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The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
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11/17/11, 19:54 Edited: 09/20/12, 03:19
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Yeah I'm bumping this old thread.
I'm slowly making my way through this game, so these are just impressions so far. If I had to guess I'm probably only 1/3rd the way through (I just got the harp).
But my first impressions are not that positive. I don't really like the way the game controls, mostly. I hate how the gyro is used for "first person" aiming, because it constantly needs recalibrated and feels slow. I much preferred the IR aiming of Twilight Princess, which was fast and fluid. I also hate the flying mechanics as I have to twist my wrist into uncomfortable positions.
The second aspect I hate are the dialog boxes. Can you not make the dialog appear at once like you could in previous games? The text just crawls too slowly, even when I hold down A to speed it up. I'm also really annoyed going to vendors to buy things or upgrade items. The entire process is just way too slow for a modern game, since you have to go through the same dialog bullshit every time and you can't press B to flash through them like you could in previous games.
And lastly why doesn't the game remember the upgrade items I pick up? Anytime I start the game fresh and pick up an item that can be used for upgrade purposes, I have to sit through a dialog box telling me what that item is. We should be able to skip this dialog box.
Now what do I like? Well, the only thing I really like is the analog control of the sword. That's implemented pretty well. But all other controls I despise - especially any time I have to twist/tilt the Wiimote.
Everything else is pretty standard fare for a Zelda game. The world is hub that connects different areas, as usual. I will say that Skyward Sword's overworld and dungeons are so far my least favorite out of any Zelda game I've played. The hub mainly annoys me because I have to fly through it, and I hate the flying controls. But the dungeons various areas to explore haven't felt unique or special.
I'll try to reserve final judgement when I finish the game though. But so far the main negatives for me are the things that make the game feel slow or sluggish, such as the tilt controls and unskippable dialog boxes. And the one positive attribute I find just isn't enough for me to say that I'm enjoying my playthrough of this game. |
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@cusideabelincoln what's amazing about Skyward Sword is how it manages to take everything that sucked about previous 3d Zelda's (overlinearity, padding, sailing, more padding, navi, shitty minigames, poorly excecuted stealth segments), cram them all, in some form, into one package, and then somehow, in between all of that, fine tune each of those individual elements so that they are even more excruciatingly painful then ever. |
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