|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Which games do you think represent the gold standard in story-telling? [roundtable]
|
|
|
|
|
|
|
|
|
|
|
|
|
Self-explanatory. I don't want to skew the discussion, so I'll be brief, for now. Super Metroid, Ico, and Prince of Persia - Sands of Time. Arkham Asylum was also very strong, with judicious cutscene use. I will even give a shout-out to Maniac Mansion, for being an adventure game that amused me and had multiple paths to victory, instead of a series of roadblocks that required a FAQ. As far as the worst - god(s), SO MANY. I'll just start with Metal Gear Solid and (post VI) Final Fantasy. I kind of want to throw Modern Warfare 2 in there, for completely failing to flesh anything out or follow anything up or even be interesting, but the CoD franchise actually has some cool storytelling touches, like perspective changes, and such. I'm also going to throw GTA onto the fire, because the linear aspects of the storytelling and progression are totally at odds with the open world nature of the game. And, just to piss all of you off, I'm going to include Metroid Prime. Fuck scanning. To death. Retro (or whoever it was) ignored many of the best aspects of Super Metroid storytelling, and instead amplified the worst, most discontinuous mechanic in the game. I would only accept all of that flat, textual narration if it was Zork Prime. URL to share (right click and copy)
|
|
|
|
|
|
01/06/10, 19:31 Edited: 01/06/10, 21:35
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For all of the hatin' on games becoming movies I do, Uncharted 2 probably is the best game as a movie experience I have played, which is to say, it makes for a passable movie. Likeable characters, good voice acting/animations/etc. Not much depth, but it's a nice popcorn ride.
I liked Bioshock precisely because it wasn't a game as movie experience though. It cut out (no pun intended) cutscenes and focused on presenting everything to you in game. With that said though, I think the story itself is a bit overrated, it excels more in presentation than in actual storyline.
And sorry Anand you Metroid Prime hatin' hater, I loved its story presentation for the same reason. I didn't mind scanning and I don't mind reading.
I actually like the Metal Gear Solid series storyline as well, though I think, like Bioshock, the story is a bit overrated and it makes up for it with great presentation.
Chrono Trigger is, of course, one of the greatest story presentations in a game ever. And Lufia and the Fortress of Doom is one of the few games that has made me tear up.
Ico / Shadow of the Colossus show that minimalism can still tell incredible stories.
Honestly though... honestly? Hate me for it, but probably my favorite story in a game... the Phoenix Wright series. Awesome characters, hilarious yet touching dialogue, tons of twists that don't just exist to be twists but actually blow your mind when a totally coherent yet unexpected plot development happens...
Gah, there are probably so many I'm forgetting though. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pandareus said:@Oldmanwinter
I tried to get into Deus Ex towards the end of my PC gaming period, and I quickly got frustrated with the whole "can't walk two steps without tripping until you upgrade your shoelace-tying skill" thing. Had the same basic problem trying to play System Shock 2, except I think it was even worse in that game because of the weapon degradation thing on top of it.
I dunno, I might try and give Deus Ex another shot now that I'm playing games on PC again, I still have the CD somewhere. Any tips? I'll try not to worry as much about my character's complete inability to do anything this time around.
BTW, just a guess, but are you JC_Denton on the IGN boards? The game is actually more like Fallout 3 combat wise without the freeze time and guarantee a headshot deal, where your character is weak but passable in the beginning and as you level he becomes a complete bad ass with the nano augmentations and upgraded skills. Believe me the payoff is there if you stick with it, however yes, you are fairly weak at the beginning... but it's an rpg, in all rpgs you are. As to how to play, I guess just figure out how you want to play the game and go for it. This is one of the few games I'd recommend reading at least how the skill portion of the game works because what you pick cannot be undone. Basically there are 11 skills, all of which allow you to play the game differently. I'll tell you right off the bat the rifle skill is incredibly useful just because it allows you to use a variety of guns, aka shotgun/sniper, etc. What makes the game special however is that as long as you somewhat focus your skills into a certain play style there is no way you can choose wrong, however you will have to play as the character you spec, ie if you put lots of points into say environmental, lock picking, computers and low tech weapons, your offense is limited to melee and weapons that stun opponents and your strengths will obviously be stealth and finding alternative means of acquiring your objective. Vice versa if you go high demo, rifles, heavy weapons and medicine, you are going to be playing much more like a shooter... and you can do that. I've beaten the game twice, once as heavy combat and once as a stealthy guy and both are very fun, though as you may guess the combat focus speccing is much easier. Or you can try a hybrid character however imo it's not going to be as effective. All that aside the game gives you a tremendous amount of freedom. The graphics by today's standards are dated, I believe its the original Unreal engine, however you can approach any scenario with multiple strategies and be successful which lends itself heavily to replay value. Secondly the story and characters are as good as anything I've ever played in a videogame. I wont ruin anything for you, however the storytelling is just great if you appreciate sci-fi at all. Anyhow it's not for everyone, this is definitely a western game and it doesn't do a lot of hand holding. You choose how you want to play and try to unravel the plot. For my money though it's to this day probably the best game I've ever played and easily the best example of free form western game making I can think of, primarily because unlike say Oblivion there is a definite story arc that you are a part of and care about. You influence it in various ways and there are multiple endings, however you feel like you are a part of something as opposed to operating in a vacuum like Morrowind/Fallout 3/Oblivion and really most wrpgs for that matter. And no, I'm not J_C_Denton, though I do have him WUL'd on IGN;) If you lost your disks or it's scratched you can always get the GOTY version off of Steam for $9.99. Either way give it a shake, spend a good 5 hours with it though before you start to pass judgment. I'm actually kind of jealous of anyone that hasn't played this before, I can't imagine that if you beat it you wont be impressed. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
EarthBound is the gold standard in story-telling. From the start of the game until the climactic ending, the game's story had me hooked. The plot may have been bizarre, but that's what made for an even greater telling of the story. The dialogue was as witty as it was emotive, and the cast of characters as endearing as they come. The story encouraged me in a subtle way to truly care about what was going on in this world I had now become a part of; to care about each and every character to a fine degree. Never did the story feel choppy, or forced, for it always flowed in a manner that kept at just the right pace, at just the right moments. The worlds were ripe with detail and the music utterly bewitching. So much love and care was poured into this game and the story therein, that it's impossible not to feel it whilst playing. And like any good story, EarthBound's is one that has stayed with me from the moment I began Ness' quest so many years ago. Beating the game was one of the most memorable moments in my gaming life. It was simply the best ending of any game I have ever completed, bar none. So many conflicting emotions, leading up to one heck of an experience. It was the perfect ending, to a perfect story. EarthBound is, and shall always be, the gaming love of my life. Nothing short of gold standard story-telling could have achieved such a bond. |
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|