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Mario Kart 7 (Nintendo 3DS) discussion [game]
 
Mario Kart 7 on the 3DS
8.91/10 from 40 user ratings

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Mario Kart 7 (Nintendo 3DS) Review (9.0)  by  
The game is out. The kart is on the track... time to play folks. Time to burn some rubber!


So play it! And discuss. And add it to your Game Database!!!

OFFICIAL NEGATIVE WORLD COMMUNITIES

Negative World-1 - 150cc grand prix with all items - 06-1246-2354-2851
Negative World-2 - 150cc grand prix with NO items - 28-4326-8367-8428
Negative World-3 - 150cc bombs only - 17-2743-5883-9550
Negative World-4 - 150cc mushrooms only - 49-3276-9976-9655
Negative World-5 - 150cc bananas only - 19-7224-9019-8360
Negative World-6 - 150cc shells only - 36-7133-8082-1390
Negative World-7 - Balloon Battle all items - 34-2867-2429-9198
Negative World-8 - Balloon Battle bombs only - 24-8850-4088-8320

When trying to coordinate online races with Negative World buddies, use this chat to coordinate easiest!
The Negative World Chat!

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12/04/11, 14:41    Edited: 12/08/11, 04:29
 
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Best time trials mode in any game I've ever played. Holy shit, time will be lost.
12/05/11, 18:45   
@anon_mastermind

What makes it better than any other Mario Kart?

(I'm still bummed that we can't compare times and send ghosts to each other.)
12/05/11, 18:51   
@anon_mastermind

How come? I haven't really dove into it much yet.
12/05/11, 18:52   
You can race up to 7 ghosts at once. Or choose individual ghosts from a list. And spotpass ghosts downloaded automatically.

Wait, you can't send ghosts or compare times with friends? Not even via the Mario Kart Channel?
12/05/11, 18:57   
@anon_mastermind

The Mario Kart Channel seems kind of useless except to access SpotPass (StreetPass too?) content and view communities. There's nothing else it seems to be able to do.
12/05/11, 19:03   
Man, I assumed all the online functionality from the Wii game was crammed in here, and more.
12/05/11, 19:11   
7 ghosts at once? I'm gonna have to try this.

I'm pretty sure you get buddies' ghosts with StreetPass, by the way. At least that's what the manual-like pamphlet included in the game says.

anon_mastermind said:
Man, I assumed all the online functionality from the Wii game was crammed in here, and more.

Yeahhh...I'm kind of missing the whole "Next race might have X players" aspect, myself.
12/05/11, 19:12   
@TriforceBun
We're talking online buddies, people from our friends list. If I have you on my friend list you should be able to send me your ghosts and vice versa, as well as see each other's times for each track.
12/05/11, 19:20   
The ghost data from the SpotPass are terrible. I'm sure some would offer better challenges but this one track I found myself overlapping some of them It would be cool if it guaranteed at least some exchanges between friends, or offered an option where it only received ghost data from friends and built a race around that. The lack of any option is ridiculous.
12/05/11, 19:33   
Edited: 12/05/11, 19:33
Yeah, that's cool that you can race up to 7 ghosts at once. (I haven't tried it yet. In fact, I don't think Nintendo has sent me any ghosts.) And I do like that you trade ghosts when you get a StreetPass, but you should also be able to send ghosts to friends online.

Also, I was complaining last night that you can't see other people's names on screen when playing online races. Well, I haven't tried it online yet, but in single player if you touch the bottom screen during a race, you get a zoomed out map of the track as well as everyone's name. It's better than nothing, I suppose!

@VofEscaflowne

Yeah, that would be really neat if, instead of just random ghosts sent to you, they were from people on your friend list. Just imagine doing a time trial race with 7 of your friends' ghosts with you!
12/05/11, 19:36   
Edited: 12/05/11, 19:38
kgtennispro said:
I dislike this pair who keeps voting for SNES Rainbow Road ;p
I think I joined you guys for a race last night without even realizing it. I remember your name and the guys voting SNES Rainbow Road.
12/05/11, 19:37   
@VofEscaflowne
Try the race again and the ghosts will be better.

