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Kid Icarus: Uprising (Nintendo 3DS) discussion [game]
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8.79/10 from 32 user ratings |
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Welcome to the official discussion thread for Kid Icarus: Uprising on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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Kid Icarus: Uprising is finally here! If you're playing, indicate as such in the game database. Masahiro Sakurai's shooter-action-adventure finally hits the 3DS. The game is packed with tons of content, different control options, beautiful 3D graphics, and a robust multiplayer mode. This is a game that will be really fun to dig into because there is so much beneath the surface. Let's share our discoveries and discuss the latest great 3DS game! As well as celebrate that Sakurai is finally now working on the next Smash Bros Please, though remember to spoiler tag any story elements until most people have finished the game. Online multiplayer call to armsHere's a list of all the folks who are interested in Uprising's online multiplayer mode. Post your friend code if you're interested and it'll get added here. anon_mastermind - 0473-7920-6148 (Mikey) VofEscaflowne - 2277-6633-7837 (Fabien) warerare - 0989-1716-9376 roykoopa64 - 5370-0417-1205 URL to share (right click and copy)
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03/22/12, 17:16 Edited: 04/19/12, 02:46
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@ZeroFor Uprising, it's not really "unlockables" so much as...I dunno, "loot." In other words, it's less about "you've beaten this challenge, now have this awesome weapon," and more about the player putting the effort into gathering weapons and fusing them for the abilities they want. This kinda goes hand-in-hand with 9.0 runs as well--remember that the higher the intensity, the better the weapons you gain will be. And if your weapon is just okay, it's probably best to not dive into 9.0, and instead work your way up through 7 and 8 to get weapons strong enough to handle 9 (and to handle others in multi). I'm more of a Solo guy, so I haven't focused as much on multi. For Solo, a couple rules of thumb: Overall Defense is a lifesaver too. Get something with Def + 6, 7, or 8, and it'll make things much simpler for you. And make sure it has decent stars for range (over 3 is good). Range is much more valuable than Melee in Solo. |
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Well... to me look and unlockables are the same thing. I just mean something that when you go into multiplayer, other people have and you do not, because you haven't played as much as them, or found/won the right stuff, etc. I definitely understand the appeal of being able to customize based on loot in multiplayer games like this, but I wish there were at least the option to play some kind of "everyone has the same weapons/gear" mode? It could get pretty interesting too if what you played with was randomly selected (although this might "spoil" some of weapons/gear that is out there.)
Whatever the case I enjoy the game way more as a single player game anyway. I think my few forays into multiplayer will be my last, unless Negative World gets together to play some night and then I can consistently come in last place.
Actually though even in single player I'm not sure that the whole "loot" thing appeals to me in games. It does on the very basic level of it's fun to find new stuff and use it, but the whole idea of having to seek out specific stuff to create specific stuff and often "grind" (maybe not so much in this game, but you know, playing specific stages over again in specific ways just to get loot) to get that stuff... that all gets sort of lost on me. For instance in this game I just played straight through and whatever I found in each stage I fused afterwards, but I didn't go back to any stages just to find more stuff. At least Kid Icarus doesn't have any "you need 10 monster claws go wander around in this area and fight monsters even though only 1 out of every 8 of them will actually drop a claw" type looting. That stuff is the worst. I got semi far into Monster Hunter Tri just playing it straight-forward, despite people telling me you can't play it like that... part of is the dread that keeps me from going back is that (supposedly) eventually I'd have to start replaying areas just to loot and build stuff in order to just keep progressing and that's not fun to me. |
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