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Across all platforms, what is your 2011 Game of the Year? [roundtable]
 
Now that our official awards are up, I'd like to know what you all personally chose as your game of the year.

2011 brought both a remake of my favorite game ever, Ocarina of Time, and a whole new Zelda game. Naturally, I assumed that my 2011 GotY would be something with "The Legend of Zelda" in the title.

Then I played Portal 2.


During the development of this game, I think someone at Valve said, "Hey, let's make a game for Secret_Tunnel." I loved the original Portal- its puzzles made me feel really smart (unlike puzzles in games like Ico, which make me feel really dumb). Shooting portals to get around might be one of the most fun things I've ever done in a game. Not to mention, it had great writing. Portal was genuinely funny. I love is when something appears to be one thing, but by the end it's something else entirely. Portal NAILED this.

Portal 2, by some miracle, improved on the original in every way possible. All the clever humor that used to be confined to GLaDOS was now expressed through several characters. Some people might poo-poo on the scripted sequences, but to me, they were some of the best parts. They don't feel scripted, partly because the characters are so lifelike. Portal 2 is the closest I've ever felt to playing a movie; the key word in that sentence is playing. Even when you're not doing anything, you still feel involved. The final ten minutes of the game are a roller-coaster ride of absurdity and emotions. Not only is Portal 2 my game of the year, it's also my second-favorite game of all time.

What is your 2011 Game of the Year?

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Posted: 01/24/12, 05:16:25  - Edited by 
 on: 01/24/12, 05:17:20
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@Stephen

All the resources necessary to make Skyward Sword were available in 5000 BC. Why didn't it come out then!?!
Posted: 01/26/12, 02:38:00
The N64 was Nintendo at its most rushed and its laziest. They've shown that they can make a really good automatic camera for 3D platforming with Super Mario Galaxy, yet they crapped out Mario 64 with an uncooperative camera you had to (try to) control yourself, making us do their work for them. Don't tell me it was a limitation of the technology of the time, Nintendo COULD have made an automatic camera back then. Their entry into 3D game design was a failure.
Posted: 01/26/12, 05:14:23
Guillaume said:
The N64 was Nintendo at its most rushed and its laziest. They've shown that they can make a really good automatic camera for 3D platforming with Super Mario Galaxy, yet they crapped out Mario 64 with an uncooperative camera you had to (try to) control yourself, making us do their work for them. Don't tell me it was a limitation of the technology of the time, Nintendo COULD have made an automatic camera back then. Their entry into 3D game design was a failure.

I haven't been following the thread. Is this a serious post?

I think Nintendo gets a bit of leeway on Mario 64 being as it was the first legit 3D platformer ever made.
Posted: 01/26/12, 06:03:03
Zero said:
I dunno Gencid, using your logic I can define pretty much every game in 2011 as antiquated. Not much pushes any envelopes worth speaking of.
And you would be correct. Even 2011 game subtitles will prove that to you: Uncharted 3, Elder Scrolls 5, Modern Warfare 3, etc.

TheBigG753 said:
Every 3D Zelda has been a 1998 game.
I am glad people are finally comprehending my convoluted logic.
Posted: 01/26/12, 08:01:55  - Edited by 
 on: 01/27/12, 00:20:02
Here's the way I see it:

In retrospect, Nintendo needed an experience as solid as Skyward Sword at the launch of the Wii. One of the genius things about Mario 64 is that it proved, right from the start, that Nintendo's crazy analog stick controller was a necessary innovation that hardcore gamers (or mature gamers or whatever the crap they were calling themselves back then) could not ignore. After Mario 64, no one with any sense needed convincing that the analog stick was there to stay, even if their taste in games leaned more toward Metal Gear than Mario.

For that crowd, Nintendo didn't make as strong of a case for motion controls as they had for analog. Instead, games like Wii Sports, a title that thrilled a lot of us (including me), left guys like that feeling more threatened by motion control than excited about it. Nintendo gave them enough time to come up with the word "waggle".

All that's pretty obvious, I think.

So the argument that Skyward Sword is a 2006 game, while transparently flawed (cause no game in 2006 does what Skyward Sword does), has a logic to it if you're thinking more about Nintendo's plan to reach out to hardcores. Wii-skeptics aren't on the fence anymore, as they were back in 2006. They've had years to make their case that, you know, big kids use analog controllers whatever. For them, they've been waiting 6 years to say "too little, too late" to Skyward Sword.

But if this game had come out in 2006, they probably couldn't have allowed themselves to be so grumpy about it.

That's my take, anyway.
Posted: 01/26/12, 12:16:36  - Edited by 
 on: 01/26/12, 12:48:02
@Stephen
Speak for yourself, but I was hyped and enjoyed Wii Sports a hell of a lot.
Posted: 01/26/12, 17:17:07
While impressed with Skyward Sword I didn't have enough time with it. I'm going to have to go with Skyrim as broken as it is as a game I poured the most hours into it and had the most fun with it.
Portal 2 was the best coop game in 2011. My Donkey Kong Country Returns of 2011.
Posted: 01/26/12, 17:18:26
@anon_mastermind

I did too. Did you expect Wii Sports to be the pinnacle of motion controls for years to come? I sure didn't.
Posted: 01/26/12, 22:50:45
@Stephen
No. nothing new that came out in 2006 was the pinnacle of anything.
Posted: 01/26/12, 22:52:12
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