@canonj
Yeah there's that. And you can tell the position of each player, unlike MK Wii.
12/05/11, 19:40   
I was actually surprised by how enjoyable the gyro controls are... now I'm not going to use them when I'm playing online and trying to win, but they are still pretty neat.
12/05/11, 19:45   
Haha, I've picked Rainbow Road every time. I want to see how crazy it gets. No luck yet. :(

Overall impressions thus far: Diggin' it. It seems kind of like MKWii, but tweaked in the right ways. Less players, less slop, better balance, better handling and sliding...

I love the Glider. I wish the courses offered a bit more risk/reward for using it skillfully, but it's always a rush when it pops out. I thought I'd hate the water stuff, but it isn't too bad! Kind of unnecessary, but it doesn't hurt things. These two elements should make Time Trials interesting.

I also love the way the old courses have been retrofitted. And god DAMN, is Rainbow Road slick. And devious. I'm halfway through the new tracks. Some cool tracks, some plain ones. Time will tell how they hold up. The online is very fun. Very smooth, like MKWii, but not as controller-shattering-inducing.

The coins feel really good. It's something else to do, even when you're in the lead, and capitalizing on the misfortune of others is always fun (that should be Mario Kart's motto). As for the new items, the tail is pretty wicked in close quarters. It's almost a melee weapon, like a club, or something. The Lucky 7, I've only gotten once. Seems enjoyably crazy. I tried to hit someone, and got him with a mushroom, rocketing him ahead of me. That was amusing. The fireball is kind of devious. It's pretty thrilling to dodge the projectiles using the bottom screen. The Blue Shell still kind of pisses me off. I'm okay with it, except when I get shelled at the end of the race. And lightning can really fuck you up in this game, as in MK64.

Question: Can you disable gyro controls in first-person mode? Please say yes... The 3D is surprisingly subtle in Mario Kart 7. Kind of way more subtle than it should be. Nintendogs has ten times the depth of MK7. Not in terms of gameplay, but visually.

Speaking of depth, though, MK7 seems pretty barebones in some aspects. Some missing features from previous Karts, barring a ton of unlocks. You can tell it was rushed, a bit. That said, the core is still here and very fun. I like it a lot better than stupid MKWii so far.

Haven't tried Battle Mode yet, though. And I feel that they should have instituted an item-dragging 'toggle' option. This game could potentially be hand-destroying.

None of you guys were in the rooms when I checked!

@TriforceBun
Seriously, what is up with that mamphlet? For shame, Nintendo. Oh, well. At least it's still color. And I suppose that Nintendo games certainly don't need a manual, at this point.
12/05/11, 19:57   
Edited: 12/05/11, 21:17
Is there really only 5 people that played in the NW community? I checked and there's only 5 shown... and I'm #1 with 34 points? What determines points anyway?
12/05/11, 20:04   
@VofEscaflowne
I hope to play my frist online races tonight. Shall we organize a meet up time?
12/05/11, 20:11   
@anon_mastermind

Sure, I should be able to play any time online tonight except between 9 and 10pm ET. Hopefully this can get sorted out cause I was a bit confused as to how community races worked.
12/05/11, 20:14   
@VofEscaflowne

Points are just the total points you've accrued throughout races you've done within the community. So even though I haven't actually raced with you, you're ahead of me ;p

Kind of silly, since basically the top rankings will go to whoever has the most time to play with at least one other person in the group, heh
12/05/11, 20:15   
Even though you're limited to 10 coins, it should be important to keep collecting them so that people behind you can't do so.

An observation: this is the first Mario Kart in a long time to not have a "highway/road" track with cars on it.

@Anand
The manual is on the cartridge, press the home button to access it.
12/05/11, 20:15   
@VofEscaflowne
I assumed it was how many points you received through regular play while racing in the community room, just like the points you get for finishing 1st, 2,nd, etc. in regular races. I could be wrong.


The absence of the fake "?" box isn't really felt here. That thing was useful in Mario Kart 64 when it could block shells but it became more of a booby prize since.

The "Lucky 7" is pretty great. I find myself shooting them all off so I don't accidentally give my items to someone. I once nabbed a star from a "Lucky 7" racer. It felt nice.
12/05/11, 20:16   
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