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Which games do you think represent the gold standard in story-telling? [roundtable]
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Self-explanatory. I don't want to skew the discussion, so I'll be brief, for now. Super Metroid, Ico, and Prince of Persia - Sands of Time. Arkham Asylum was also very strong, with judicious cutscene use. I will even give a shout-out to Maniac Mansion, for being an adventure game that amused me and had multiple paths to victory, instead of a series of roadblocks that required a FAQ. As far as the worst - god(s), SO MANY. I'll just start with Metal Gear Solid and (post VI) Final Fantasy. I kind of want to throw Modern Warfare 2 in there, for completely failing to flesh anything out or follow anything up or even be interesting, but the CoD franchise actually has some cool storytelling touches, like perspective changes, and such. I'm also going to throw GTA onto the fire, because the linear aspects of the storytelling and progression are totally at odds with the open world nature of the game. And, just to piss all of you off, I'm going to include Metroid Prime. Fuck scanning. To death. Retro (or whoever it was) ignored many of the best aspects of Super Metroid storytelling, and instead amplified the worst, most discontinuous mechanic in the game. I would only accept all of that flat, textual narration if it was Zork Prime. URL to share (right click and copy)
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01/06/10, 19:31 Edited: 01/06/10, 21:35
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NoName said:
EarthBound is the gold standard in story-telling. From the start of the game until the climactic ending, the game's story had me hooked. The plot may have been bizarre, but that's what made for an even greater telling of the story. The dialogue was as witty as it was emotive, and the cast of characters as endearing as they come. The story encouraged me in a subtle way to truly care about what was going on in this world I had now become a part of; to care about each and every character to a fine degree. Never did the story feel choppy, or forced, for it always flowed in a manner that kept at just the right pace, at just the right moments. The worlds were ripe with detail and the music utterly bewitching. So much love and care was poured into this game and the story therein, that it's impossible not to feel it whilst playing. And like any good story, EarthBound's is one that has stayed with me from the moment I began Ness' quest so many years ago. Beating the game was one of the most memorable moments in my gaming life. It was simply the best ending of any game I have ever completed, bar none. So many conflicting emotions, leading up to one heck of an experience. It was the perfect ending, to a perfect story. EarthBound is, and shall always be, the gaming love of my life. Nothing short of gold standard story-telling could have achieved such a bond.
Earthbound along with Dragon Quest V and FFVI are the next jrpgs I plan on playing. Everyone raves about all 3 so I'm not sure where to start however you may have convinced me to go with Earthbound. I have so many other games to play and some big games I need to get/finish (Mass Effect 2 later this month and currently playing Dragon Age: Origins), however I'm really, really looking forward to all 3. I'm not a big fan of the contemporary jrpg, however there was something special about the 16 bit ones. |
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I do genuinely hate scanning, and I was kind of tweaking all you Prime fans, but a scanning debate wasn't the point of the thread. It was more just to solicit everyone's opinions on successful and unsuccessful methods of storytelling. It's fine to (peacefully) take issue with people's views, and scanning threads are always fun, but that wasn't my intention. Zero said: Now, I admit my post was a tad bit harsh on Anand too, but Anand and I are IRL friends and this is a long running thing between us. We already know the respect levels exist so we can goof around about it.
Yeah, man, that didn't bother me at all. *tear runs slowly down cheek* I actually have a wicked-nasty temper, but it only comes out very infrequently, and only with family. Even then, the white-hot rage only lasts for a couple of seconds. Apathy is a wonderful thing. Deadpan humor is often misinterpreted on the internets, though. |
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