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Kid Icarus: Uprising (Nintendo 3DS) discussion [game]
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8.79/10 from 32 user ratings |
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Welcome to the official discussion thread for Kid Icarus: Uprising on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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Kid Icarus: Uprising is finally here! If you're playing, indicate as such in the game database. Masahiro Sakurai's shooter-action-adventure finally hits the 3DS. The game is packed with tons of content, different control options, beautiful 3D graphics, and a robust multiplayer mode. This is a game that will be really fun to dig into because there is so much beneath the surface. Let's share our discoveries and discuss the latest great 3DS game! As well as celebrate that Sakurai is finally now working on the next Smash Bros Please, though remember to spoiler tag any story elements until most people have finished the game. Online multiplayer call to armsHere's a list of all the folks who are interested in Uprising's online multiplayer mode. Post your friend code if you're interested and it'll get added here. anon_mastermind - 0473-7920-6148 (Mikey) VofEscaflowne - 2277-6633-7837 (Fabien) warerare - 0989-1716-9376 roykoopa64 - 5370-0417-1205 URL to share (right click and copy)
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03/22/12, 17:16 Edited: 04/19/12, 02:46
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@anon_mastermindBut it doesn't allow for simultaneous aim and camera control, when you're "spinning the globe" you're not aiming and vice-a-versa. IMO the current control scheme works fine on the lower difficulties when there's only a few enemies, you spin until you see your target come whizzing into view, you tap to stop the spinning, take a second to reorient yourself to where the reticule is on the screen now that you've stopped spinning and you're back in aim mode, drag the reticule over the target, and start firing. While that's happening you may be taking fire by one or two more enemies that are behind you or on your flanks but if you keep moving most of those attacks should miss. When it breaks down and becomes incredibly disorienting is on the higher difficulties when you're facing a ton of enemies at once, you find yourself spinning the globe wildly try to find whose dealing you damage then all of a sudden the camera moves inside you or to some weird angle that only shows a close-up blurry texture because you've been backed into a corner, then all of a sudden you fly up into the air because someone has hit you with a massive attack and now you're in a completely different section of the battlefield once again taking damage from enemies from all sides, the time it takes you to lift up your stylus and start you wild-flick-spinning to see what's behind you you've taken another massive hit and all your seeing on the screen is a close up of the floor texture and some semi-transparent polys that could be your own body or might be an enemy, it's impossible to tell. Finally you're get oriented again and you try to run away but you're not running, you're doing some weird kind of foot-dragging trot that barely propels you forward, oh yeah pressing the analog stick full-forward isn't run, it's trot, you have to "flick" and hold the analog stick in order to run, so you flick... but it doesn't register, dammit, flick again.... damn, okay third times a charm... but.... BAM! You're hit by another devastating attack and you've flown into some more semi-transparent geometry, is it a corner? What's going on? Damn you're dead. Too bad! BTW, Gui and Anand I do agree with you guys that guys like Sakurai who do things different and make weird-ass games are ultimately a very good thing for the industry, and for all it's faults Kid Icarus does a lot more right that it does wrong and is still a very good game. I just can't help but be a little frustrated that it isn't as good as it could have been (IMO) if the ground combat would have gelled together as well as the flying sections. |
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@deathly_hallowsYou just have to give 'Splosion Man another chance!! It's all about the countdown timer! (*sniff* Only Gui understands my 'Splosion Man love. Gui and Demon Hatefield.)You know, I definitely wouldn't mind a Circle Pad Pro option, although that might mess up the online balance. How did things shake out in the PS3 games that allowed both Move and Dual Shock online? As for Sakurai, I can understand why you wouldn't like all of his stuff, but I think his intrinsic weirdness and refusal to hew to traditional genres and control methods is a key part of his development style. That whole deconstruction and reconstruction thing that he mentioned in Iwata Asks. I mean, look at his stuff - Kirby, Meteos, Kirby Air Ride, Smash Bros., Kid Icarus... not a single one plays like other games in the genre (or like any other games, period). Sakurai is an iconoclast of the highest order. Kid Icarus is probably his version of Halo. |
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