game have wonderful lines of dialogue, such as the insane clown genie who taunts Link relentlessly:

"NYAH NYAH! You can't hurt me as long as I have my bottle!"

Break the bottle and he will proceed with:
Waaaah! You- you broke my bottle! Why, you... You make me hopping mad!!!

A fit of rage ensues!

The point is, the Nightmares are cognizant of the consequences should Link actually awaken the Wind Fish, so with their dying breath they state with great fervor that Link must not continue his mission:

"My energy... gone...I...lost! But you will be lost too, if the Wind Fish wakes! Same as me... you... are... in... his... dream..."

"Why did you come here? If it weren't for you, nothing would have to change! You cannot wake the Wind Fish! Remember, you... too... are in ...the dream..."
Any Mario character appearance
Alright, I'm going to cheat a little bit and combine several fun moments in the game under this one category, because one thing they all have in common is referencing Nintendo's other big series, the Super Mario Bros.!

A) Yoshi!

The Link's Awakening Trading Sequence involves 14 items that span the entire overworld of the game, and the very first item to kick off the whole sequence is the Yoshi Doll!

You got a Yoshi Doll! Recently, he seems to be showing up in many games!

The Yoshi Doll becomes a gift for Papahl's baby.

B) Mario's enemies are my enemies too...

Classic Mario enemies jump into the fray and are dealt with as if you were Super Mario himself. Thanks to Roc's Feather, Link has the jump on little Goombas who have ventured far away from the Mushroom Kingdom. Piranha Plants show up as well, but Link's sword gives him quite the advantage as he cuts them down (hey, they're no Deku Baba's, but Link will take on all carnivorous plants, no matter what species they may be!).

Oh, and this game also manages to throw in: Bloobers (based on Bloopers), Bombites (based on Bob-ombs), Boos, Cheep-cheeps, Mask-Mimics (based on Shy Guys), Pokeys, Thwimps, and Thwomps (!).

C) Jamming with... Wart?
Later in the game Link meets up with Wart! Well, his name isn't Wart in this game, though. The master of Mario's nightmares, and the prince of vegetable haters everywhere, the rotund frog-like villain makes a cameo appearance in the game and jams with Link. Supposedly he is quite a celebrity on Koholint Island, but he sure does it make it difficult to be seen by the public, considering how well hidden his little hideout is!

Did you know:
Mamu is obviously based on Wart from Super Mario Bros. 2. However, he retains his original Japanese name, Mamu, from Yume Kojo: Doki Doki Panic, when Link's Awakening was localized for the English market.

"Ribbit! Ribbit! I'm Mamu, on vocals! But I don't need to tell you that, do I? Everybody knows me!"

D) Oh wow, it's BowWow! Holy cow...
Another great appearance of a Mario enemy, Chain Chomp is featured in this game as Madam MeowMeow's pet 'dog' BowWow. Link must venture on a daring mission to rescue her beloved pet when he is kidnapped by Moblins. (How cruel!)

And to top it all of, Link is rewarded in the best way possible by a refined lady: with a magnificent kiss!

Madam MeowMeow said:
Ho ho ho! I really appreciate what you did for my poor, precious BowWow! You are such a
nice boy! How can I ever repay you? I know... SMOOOOOOOCH!

"You got a reward from Madam MeowMeow... ... ... L-l-lucky!"

Did you know:
Chain Chomps actually appeared in a prior Zelda game, A Link to the Past. There, they are found as enemies in Turtle Rock, are invulnerable to all forms of attack, and yield an incredible amount of damage.



Yep, she shows up in the game as well!
Meeting the Wind Fish
Majestic. The Wind Fish appears before Link in all its glory. The amount of detail in this one scene is astonishing; the Wind Fish takes up most of the screen and dwarves Link in size. When you first see the Wind Fish, you can't help but notice his ornate decorations and lavish accessories, all of which indicate that this creature is more than meets the eye. A floating whale, surely, but it is obviously more than that. A noble being, a deity perhaps? 'The Dreamer,' as he has been eloquently described by some people.

