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Third day, again, scraped by with one scrog left. I had to restart this day twice. The key here was loading up two of the four routes with towers, and defending the other two by myself. I used a lot of special items to get the job done.
I need 3 more stars to unlock Town 10, which may be the last!
@deathly_hallows Yep, the game really gets tough. I've found though that I can rack up some decent cash when combo-ing the big dudes. Grinding them takes a long time to defeat but I've hit upwards of 150-combo which netted me $4000 for that battle. Also remember to sell everything except for items needed to complete a quest or materials to build doors.
I had to grind for stars on a couple of villages but I've finally made it to the 10th (and I think final) town. Day one was surprisingly easy, I had an awesome set up of cannon and long cannon doing massive damage.
I finished the game! The last boss was particularly challenging and fun. Pro tip: line up the middle path with a ton of towers (cannons and long cannons). There are a couple of post-game unlockables that I probably will never reach.
Overall, I really enjoyed this game. It was properly paced, and the game grew on me more and more. It gets quite difficult at times, which is nice for seasoned gamers. It can get repetitive, and there are a few design quibbles, but it's a great game to sink half an hour at a time, and it has a ton of content which will last you a long while. You're really getting a complete package for the 9.99 asking price.
@anon_mastermind Congrats dude! You're probably the only other person on the board whose been playing this game so I fee a real sense of bonding! I'm still on the 9th town but I will beat it eventually, it get's HARD! No joke.
Just got around to picking up the ol' Rolling Western. I've played through the first two towns and, to be honest, I'm sort of in love with it. It's not a perfect game, but at its best it's a solid tower defense game with a bit of that Nintendo magic.
Looking forward to the rest of the levels. I want to see more Dillon and Russ when this is over.
Yeah, I can easily see this being worth the 10 bucks, when all is said and done. But, yeah, part of the reason I didn't pick it up was the price tag. You end up in that position where you wonder if you could get two decent games for the same price, etc., etc.
And, of course, Tower Defense games aren't for everyone.
But I'm digging it. It's cool to see Nintendo do a Western, too. I mean, seriously, I can imagine these characters starring in other games. Very appealing style, if nothing else. (And if Nintendo ever got the itch to show SEGA how Sonic games ought to be done... well, they've got their two stars right here.)
Good question. Seriously, The Rolling Western seems perfectly made for demoing. They could include the first town as the demo, and it'd probably hook a lot of people. That said, I'm up to Town 6, and the game has been pretty good about adding new elements to each town, so the first one certainly doesn't tell the whole story about how the game works. But I think Nintendo would catch more potential customers than they'd turn away with a demo like that.
Up to town 6 and things are already getting pretty brutal. The Megagrock was a shocker, as well as those wacky Flintstone Bikers. I was tearing my hair out about those dudes, but I finally got it locked down, son. Finished one level literally as the countdown was flashing up a zero.
Worth the 10 bucks for sure. If this was a cartridge that Ninty was selling for 10 dollars, I think we'd all agree it was a good deal, even if it's smaller than most retail games. I think we're just used to seeing 2 dollar games on iOS and stuff that it makes us skeptical about more expensive downloadables.
Enjoying this game so far! I'm not that far, having only finished the first two towns.
Is there a way to tell what are the best guns to equip on the gun towers? Shotgun, gatling gun, or cannon? It seems each has its own specific purpose (as shown when you preview their range of attack before making a purchase), but maybe it depends on the type of enemies you're facing and their behaviors?
EDIT: This thread should be the official game discussion thread! I'll ask Zero if he could make it so; not sure if the mods have that power.
@roykoopa64 Like you say, they all have their own specific purposes, and if I recall correctly, they are also often pointed in different directions when placed on the same tower. So, if you equip a tower with a cannon it might be aiming that south, but if you instead go with a gatling gun, that might be aimed at the northwest. It's been a while since I've played the game, but I think that's something to take into account as well.
Shotguns are good for defending towers, or taking care of enemies that might pass by real close, but gatling guns often come in more handy when defending the towns, IMO, because of their increased range. At least if they are pointing in the correct direction. Cannons are very, very powerful, but are strictly long-range, and only really hit a specific area when fired.
Enemy type and behaviour should also be taken into consideration, but it's not easy knowing which way the different enemies will take, or when, so you'll have to try and be prepared as well as you can based on the locations of roads and lairs, I suppose.
So yeah, I'm basically telling you what you already knew. You're welcome.
Man, is this game intense! I just completed stage 5, River Delta, and the grocks just kept on coming and coming. One of the new enemies was the fast dude, the motorcycle type. Those guys are a serious threat and can tear down defense gates very quickly! I was so glad to have placed all those gun towers where I did, and fortunately none of the towers were destroyed. And the layout of this stage was challenging! You really have to keep tabs on the enemies at all times because it's such a chore having to navigate around the rivers to get back to the village.
And wow, I couldn't enter stage 6 yet. I had 12 stars and I needed 14 stars to enter. So I went back to Stage 1, and it was a piece of cake now that I'm so powerful. I was certain I would get a 5 star ranking, but I only got 4 stars because my time was 12 min. 47 sec., and I needed to finish under 12 minutes! Man, that's rough. But hey, now I can enter stage 6.
I love going back to an earlier stage and using your money from the get go so you have everything you need (but be careful not to spend all your money!).
This game is addicting and I want to keep playing.
So yeah, I'm basically telling you what you already knew. You're welcome.
Yep! I've learned that the type of gun to equip is really driven by the tower's location and deciding what makes sense. I also rarely upgrade the gun towers beyond wooden towers. I'd rather spend my money on setting up more guns than increasing their defense. If you choose the right guns, wooden towers are usually good enough.
I love this game, but man, I give up. Stage 10, final boss. Why can I not defeat him??? I even got him to the ground twice before he reached the village, and I know I'm so close to destroying the core. The third time he went to the ground was my last chance; I knew the core was very weak already, because the pillars would pop up constantly and not allow me to get any hits. Plus, enemies just kept popping in constantly! It's absolutely overwhelming.
I wouldn't mind trying again after a Game Over, but that means having to re-do Day 3 all over again, and searching out resources and setting up my towers all over again. Ugh. I've spent over 27 hours in this game already and just wanted to finish it.
I think the other thing I didn't like was having to go back to prior stages and get better ranking just to be able to keep playing through the game (because I didn't have enough stars to unlock the next stage).