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Kid Icarus: Uprising is finally here! If you're playing, indicate as such in the game database.
Masahiro Sakurai's shooter-action-adventure finally hits the 3DS. The game is packed with tons of content, different control options, beautiful 3D graphics, and a robust multiplayer mode. This is a game that will be really fun to dig into because there is so much beneath the surface. Let's share our discoveries and discuss the latest great 3DS game! As well as celebrate that Sakurai is finally now working on the next Smash Bros
Please, though remember to spoiler tag any story elements until most people have finished the game.
Online multiplayer call to arms Here's a list of all the folks who are interested in Uprising's online multiplayer mode. Post your friend code if you're interested and it'll get added here.
Chapter 9 was awesome. I don't know if this is spoilers so I will black it out but Chapter 10 got better again and then the introduction of Viridi in Chapter 11 was awesome, the game is holding no bunches. Bravo Nintendo and Sakuri for giving us this extraordinary game, its a truly amazing experience.
I noticed where someone mentioned that spotpass was turned off under the options menu. But when I clicked on options, I didn't see anything about spotpass. Now, I did see a streetpass menu on the same screen with the options menu and I believe my streetpass was already set to on.
I will check again and if I actually find a 'spotpass' toggle, I will edit or repost. In the meantime, maybe either you or someone else can explain exactly where the toggle for the spotpass is. Yes, I know you guys are saying under options and I should be seeing it as soon as I click on options, right?
Edit: Nevermind, I found it under the 'other' button in the options menu. I swear I didn't notice the 'other' button there last night. Weird. And yes, its strange they would have this defaulted to off.
I really wish that you could fuse bows more often. It seems pretty rare that you get one from fusing weapons. I found this staff earlier that actually has a lot of great stat bonuses, including petrification! But I don't seem to be able to fuse anything worthwhile out of it as its melee/ranged stats aren't all that great
My impressions so far are really mixed, the visuals, pacing, music, and action of the flying sections are ridiculously amazing but the ground sections are incredibly un-fun and frustrating. The ground controls actually aren't as bad as I thought they were going to be, though they are far from good. I think if I force myself to keep going I'll get better and controlling Pitt's hery-jerky movements and the incredibly awkward and nauseating "spin-the-globe" camera controls, but it's really tempting to just put the 3DS down after every flying section. The ground sections remind me a lot of Subspace Emissary, the controls technically work but just aren't suited to the kind of game it's trying to be. I keep imagining how awesome this it would be if the flying sections stayed the same but the ground sections were more like a Zelda game, damn that makes me feeling like crying just thinking about it.
I admit it, I'm hooked. Very fun game. I'm only on chapter 5 but I can't stop myself from replaying missions. Also, I tried some of the multiplayer, and while the Light vs Dark mode is annoying since I always seem to get disconnected between missions (and I don't think it's my fault, but rather people who leave a team when they shouldn't), but Free for All rocks.
I still haven't tried out the multiplayer... probably should before it's full of people who religiously play the game and have the best items
I haven't been able to beat chapter 1 on 9.0 intensity yet. I can make it to the boss quite easily but once I get there, I simply get my ass kicked. I think I'll need to create another power up layout so that it's more suited to higher difficulties because I simply cannot figure out a strategy for him.
I was doing okay on Ch 1's 9.0 difficulty until I got to that darn tank thing. How do you dodge its weird attack where it makes the ground below Pit all yellow? I try to run from it but it blasts me every time. For that matter, how do you dodge any attack that "sweeps" across the ground in a massive laser? Can you actually dodge through those? 'Cause I seem to get smacked around by them all the time.
Just did the fifth chapter. I'm liking all the callbacks and the reworking of a lot of these enemies! Pandora was probably my favorite boss in Kid Icarus, and they gave the character quite a cool revival and personality.
You can dodge that attack if you flick the circle pad just as it's about to hit. Takes a bit to get the timing down but it's easy enough. It shouldn't be too hard to defeat if you also use the grenade that's just outside that room too.
I managed to get to Thanatos on intensity 8.0 (after trying at 9.0 for that door... didn't even make the flying section ) and wow is he ever hard. It's just a few of his forms that really annoy me but I think I'll just need either a weapon that gives me faster running speed or equip the Tirelessness skill so I can keep running away from the two forms that bother me the most.
@TriforceBun If took me forever to figure out you could dodge that attack, it wasn't until I saw Pitt dodging through lasers in the tutorial videos that I understood. It seems that you actually become invincible for a few seconds if you dash at the right time during certain attacks, so it's not really dodging because the beam still hits you, but you take no damage... it's weird.
I have to say I'm not a huge fan of the "flick" the circle pad mechanic, I feel like "tap" to dash works better on a d-pad, in Kid Icarus I keep dashing when I don't mean to and it gets disorienting. I guess this is a Smash Bros./fighting-game thing so probably a lot of people feel right at home with it, but me no likey.
I watched the tutorial videos yesterday and one thing I found strange is that Pit asks Palutena who Icarus is. She then goes on to refuse answering Pit's question... but has it ever been said who exactly Icarus is? Or is it some kind of in-game joke I'm just not getting? Translation issue back then when Pit is supposed to be Kid Icarus or something?
I've put so much more time into the online mode than I expected to.
It's so simplistic, yet at the same time I keep finding myself saying "just one more," in the hope that I'll get a decent weapon from the match.
And I'm still loving the palm weapons the most. As for powers, I discovered the awesomeness of Play Dead + Invisible Shots this morning. I just let the enemy hit me once, then launch into my fake death animation and completely catch them off guard with invisible blasts that come out of nowhere
@VofEscaflowne I'm only on Chapter 5 in the campaign but I bet is has to do with the story, Pitt keeps talking about how it's embarrassing that he's an angel who can't fly (kind of alluding that the other angels can fly, so wouldn't they be a better choice to battle Medusa? but I digress...) so maybe at the end he will learn about why he can't fly and maybe even "earn his wings", and maybe this has do do something with the original myth of Icarus who flew too close to the sun and burned up? Just a guess.
Here's the setup I'm using for Kid Icarus Uprising. I've found it gives me better control on the ground, especially.
Switch "use power" to up on the dpad, and "change view" to B.
Slide the top slider all the way to the right (fast). Slide the bottom slider to the before-last notch on the left (stop quickly).
Slide the top-left slider to the before last notch on the right (fast). Slide the top-left slider one notch to the left (slow). Slide the bottom slider to the before-last notch on the left (stop quickly).
Let me know how you guys find it with these adjustments.
I definitely switched my stop slider to the quickest stopping and like it way more. I can do a few slide and Pit only turns about 90 degrees. Makes it way easier to anticipate where I'm going to end up and not have to worry about trying to time stopping.
I didn't even notice there was a slider that adjusted how quickly the camera stopped after spinning it. That's very useful! I put it closer to stop slowly as I like the camera to rotate more without me putting that extra effort behind it. I'll see how well this fares in actual gameplay by testing it out but I like how it feels in the test area.
Other than that, I have similar controls to your settings.