Marin and Link at the shore

'Sweet' and 'tender' are two words that come to mind when thinking of this important scene from the game. For a Game Boy title, this was quite touching. Link and Marin sitting together at the beach, engaging in seemingly trivial conversation (even when Link doesn't say a single word!), gives the player a welcome respite from the difficulties lying ahead. Amazingly enough, Nintendo absolutely nailed the atmosphere with great sound effects including waves crashing and seagulls calling. This one scene has inspired much fantastic fan art:


including DrFinkelstein's own icon!

Marin said:
Link, some day you will leave this island... I just know it in my heart... Don't ever forget me... If you do, I'll never forgive you!
Discovering the truth on the tablet (Southern Face Shrine)
This is the key moment in the game when you realize that continuing your quest to wake the Wind Fish may actually result in an apocalypse. You reach the Shrine and, after fighting an Armos Knight (and picking up the Face Key), discover an old stone tablet with an unusual image depicting an owl and presumably the Wind Fish. The inscription reads:


To realize that your journey, which started out as a quest to leave the island, may doom the island and its inhabitants, is jarring indeed. You question yourself and what you've come across on your journey so far. Is this island not reality? Why is Link caught in this mysterious being's dream world? Who or what is the Wind Fish? Yet... Link has no choice if he should wish to return to Hyrule. He is the Hero and must surely realize at this point that his faith and courage are being put to the ultimate test.
So that's my list! What do you like most about Link's Awakening?

Some honorable mentions that didn't quite make the list:

-Seeing Koholint Island fade away

I've already included some of the best moments that involve the game's ending, so I felt that including this one would be a bit too much, but seeing the island fade away (as well as all its inhabitants, both friend and foe) is almost tragic.

-The flying rooster

A Link to the Past featured a flying animal as well, so it's only natural that this element found its way to the handheld.

and, of course:

-Opening cut scene
(Thanks to @PogueSquadron for mentioning this one, I left it off the honorable mention list!)
Link attempts to survive a powerful storm when he's out sea, but ultimately his ship is destroyed. He washes ashore an island, where a girl discovers his unconscious body. As she attempts to awaken him, the camera pans up, and we see a large and mysterious egg at the top of the mountain.


Also, be sure to check out my favorite moments from Wind Waker if you haven't already!

A Negative World article by
Eric Lopez

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Posted: 05/21/12, 02:18:53  - Edited by 
 on: 05/22/12, 05:19:29
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Great list!

I have to wonder if LA ruins the idea for any other game to act as a dream sequence. Could any other game 'be a dream in the end' without making everyone go "Oh, just like Link's Awakening?"

I think the opening of the game deserves mention. We'd never really seen a cutscene like that before in a Zelda game. It was quite a site on the old olive screen. The lightning and thunder, seeing Link desperately holding on to his ship...and then seeing him awaken on the shores of an island, with a mysterious egg looming in the background. REALLY set the tone for the whole game to be honest.

Memorable moment for me:
When I was young, I had no idea how to progress through the first part of the game. I think it took me a really, really long time to figure out that I had to use my shield to push the spikey guys on the beach around.

I have to play this again at some point. It's one of the only Zelda games that I look back on and truly just gush for praise. With other Zelda games like Wind Waker or Skyward Sword or Majora or whatever, I tend to get REALLY nitpicky. "This game didn't have enough of this, and that game didn't have enough of that."


Of the 2D Zeldas, I think I'd pretty confidently say that I think LA is far and away the best out of all of them, at least for me. The only thing the game is lacking, if anything, is some sense of non-linearity. I don't think the game went nearly as far as SS did with its 'content packed overworld', but it's not exactly a game that begs you to explore new areas. It's not like the original Zelda, or to a lesser extent, LttP where the whole world is basically opened up from the beginning (then again, not many Zelda games were really like that at all).
Posted: 05/21/12, 02:55:51
Flagged for when I actually finish the game.
Posted: 05/21/12, 02:57:28
Amazing post about one of the best games ever made.
Posted: 05/21/12, 02:59:00
I wanna give you a bro-hug Roy. Great post buddy!
Posted: 05/21/12, 03:06:22
I like when you sleep in the bed and enter another world.
Posted: 05/21/12, 03:21:09
Thanks everyone.

