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Resident Evil: Revelations Discussion (Nintendo 3DS) [game]
 
Resident Evil: Revelations on the 3DS
8.84/10 from 14 user ratings

Welcome to the official discussion thread for Resident Evil: Revelations on the 3DS!

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Game is out tomorrow Feb. 7th in North America, and it's been out for a few weeks in Europe already. This thread will be for discussing the game (be sure to spoiler tag story elements please) and I encourage every owner to post their 3DS code so we can meet up for some Raid Mode online action.

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02/06/12, 20:52    Edited: 02/28/12, 18:35
 
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@Scrawnton
Oh ok. I haven't clicked on the missions since I got the game.
02/15/12, 20:57   
On mission 10. Hoping I had time on the weekend to beat but just so many things pop up. I'm hoping to have the game complete by friday.
02/15/12, 23:14   
@vids I think they should rename the "missions" segment to "objectives" or "achievements" because the name missions made me thing that by doing the required task, I was unlocking a secret mission to play and upon completion of the mission I would get the item being advertised and I could repeat that as many times. Maybe I am naive to think this? However, I do think calling those things "missions" highly suggests something else.

P.s. I didn't read the manual.
02/16/12, 01:37   
It's too bad this game is still hard to find, it's a damn fine experience.

I just finished the 6th episode, and fought a pretty crazy boss. It was intense. I'm liking the story, though it is convoluted, but that's to be expected for Resident Evil.
And guys, no need to pick up a CPP just for this game - it controls perfectly without it. It even has gyro controls.
02/17/12, 17:24   
Whew, finished my 3rd playthrough tonight, this time on Hell difficulty.

Even with all of the ammo & upgrades I accumulated through the first two runs, there were still some really tricky and some downright frustrating moments. Final boss is absolutely ridiculous on Hell. Was down to my final hit, and dodged my way out of death 3 straight times, and dumped a ludicrous amount of ammo (very upgraded and enhanced ammo, mind you) to finally end it.

Good stuff. Going to try out Raid mode next.
02/19/12, 09:35   
More anecdotal evidence: Target, Wal-Mart, Gamestop all sold out in my area. It seems to be making quite a splash. :)
02/19/12, 22:00   
I REALLY like Raid mode. Been playing it all day.

I never really cared for Mercenaries in any RE game, but I'm enjoying Raid so far. It's a lot more fun, and a lot less frustrating.

EDIT: Emphasis on "all day", haha. I think that's all I did today, and didn't get anything else done. Anyways, I completed all of the "CHASM" stages with "S" ranking.

I might actually 100% this game. I wasn't planning on it, but I'm really digging Raid mode enough to keep going with it.
02/19/12, 23:54   
Edited: 02/20/12, 05:22
I played through Chapter 4 tonight and loved it. I'm a huge RE fan and this chapter ranks up there in my favorite moments. I kinda effed up the end, but still made it through some how.
02/22/12, 05:29   
@TheBigG753
Let's meet up for some raid mode!

@gojira
Nice chapter 4 was intense. Game keeps getting better, I'm at ch.10
02/22/12, 07:02   
Edited: 02/22/12, 07:02
I'm getting a lot of enjoyment out of this as well--it's much better than a handheld RE has any right to be. I'm impressed by the game's apparent longevity and replay too--that's something the series has generally done really well since its inception.
02/22/12, 07:24   
Finished the game last night, awesome final battle! I wish I could more reliably dodge attacks, though.

The story was kind of lost on me. I dunno why, but the whole Veltro/FBC/BSAA thing went over my head. Too many twists and turns and going back in time. Maybe it's cause I always play late at night before falling asleep? I did enjoy the character's dialopgues and interactions though. I'm going to go read a story summary.

The gameplay is really strong. I play video games for their gameplay, so I'm very satisfied with this game. Raid mode may even be better than the campaign because it's strictly gameplay, and it's more intense. I fucking love it! I'm gonna play locally with a friend who picked up the game this week, but I really wanna meet up with some NWers and blast some zombies! Post your code in this thread, and your availabilities, and let's do it.
02/28/12, 18:10   
I see grant and bun playing now. Wanna hit up some coop?
03/08/12, 06:03   
So I finally started playing. Despite paying $20 for a CPP, I decided to stick with the default controls after all. Why? I dunno, it's just too darn bulky. If I play a game that was built for dual analog (like the MGS 3 port) or built specifically optimized for the CPP, then I'll probably go with the CPP. But in this case I get the sense that the game was built without it and I feel like it would even be cheating a bit to be able to use it. I couldn't run and shoot in Resident Evil 4, so I guess I'll survive if I can't do it here.

I still think the next 3DS revision should have dual sliders.

Anyway, I'm liking it so far. It feels like a follow-up to Resident Evil 4 without all of the partner/AI managing that 5 had.
03/09/12, 09:07   
Edited: 03/09/12, 09:09
Got through the ninth episode last night. Three to go! A few thoughts...

- Controls are good. Not the best, but they're responsive and easy enough without the CCPro.
- Graphical glitches aside (especially when the game is loading), the game looks gorgeous in 3D.
- I'm playing on normal, and there have been more than a few times where I've about run out of ammo with more than one weapon (read: everything but my handgun).
- Playing in the dark with headphones on makes the game a lot scarier. I've jumped more than once.
- The voice acting is...okay. Not great, but it's not awful.
- The story really isn't as confusing of a mess as other reviews would lead you to believe (unless it gets real bad in the next few episodes).

I'm hoping to wrap up the main campaign this weekend and sink a lot of time into Raid Mode.
03/09/12, 16:12   
I thought the stuttering during loading was acceptable. It's just in elevators and rooms where you can't go anywhere. They could have easily put a loading screen, but that would kind of take you out of the game.

The voice acting was cheesy RE, and I wouldn't have it any other way. Raid mode has some funny dialogue too depending on which characters you choose.

And about Raid Mode! I haven't even met up with one NWer for Raid Mode yet. Anyone want to organize a session?
03/09/12, 18:28   
anon_mastermind said:
I thought the stuttering during loading was acceptable. It's just in elevators and rooms where you can't go anywhere.
I ran into it a couple of times in Chapter 9 in the large room where Quint was downloading the data and Keith had to eliminate the enemies and reset the circuits. Every time new enemies showed up, there was a quick hiccup. It wasn't awful, but it was noticeable.
03/09/12, 18:45   
Oh yeah, forgot about that. That section was TITS!
03/09/12, 18:57   
@anon_mastermind

Ha! The dialog is really cheesy sometimes, but it makes it oh so excellent.
03/09/12, 19:16   
Quint and Keith... eh. Does Resident Evil really need such blatant "comic relief"?
03/21/12, 10:20   
@Zero

Don't worry. They aren't the feature characters of the game. Just part of a chapter here and there.
03/21/12, 15:07   
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