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Kid Icarus: Uprising (Nintendo 3DS) discussion [game]
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8.79/10 from 32 user ratings |
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Welcome to the official discussion thread for Kid Icarus: Uprising on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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Kid Icarus: Uprising is finally here! If you're playing, indicate as such in the game database. Masahiro Sakurai's shooter-action-adventure finally hits the 3DS. The game is packed with tons of content, different control options, beautiful 3D graphics, and a robust multiplayer mode. This is a game that will be really fun to dig into because there is so much beneath the surface. Let's share our discoveries and discuss the latest great 3DS game! As well as celebrate that Sakurai is finally now working on the next Smash Bros Please, though remember to spoiler tag any story elements until most people have finished the game. Online multiplayer call to armsHere's a list of all the folks who are interested in Uprising's online multiplayer mode. Post your friend code if you're interested and it'll get added here. anon_mastermind - 0473-7920-6148 (Mikey) VofEscaflowne - 2277-6633-7837 (Fabien) warerare - 0989-1716-9376 roykoopa64 - 5370-0417-1205 URL to share (right click and copy)
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03/22/12, 17:16 Edited: 04/19/12, 02:46
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@VofEscaflowneI would have a hard time scoring this game if I had to review it, on the one hand parts of it are amazing and the whole package is super polished, on the other hand the controls for the majority of the game don't hold up to the standards set by the rest of the production. I feel like this is a really similar situation to Subspace Emissary, but that was a much smaller part of the Smash Bros. package so it was easier to excuse the poor controls. I imagine Sakurai kind of like a George Lucas figure, always believing he is correct about every creative whim and surrounded by yes-men who never challenge him. Yes it's playable, yes you can adapt to it, but it's always awkward, it never feels natural, it never feels completely smooth, intutive, and accurate like a Mario or a Zelda game. I'm not saying it deserves a 5, despite the control issues it's still a great game, I would never score it a 9 though... I'd probably give it an 8, with a note that the flying sections are a 10 and the ground sections are a 6 or 7 due to the controls. |
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The controls, as they are, actually simplify the amount of stylus-work you have to do.
First, your aim is confined to a small box so you never have to move the stylus out of a small area in the center of the touch screen. Turning the camera via swipe can be performed in this same region, and can be done quickly with varied results depending on the inertia of your swipe. By your scheme, you would have to drag your stylus to the edge of the screen to initiate a turn, and meanwhile, your aim is stretched to the edge of the aiming box in the direction you're turning. The current setup allows better simultaneous control of aiming and camera movement, while limiting the amount of stylus-work. And for a hectic, action-packed game such as this, I think the controls are spot-on. |
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