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A Nintendo community by the fans!
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Which latest Nintendo iteration did the best job of moving the series forward? [poll]
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The Legend of Zelda: Skyward Sword (15/30 votes) |
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Metroid: Other M (11/30 votes) |
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Super Mario 3D Land (4/30 votes) |
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12/05/11, 07:13 Edited: 12/05/11, 07:15
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Simbabbad said: They raise other issues. Sometimes you start a game, and it asks you the difficulty level, and then this raises a lot of questions: "is Hard more really very hard or not? Because I'm not sure I want to be punished on my first run. But is Normal really 'Easy' and Hard, 'Normal'? And is there a new game+ where I can play Hard with stuff from Normal? And (if achievements are available) are there achievements for Normal and Hard?" You basically said what I think every time I start a new game. One solution is to just let the player change the difficulty level mid-game whenever they feel like it. That way if it turns out that it was easier / tougher than they expected, they can always move it up / down. I mean, why not? Other than maybe some achievements being connected to beating the whole game in one mode or whatever, but the game could warn you that changing now will not net you the achievements or something or other. Fuck I dunno, I care way more about having a good experience with my game than achievements. I don't know that I agree the Wario Land approach is best for platformers. I want platformers to make me work my ass off just to get to the end, and then all the bonus stuff is that... a bonus. Mind you, I've never played Wario Land, so I might be misinterpreting how it works. |
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