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Are you growing weary of ice worlds, lava levels, water dungeons, etc. [roundtable]
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I don't mind the environment itself if they're doing something cool with it. I mean, we all loved the snow level in Mario 64 when everything was new, right? "Oh my god, penguins racing with me, sliding on their bellies!? Snowmen everywhere? This is so cool!". And then in SMG: "Oh my god, Mario is figure-skating around!? Is that the cutest, most awesome thing I've ever seen or what?". Etc.
I'll never get tired of a type of environment if they keep doing new stuff with it.
But yeah, snowmen are a little less special with each game you see them in.
I'm all for more variety or off-the-wall environment ideas, though. Psychonauts' second half certainly had the right idea, what with a board game themed level, etc. |
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Yeah I guess I don't mean to say that I think Zelda should return to super generic levels that are only discernible by their color, but I like having elements of fire or water without the whole level screaming out what kind of dungeon it is. Of course we'll have them here and there but I think they can afford to have a better balance. Any level with a lot of water will be flagged as the "water" level, but I don't think we have to basically have "the blue level, the red level, the green level" etc in terms of blatant thematic unity. For instance, in SS there's a water level, but it's not this completely blue level just because it's a water level. And then there's a bit of variety in that level to hammer home the idea that it's not completely a water level. I thought it was a cool take on the traditional "water" level. And then they go and have two very obvious "fire" levels, which I thought was a bit of overkill.
I think if they're going to have a "water" level or a "grass" level, I'd just like to see elements in those dungeons that don't make it all about one thing.
I think in the long run it hurts the Zelda series if they keep doing this, because it makes the levels feel a bit less organic, and makes it feel more like you're playing "the fire level, the ice level, etc." Twilight Princess suffered from this early on, but I think later in the game they did a great job of having themes in levels without them feeling too heavy handed. You had an ice level, but the context of the level was so unique, that you didn't think of it as much of an "ice" level...it was someone's house, haha. |
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