PogueSquadron said:
I think the opening of the game deserves mention. We'd never really seen a cutscene like that before in a Zelda game. It was quite a site on the old olive screen. The lightning and thunder, seeing Link desperately holding on to his ship...and then seeing him awaken on the shores of an island, with a mysterious egg looming in the background. REALLY set the tone for the whole game to be honest.

Completely agree! There's no way I can leave it out of my Honorable Mentions (what was I thinking!?) , so if you don't mind, I've added it there and gave you credit.


Do it!



Very mysterious when that first happened to me.
Posted: 05/21/12, 03:26:37
Yet another great top ten, indeed, roykoopa64!

Link's Awaking is of our greatest gaming treasures, to be sure. My second favorite Zelda after Link's SNES adventure, I might add. All of the moments you referenced are indeed those I remember fondly, save for one. I, for whatever reason, am drawing a blank on the "Anti-Kirby." However, I find his inclusion just a further testament to this game's awesomely wicked, quirky style.

I think my number one, however, would be Marin and Link at the shore. It was a magical moment of considerable weight, with the sound of waves and such, as you referenced, adding even more to the already poignant scene - one of the best, perhaps, in Link's storied history.

I would like to add an honorable mention, myself, as it was one I absolutely enjoyed, despite its triviality. That being the entering of ZELDA at the title screen. With the game already boasting such a fantastic soundtrack, finding this one either close to my journey's end or sometime after, was great stuff. I would type in, listen, and delete and repeat many times just to listen. It was a great track, and a nice touch, adding to the game's mystique.

Posted: 05/21/12, 03:49:30  - Edited by 
 on: 05/21/12, 03:49:50
It seems every time I play a new Zelda game, I say "This has got to be the best one in the series." But with Link's Awakening, which I played for the first time last year on the 3DS, I think I really meant it.

I can't pinpoint any one moment (or ten) where I had that revelation, but I distinctly remember all of those in your list. I just love the quirky references to other games, the fatalistic journey to end a beautiful dream world, and the surreal feeling throughout.
Posted: 05/21/12, 04:16:00  - Edited by 
 on: 05/21/12, 04:17:50
I kinda skimmed through this... I'm gonna try my best to play it now lol

I wanted a game to play over the summer now that school has ended. Thanks! :)
Posted: 05/21/12, 04:22:46
@roykoopa64 I'll start soon and bump this thread up when I finish.
Posted: 05/21/12, 05:57:43

I definitely struggled with the order of my #1 and #2, but ultimately, discovering that stone tablet really left an impression on me when I first played the game. Link and Marin at the shore is definitely up there though, no doubt.

I love that 'Name=ZELDA' Easter Egg! What a festive little tune.
Posted: 05/21/12, 06:12:44
What a great post! Keep it up, Roy, I always enjoy reading these.

Link's Awakening is one magical game too. I remember it being rather mysterious in particular...like, it's kind of hard to describe, but I always had the feeling that there were dozens of huge secrets tucked away in the game just waiting to be explored. I remember swearing that there was a way to get on "top" of the walls in caves, for instance (the kind with really thick walls that kinda look like they could be walked upon, especially since they had cracks). Plus, when you sprinkle magic powder on a Buzzblob, he goes "It can display millions of polygons! I definitely need it, as soon as possible!" WHAT IS THAT?! WHAT IS HE HIDING

And the ghost's house! Is all that's there really a seashell? There's gotta be something more! What about the graveyard? And the rapids? And the hippo being painted!? What does it all mean!? THE BUCKET MOUSE!! YEEES IT'S THE BUCKET MOUSE

My curiosity was piqued even more when I saw some of the Player's Guide and noticed that certain areas were slightly different, like flowers instead of a rock on one section. And not realizing the screens were probably from an earlier version of the game, I vowed that there had to be a reason for these differences.

Wait a minute...

Overworld changes that I don't know about...

