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Resident Evil: Revelations Discussion (Nintendo 3DS) [game]
8.84/10 from 14 user ratings

Welcome to the official discussion thread for Resident Evil: Revelations on the 3DS! To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

This will be the official thread for general discussion on this game, but there may be other threads with more specific discussions. If there are any details about this game that you believe should be in this post, please contact a moderator and ask if they can add them.


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Game is out tomorrow Feb. 7th in North America, and it's been out for a few weeks in Europe already. This thread will be for discussing the game (be sure to spoiler tag story elements please) and I encourage every owner to post their 3DS code so we can meet up for some Raid Mode online action.

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Posted: 02/06/12, 20:52:29  - Edited by 
 on: 02/28/12, 18:35:19
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I played for over an hour in Raid Mode yesterday. I'm level 21 now, I think. The bonus mission gets really tough. I couldn't find anyone playing on Trench difficulty though.
Posted: 03/21/12, 15:38:43
@ludist210 Yeah I suppose so, but it completely kills any kind of scariness their parts could have to hear them wise-cracking back and forth all the time. I mean, they're even goofing off while watching a guy get murdered by an invisible force live on camera, which is the kind of thing that could and probably should be a tense, scary moment. But it's not because they're goofing off.

Ah well.

I gotta say this is a weird game, with how it is broken up between so many different characters. I'm not even necessarily against that decision, but it also takes away from the creepiness as well.
Posted: 03/21/12, 19:32:36  - Edited by 
 on: 03/21/12, 19:34:16
The game was great. I do have some complaints, though, which I will spoiler. Overall, I thought the creature designs for some of the bigger (not the huge final boss- THAT was awesome) was pretty janky. I mean, they seemed pretty mechanically inclined, didn't they? Creatures that organically spit out bear/bone traps, shoot bone projectiles, and kill you with a bone saw (no, not a butcher's bone saw, just a circular saw constructed out of bone)? I found that to be incredibly poor design choices. I expect more organic mutations. Even the Terminator that was made out of liquid metal couldn't reproduce what these creatures were doing!

That might look like a lot, but it really isn't. I really enjoyed the ride, and I will definitely play through the single player on New Game+ mode. Overall, based off my critical view of what was stated above, I will give the game an 8/10.
Posted: 03/21/12, 23:38:25
Finished the game. It never got better than chapter 4, but I love that type of enemy/situation. I'm looking forward to New Game+ and Raid Mode.
Posted: 03/28/12, 06:00:54
Did one of the characters really just say "that would be tits" !?!?!
Posted: 04/11/12, 03:33:23
Spoiler! Lol yeah.
Posted: 04/11/12, 03:46:57
The Underwater swimming parts is the highlight of the game. Especially in chapter twelve when in the sunken ship. I'm hopin to beat the game today so I don't have to worry about it anymore.
Posted: 04/11/12, 18:32:07
Have you played any Raid mode at all? It's basically the single player but co-op and without story elements. Pure action and it's really fun.
Posted: 04/11/12, 19:04:24
Beat the game. Pretty decent ending. I can't remember the order of the games. Where did this fall in the resident evil timeline. After 4 but before 5?
Posted: 04/11/12, 19:36:23

Posted: 04/11/12, 19:37:31
@anon_mastermind yeah I tried it and I liked it. Ima play that now because the campaign was not fun enough for me to do it again. Ima do raid mode tonight after work.
Posted: 04/11/12, 19:57:39
There seems to be the general perception that this game has bombed, but it seems to have done reasonably well.

NPD shows in its 2nd month on sale in the US, it sold another 122k. Assuming its feb (launch month) sales were at least as much, the games has sold 250-300k in the US alone. It's done about the same in Japan, and is well above 100k in Europe. That puts it at 600-700k worldwide 2 months after launch. It hasn't drastically dropped in price either.

It should be a million seller by the end of summer.
Posted: 04/13/12, 23:11:02  - Edited by 
 on: 04/13/12, 23:11:58
In the GAF thread they all seem to be in agreement that that was a mis-worded statement... actually Revelaitons sold 122K LTD, meaning maybe 25K in March after 95K in Feb. Not too good really.

HOWEVER, I believe it will continue to sell 10-20K per month because it's a solid title and it has the brand name, so it may reach a respectable 250K.
Posted: 04/13/12, 23:39:59
That's not very good.
Now that I think about 122k for March doesn't make too much sense.
Posted: 04/14/12, 00:39:24
Thanks to my long train ride to and from Montreal I managed to finish Revelations.

- The slower-paced atmosphere from the old RE games is nice to bring back, even though in a limited manner. A decent meld of the old RE style and the new controls.
- Exploration, while more limited than older titles, makes a good return.
- Some moments, while not necessarily scary, were at the very least provided some solid atmosphere.
- Even the more "action" parts were good fun such as Quint's "hacking" scenario. Also nice that they separated most of those parts via chapters.
- Raid mode is good fun. They did a good job at converting single player scenarios into multiplayer stages. Can't wait to try this in multiplayer.

- The game definitely gets away from the creepier vibe as the game goes on. The final few chapters were definitely very much in the "action" vein and the game just loses it's earlier atmosphere (minus one moment towards the end).
- Still doesn't have the tense, lack of ammo feel of the older, survival horror games. You can pretty much gun down everything in the game. Because of this the Ooze mutants pretty much play no threat in the game.
- Swimming parts felt more like a nuisance than a genuine threat.
- Exploration still seems very limited.
- Scanning slows the game down too much. Feels very much tacked on.
- The "action" chapters still featured way more lows than highs. A couple of chapters in particular just felt like they dragged.
- Story is pretty silly and cliched. The "revelations" isn't really much of a revelation. Doesn't even get bonus points for tying into the other Resident Evil games well. On a personal note I don't like how with RE5 and Revelations it's basically went from people falling into bad situations to gung-ho "Team Anti-BOW is GO!" Even RE4, where the series shifted, didn't really have that as Leon was mostly on his own and cut off in strange territory.

I didn't find the final boss too difficult. Though I may change my tune in Hell mode. For now I'm going to do a casual no-herb run to start myself off.

Overall I thought it was a solid game. Not quite great and far from my favorite Resident Evil, but not a bad game overall.
Posted: 07/20/12, 21:02:34  - Edited by 
 on: 07/20/12, 21:12:03
Really fun playing co-op with CPA Wei last night. We made it pretty far on the Ghost Ship, but need more ammo!!
Posted: 07/26/12, 17:46:17
Was a fun run. The bonus stage is great for co-op and I'm looking forward to giving it another go. It's great to have to worry about ammo in an RE game again too
Posted: 07/26/12, 20:54:20  - Edited by 
 on: 07/26/12, 20:54:38
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