Amidst all the excitement about a certain Capcom 3DS title, a peculiar gem has snuck right up on us. That's right, it's a new game for the Wii, priced at a very attractive $29.99!
Fans of the DS title Rhythm Fever probably have a good idea of what to expect, and should also already be in the know of how fun this series is. To those who haven't experienced it, it's basically a madcap collection of songs, each presented in their own unique minigame. Created by the team that brought you the manic WarioWare series, each of these minigames are highly amusing and come packed with funny and/or cool surprises. You essentially use just two buttons, tapping or holding to the beat, in amusing, inventive ways. In addition, after every four songs or so, you'll encounter a remix stage where you gameplay styles shift rapidly between stages you've done as an original song plays.
The DS game was packed with quite a bit of content for a title like this, and the Wii version promises to be no different. It also supports a 2-player mode! So don't forget about this one, it's sure to be a fun time~
EDIT: Argh, I can never link videos right! Why can't it just be "video tag" (youtube URL) "/video tag"?
Soooo, I knew Ploot had Rhythm Heaven DS but I never tried it until this one came out. I love it! I'm finding that some of the levels are much easier to play with my eyes closed, like the Seesaw level, Monkey Watch, Micro-Row. I just beat Remix 5 and so far the only one I haven't been able to get a medal on is Monkey Watch.
Does anyone know for sure if you need to have a medal for a level before you can Perfect it?
I'm fairly certain I aced one of the games on my first try and didn't get credited with a perfect.
Right, even if you perform perfectly, you won't get the Perfect medal unless it's when the game is allowing you to shoot for it. A strange quirk that I'm not really crazy about, although it does make things very intense when you're shooting for one. Then again, due to the difficulty of getting Perfects, I'm not sure the extra intensity is required!
I'm enjoying this game a whole lot; I love the mini games, the music, the goofy cast, all of it. I'm doing some post-game content and nabbing extra medals and Perfects here and there (but messing up just as many other Perfects). Having a great time.
A good pal of mine who plays a lot of games with me didn't have such a great time though. He found the very first game particularly difficult--I'm wondering what percentage of the population would get extremely frustrated with RHF? I'm a professional musician so I really appreciate the game demanding a lot from the player, but people less musically-inclined might find it more frustrating than fun. It definitely asks a lot of the player at times.
I'd say they're about equally tough, overall. I had some trouble with the slight leeway of the "flick" controls of DS RH.
Anyone else feeling pretty lost by Love Rap? I get the basic idea but the timing seems slightly arbitrary, and it's to a swing beat, where pretty much ANYTHING can be on the beat depending on how you look at it. This makes it extremely difficult for me to hit the notes correctly. It's not too bad to pass or even medal it, but I'm concerned that going for a Perfect will drive me up the wall. Any tips?
Yeah, the thing is that with Monkey Watch it's still a consistent tempo, and it's just on the upbeats that you're slapping the purple monkeys' hands, so once you get the hang of it, it's not hard to do well. Same applies to other slightly trickier rhythms on things like Donk-Donk (triplets) and even Shrimp Shuffle (deliberate pauses)--they're all doable with a bit of practice. With Love Rap, it seems to change when you're supposed to press the button seemingly at random. I like the idea of Love Rap but it seems sloppily made in terms of lining up the beat, unfortunately.
As it is, I generally just hit the button on the upbeat right after she says it and pray for the best, but the results seem to differ all the time (from too early to too late, etc).
I always hit the button on the closest beat to the end of the word "you." Sometimes it's slightly before she's done with her phrase, sometimes it's slightly after. "Fo sho'" is tricky though... it almost seems like you have to press it in between the upbeat and the downbeat.
Getting a bit further in, it's definitely getting more challenging. I have to say though, something about the way that you (or maybe just I) hold a Wii remote makes it a bit tough to get the absolutely most precise button presses consistently. I mean, as far as totally nailing a rhythm. It's not as substantial holding a controller in one hand as it is two. With two you can "grip" the controller more with the hand you're not using to press buttons. Without that reinforcement things feel a bit odd and my hand slowlyyyyyyy slips a bit in a way that it doesn't on something like a Wavebird.
Not a major complaint or anything, just a minor little quirk. I'm sure I can get used to it.
Depending on the stage I'll hold the Wiimote horizontally in my left hand and press the A button with my right index finger. I can get faster and more accurate button presses this way. And in some stages where I need to press A and B together, I'll use my left index finger to press B.
It was easier to keep a steady rhythm using the stylus in Rhythm Heaven DS. Tapping the stylus on the screen is very similar to hitting a drum with a drumstick. The stylus flicks, on the other hand, were sometimes difficult to get right. (Table Tennis game, I'm looking at you!)