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Kid Icarus: Uprising is finally here! If you're playing, indicate as such in the game database.
Masahiro Sakurai's shooter-action-adventure finally hits the 3DS. The game is packed with tons of content, different control options, beautiful 3D graphics, and a robust multiplayer mode. This is a game that will be really fun to dig into because there is so much beneath the surface. Let's share our discoveries and discuss the latest great 3DS game! As well as celebrate that Sakurai is finally now working on the next Smash Bros
Please, though remember to spoiler tag any story elements until most people have finished the game.
Online multiplayer call to arms Here's a list of all the folks who are interested in Uprising's online multiplayer mode. Post your friend code if you're interested and it'll get added here.
I had my camera on the slowest setting (hardest stop) because it was much easier to manage, but on the harder difficulties I found I needed to make it much looser so I could spin the camera faster, now I feel like I have a little less control but I'm not as vulnerable to enemies on my flanks. It's really hard to find the exact right balance!
Heh, that's one thing I was worried about for this game: screen scratches. But I kind of stopped caring (too much) back when I got my DS lite and started playing The World Ends With You. That thing destroyed my touch screen But aside from it looking ugly as hell and not gliding as smoothly (though I hope the rubber tip of the 3DS stylus will work better), it didn't affect the picture when the system was turned on which is really what matters.
Online is fun. I was in the most intense battle with the other Pit earlier... we had a sliver of health left each for about 5 minutes and then I finally finished him off. Palutena knows what our teammates were doing. Sometimes you get stuck with shitty partners who don't seem to understand the concept.
I'll probably keep playing it every so often just because you get rewards for doing so and it's kind of neat.
That's why I'll always have the level 4 reflective barriers in my power arsenal.
So even if I have inept partners and I turn into Pit, I just back myself into a corner and put one up. Usually everyone's so eager to fire charged shots at me that they don't even think about it, and my happy littler barrier does the killing for me ;p
Dillon's Rolling Western already marked up my screen pretty heavily so a part of my doesn't care, but I am a little worried that when things get frantic my screen will suffer.
I just played level 1 like 4 times in a row and finally beat it on level 9 intensity, damn it was hard, the flying section was brutal, I can't imagine turning up the intensity on some of the later levels, ouch!
I tried out the online for a bit in free for all. It was pretty fun and I see that I gained a few weapons... except they were nowhere to be found in my inventory. Are they lost if your connection is interrupted? Not that I found anything good but if interrupted connections are frequent, it would suck to lose a weapon if it was anything good.
So guys... do you have to unlock a bunch of stuff (in single player or online) to stand a chance in online? I guess what I'm asking is how much is it dependent on your gear, and how much is your gear dependent on putting a bunch of time into acquiring gear?
The quality of your gear determines how much of your team's collective life bar will drop when you die. So there's a level of balance there.
Played a couple online matches for the first time tonight--it was pretty exciting! Pretty much lag-free and I got the killing blow on Pit in the first one, good stuff. It pulled a communication error in my third match though.
Game is pulling it together. Beat stage 2 on 7.0 tonight and the boss battle had me sweatin'. I literally lost my life bar (you know, that penultimate hit) at the same time as I beat the boss, so it pretty much doesn't get any closer than that. I'm not gonna try higher levels until I get better equipment.
At the moment, 5.0 seems to be a good level for me in terms of barely scraping by the newer stages (currently just beat the sixth one).
Haha, chapter 7 was all kinds of awesome. Surprising and varied flight section, a ground section that I've been waiting for for awhile, and great nostalgic music in both. And probably my favorite boss fight so far. That ridiculous Ed Wynn voice, hah, inspired choice.
EDIT: Tried the Babel Club in one of the chapters, but I got pretty torn up. Batting back projectiles is appealing but I don't think that's the weapon for me. I think I'm a fan of smaller, quicker things like claws, blades and orbitars.
My left hand cramps when playing for more than half an hour, especially online, but the stand alleviates the issue completely. I finished chapter 9 last night and it was much longer than expected, with an awesome finish.
Online, I'd love to be a Bow user, but I just can't get kills with my current Bows. I'm having more success with a Skyscraper Club and the Fairy Orbitars, which are a really cool weapon. I've tried a palm which was ok, claws and hands were pretty good, but I'm more of a ranged fighter than melee I think. I didn't like the staff that I tried. Loving the variety of weapons and fusions in this game.
I've been playing without the stand and no real issues. My only problem with the game is the ground controls. They're usable, but I'm kind of confused about why they didn't just implement some kind of bounding box or something and you could turn by having the stylus at the edge of the screen.
Just finished stage 5 and wow... pretty unique stage.
@Zero Stage 5 had some neat parts but those platforming sections needed to die, there was no way to position the camera to see what the hell was going on, and since Pitt has 2 speeds (slow crawl or sudden jerk forward) I found it really difficult to not lose my footing. If Sakurai wants to implement clumsy, cumbersome, difficult-to-use control schemes he should at least have the decency to leave platforming out of it.