Could it be...?


It had to be! But I had beaten Link's Awakening and saw the sad ending where it all vanished. There was no second quest, right? Loading up my file just started me right outside the egg with all my stuff, and Marin hanging out by the rooster statue singing her heart out for the rest of the game. So how...?

Wait a minute.

What if I put my name in as "ZELDA"!? That worked in the first game! Could it work again!

*starts new file, types in ZELDA*

...!!! WHA...WHAT IS HAPPENING!? This music! It's dramatic and cool and it's gotta mean something! But the file is still the same as the old? Maybe I need to put a code in while the music's playing? I don't know! Link's Awakening, what secrets are you hiding from meeeee...?

Good memories. It's also one of the reasons I absolutely love the screen-skipping trick. The game got a little more familiar and a little more mysterious with that one.
Posted: 05/21/12, 06:57:58
Awesome top ten, Eric. I just finished playing through the game, too! For, like, the 13th time.
Posted: 05/21/12, 07:12:31
While I know a lot of Nintendo gamers don't play games for story, I think LA is a huge example of how an engaging story and compelling characters can draw you into a game.

Right after that Southern Shrine moment, it's like...whoa. Shit just got real. Or, in the case of LA, unreal?
Posted: 05/21/12, 07:46:01
Phenomenal list, Eric. Well done. Indeed, Link's Awakening is full of awesome scenes, secrets, and for those that have played it, nostalgic memories.

IMO, it's easily the best Legend of Zelda game. Period. Such a fantastic experience.

Gotta give props to the ability to map whatever weapon/tool to either the B button or the A button. And then being able to combine items together (Bomb Arrows!) and use them to enhance Link's abilities even further (Pegasus Boots plus Roc's Feather!) is amazing. And never really done in a Zelda game since.

The music is some of the best in the series as well. I was really disappointed that there was like, no representation of the game in the Zelda Orchestra Concerts that are touring the country. Such a missed opportunity...!
Posted: 05/21/12, 15:08:15
Great list, Eric! I think #2 was my favorite. One of the first examples of "romance" in a game that I ever experienced.
Posted: 05/21/12, 16:29:45
Awesome list. I don't think it's quite my favorite Zelda game, but it's probably in my top 3, and definitely the best 2D Zelda. Link's Awakening is so quirky, so weird, and so memorable.

I think I too would put #2 at #1, but they're both really powerful moments for a 20-year old black and white game.
Posted: 05/21/12, 16:40:18

Yeah, I know what you mean regarding how mysterious the game is and the sense of the wonder regarding the number of secrets there are.

Wow, I don't remember the 'millions of polygons' comment, that is really funny and weird at the same time!

The fact there's an entire Animal Village with anthropomorphic animals co-exisiting with the island inhabitants speaks volumes about Link's Awakening whimsical setting!

The hippo being painted... oh yeah, I remember that. She was modeling for that artist, and would say "Go Away!" if Link approached her.
Whoa, I didn't know this, but in the original Japanese version the hippo is actually posing as a nude model. She has a towel around the lower half of her body, and her upper body has what appears to be breasts. When Link walks in, she quickly pulls her towel up and sits down. Thanks to http://www.zeldawiki.org for the info.


13 times, that's it?
I've probably beat it like 7 or 8 times myself.

GameDadGrant said:
Gotta give props to the ability to map whatever weapon/tool to either the B button or the A button. And then being able to combine items together (Bomb Arrows!) and use them to enhance Link's abilities even further (Pegasus Boots plus Roc's Feather!) is amazing. And never really done in a Zelda game since.

Not entirely true. Twilight Princess had bomb arrows too. You could also combine the Hawkeye (which in itself allows Link to see far off into the distance, like binoculars) with the bow to get a long-ranged sniping weapon (cool). And... I think that's all there is for combinations? We need more! The item combination feature could really go a long way in future Zelda games if implemented correctly.

GameDadGrant said:
The music is some of the best in the series as well. I was really disappointed that there was like, no representation of the game in the Zelda Orchestra Concerts that are touring the country. Such a missed opportunity...!

