Welcome to the official discussion thread for The Legend of Zelda: Skyward Sword on the Wii! To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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Alrighty everyone, the game is finally out in all primary regions.... IDreamofHime was the first to receive their copy here on the boards. This is the place to discuss it!!!
Welcome to the thread on Negative World where all wondrous Zelda talk can occur. I would recommend that if you wanna talk about deeper-game stuff as we get going, perhaps spoiler-tag it and then describe outside of spoilers where in the game it is. The recent Super Mario 3D Land Discussion Thread is a good example. That'll allow people who aren't too far to read the thread without actually spoiling stuff for them. Just try to be courteous but definitely have fun with the game and discussions!!
Have ye what it takes?
Be sure to hit up the Skyward Sword Game Page and add the game to your collection once you've received yours. Be sure to mark it as "Playing" while you work on it and after you're played it sufficiently, give it a score you deem fitting!
The only reason I think it's possible that the game will be "lost in time" is that its reach might be somewhat limited. Ocarina of Time, Majora's Mask, Wind Waker and Twilight Princess can each be played on three or more different consoles at this point, but Skyward Sword can only be played on two at the moment and even then not everyone with a Wii or Wii U is going to have what they need to play it. And it will be very hard for Nintendo to bring the game back on future consoles as a port or remake if they don't continue to embrace motion controls going forward. In that way it's kind of like Four Swords Adventures, although this game certainly got much more exposure in the first instance because it was a flagship Zelda game.
But in terms of legacy of the game, I think you're crazy.
Yes, you've made it quite apparent you don't like the game. I'm sure you think you also think your jokes are funny. But Scrawnton's talking about people in general, and people generally think the game is great and my experience tells me that opinions like that usually only grow stronger over time, even without replaying the game (and I'd wager most people don't often replay long single player games like Skyward Sword.)
As for what people generally think of your jokes...
I still have faith that motion controls will stick around for a while. Heck, the Wii U gamepad has all the bells and whistles that a M+ controller has and then some. Just think, some day far off in the future motion controls could be improved upon or even, dare I say, perfected. At that point Skyward Sword could be ported. The motion controls of the game now are not perfect but that's not to say the game's not fun. I had a blast playing it!
@Shadowlink i do agree that the game wouldve been much better if they opted for pointer controls over motion plus for a lot of it, but I guess we can't have both. I think the combat is great but the overall design of the game falls flat in comparison to other zeldas. Like I said, I rate this game very highly in my order of zelda games, but that is solely because experiencing it for the first time was so amazing. I think now it's flaws is what keeps me away from enjoying it ever again. The slow motion plus items (i dont mean the sword, that is great, but other items are a pain to use when they were a breeze in the past), the complete lack of exploration and how linear everything is, the disrespect for the player to solve things on his/her own (seriously, the pirate ship level when you unlock the crystal that turns back time and fi interrupts you with 'master, you should hit that thing, maybe it will turn back time!' like I wouldn't seriously already know to hit the new shiny thing I just revealed), and the lack of a connected world in which this feels more like a game that was stitched together with a glorified menu screen and the worlds don't interconnect like that did in past zelda games.
I do not think this is a terrible game. I just think they screwed so much of it up in the name of motion controls and dumbing it down for people new to the series so much that it lost what made zelda a little special in the past. And going back to Wind Waker in HD really made me look back and realize how flawed this game really is.
Is the Wii really old enough to be thought of nostalgically? Crazy. I gotta disagree though, this game was great, is great, and will be thought of as great in the future, even if only as a prime example of what motion controls could have been if they were a continued focus. This is one of those games that makes me disappointed that Nintendo made the GamePad instead of a better Wiimote+Nunchuk setup.
Wiimote with more buttons and a camera stick Nunchuck with gyros
This would have been the perfect setup, and could have been a precursor to virtual reality. Each hand being independent and having more precise controls than we got with the Wii would have added a lot of depth to some genres. Perhaps a revival of a boxing game, some unique action/fighting games, DUEL WIELD LIGHTSABER BATTLES in a Jedi Knight sequel, more intense atmospheric games like Silent Hill Shattered Memories.
Also it would have made the WiiU cheaper, so they could have put more horsepower in the CPU and GPU.
The only reason I really don't want to see motion control here is because you know Nintendo will have some Gamepad functionality where you keep the Gamepad on a coffee table or skmething. It just doesn't work well. Pikmin 3 was so bittersweet because the pointer was great, but Nintendo didn't have the sense to put a proper map/minimap on the TV, so whenever you wanted to use it you had to lean over and tap the screen. Unless it has a TV mode that I was unaware of?
For me, it's either all Gamepad, or no Gamepad. Personally I just want them to do what they did with WWHD. I think that they've been too caught up with unique control methods and have kind of gotten away with what really gets me excited about Zelda - exploring the world and the pacing of the game. Discovering what's around the next corner. How can the world become more immersive? That's the stuff that really gets me excited for the next game.
I've decided to jump back in and do a play through of this game before Switch releases. I only ever beat the game once when it was released so I want to re-experience what I remember to be a fantastic Zelda story.
@Scrawnton I did a second play through in the summer and it really shone for me. The silent realm, which was a major stress-inducer for me the 1st time, was actually quite enjoyable. Tadnotes didn't pain me too much. Heck, even Fi was tolerable! If I had to gripe, you know, I'm normally a fan of the forest stages, just for the feel of them, but Faron Woods seems the least appealing in the series. It didn't feel natural to me at all. Also that first temple is meh.
On the plus, what I learned is that Doh Doh's High Dive mini game is probably the best mini game in the series. LLLLLOVED IT.
You may think my endless crusade against Skyward Sword is pointless and frivolous but let me assure you.
Now one of our friends at NWR has said something of interest, let's check it out. Lemonade said:
Update: I stopped playing it.
This child has seen the light. He has been saved.
When the game came out, I lost interest and stopped playing in Lake Floria.
I made it to the second visit to the volcano myself but go on.
This time I got past the bit with the minecarts and recycled boss battle.
I actually don't mind that they reused the scorpion. The way it was executed with him pretty much popping out of some sand and then I think the miniboss theme plays without some sort of establishing cutscene was kind of amusing. It felt more like a callback to how in the original Zelda the early bosses tend to appear later in the game as minibosses then anything,
There was the area after that, I got part of the way through it, died and lost the little motivation I had to keep playing.
And if my recollection of the game is correct that means Lemonade ended his playthrough at the Layanaru Sandsea. Isn't that funny? Despite the fact that Skyward Sword is basically my favorite gaming punching bag I still made it farther in one abandoned playthrough of the game then Lemonade made it in two? I mean I made it all the way to the sixth dungeon and he ended his playthrough in... the Layanaru Sandsea...
The Layanaru Sandsea is the best part of Skyward Sword. The Layanaru Sandsea is one of the greatest moments in the Zelda franchise (despite the minecart crap.) As I said on NWR Skyward Sword at it's very best is a damn good game (with the rest of the game somehow being horrible enough to bring the whole thing down) and the Layanaru Sandsea is Skyward Sword at it's best.
I cannot recommend people play through Skyward Sword just to experience those few moments that are actually good (basically just both visits to the desert area, particularly the second one) because the game as a whole just seems to intentionally drag itself out in the worst ways possible. The forest is on the low end of mediocrity, the volcano is a massive dumpsterfire, and flying is just a waste of everyone's time. If it weren't for the fact that you visit the volcano after the desert during the second set of visits for whatever reason I would likely have never even experienced the Sandsea because I would have still ended up quitting at the Eldin Volcano, or as I like to call it "Death-of-Good-Level-Design Mountain"