I agree regarding the music. One of my favorite remix albums I have on my ipod is the Threshold of a Dream album published by OverClocked ReMix.

And actually, there is representation of the game at the Symphony of the Goddesses tour. When May and I attended the concert in Dallas earlier this year, they did feature Ballad of the Wind Fish! It was wonderful.
Posted: 05/21/12, 18:02:27  - Edited by 
 on: 05/21/12, 18:39:48

Ah, yes I do remember the Bomb Arrows from Twilight Princess! I forgot about the Hawkeye, though.

While those are cool, I was really thinking that it's too bad no other Zelda game has had it's own combination items. The return of Bomb Arrows was great, but... it's been done before. I was hoping for combining items to be more of a thing in future games, where a wide variety of items could be mixed and matched. You could try any combination of items in Link's Awakening (though only a few actually did anything) but in Twilight Princess you only got to mix items that the developer wanted you to mix.
Posted: 05/21/12, 18:33:53
Ah yes! Link's Awakening! Even though this was released and re-released a long time ago, it was by Virtual Console that I played it for the very first time. At first I was like "hmm... ok why not? How bad could it be?". Now I regret never playing this.

Not only the simplicity it has with controls and gameplay and how it got to be better than some console titles, but the soundtrack and weirdness work so amazingly well together.
Some mechanics like making underground corridors to be played like a platformer, in a perspective similar to Zelda II: Adventure of Link had a big role on making LA this quirky and charming Game Boy game.
I was also surprised with how many Mario references it has. And also how the familiar enemies work in the side-scrolling sections. I personally loved how you should use the Pegasus Boots to get past a bunch of Thwomps.

This Zelda game is both Simple and Complex, when it comes to the story.
When talking about simplicity, your goal is the first thing that comes to my mind. You woke up on an island and now you gotta wake up this Wind Fish deity thingy so you can leave. To do that, you have to gather the 8 instruments and rock out in front of the egg. Seems simple enough.

But through the quest, Link starts to find reasons for not to leave the island. The main reason being Marin. Continuing the adventure, information comes and it all tells you that the people, monsters, animals, the whole island is a dream, and that after waking up the Wind Fish, everything will disappear.

This is where feelings start to get confusing . You don't want to leave Marin and at the same time the only way of truly ending the chaos of the nightmares is to wake up the Wind Fish, meaning that Koholint would be nothing but a memory. While you are still struggling to get the last instruments, bosses begin and continue saying that everything, including you, would be no more.

All of this creates this "feel" that is very hard to achieve in video games. Link's Awakening being one of the first Zelda games to have heart-touching content. Maybe I just like apocalypstic context in things (Majora's Mask, I love you).

About Marin. Holy cow, Link gets a girl that he is not supposed to rescue at any moment of the game (except for that short moment on the bridge in Tal Tal Heights, if you consider that a big rescue).
Marin has a completely different role in the game. The role being making you confused about leaving the island or not. She doesn't seem to be in any major danger throughout the game. She is just there. The one thing that rises so many thoughts.
Your relationship with Marin grows as you wake up from unconsciousness, learn her song, talk to her at the beach. Afterwards, you get to actually walk around with her and do whatever you want before taking her to Animal Village.

A lot of people don't know this, but there are quite a few FUN things you can do with Marin:

The Crane Game being my most favourite moment in the game. Of course there are other things you can do. Those include playing your ocarina and receiving feedback from her, hitting the cucoos until she starts rooting for you to hit them, looking in people's drawers while she complains and entering and leaving a dungeon while almost dying.

All of this and 3 cute couple pictures to your photo album.

From all the Zelda games I played so far, Marin takes 1st place as Link's girl.

In my first playthrough, I got stuck in Eagle Tower and peeked a walkthrough to find out the many goods I left behind, being them most of the heart pieces and the Lvl.2 sword. I then lost my patience and began a 2nd file, that one being my definitive.

I love this game so much.
Posted: 05/21/12, 20:39:15  - Edited by 
 on: 05/21/12, 20:42:24
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