Alrighty everyone, the game is finally out in all primary regions.... IDreamofHime was the first to receive their copy here on the boards. This is the place to discuss it!!!
Welcome to the thread on Negative World where all wondrous Zelda talk can occur. I would recommend that if you wanna talk about deeper-game stuff as we get going, perhaps spoiler-tag it and then describe outside of spoilers where in the game it is. The recent Super Mario 3D Land Discussion Thread is a good example. That'll allow people who aren't too far to read the thread without actually spoiling stuff for them. Just try to be courteous but definitely have fun with the game and discussions!!
Have ye what it takes?
Be sure to hit up the Skyward Sword Game Page and add the game to your collection once you've received yours. Be sure to mark it as "Playing" while you work on it and after you're played it sufficiently, give it a score you deem fitting!
I was typing these exact thoughts when I was interrupted. I definitely agree, they escalated the plot at the wrong time. If they required the player to go through the final trials to unearth something mysterious and then reveal everything it would have flowed much better. Regardless, the actual game play is fun.
I'd love to see a sequel with Link and Zelda on the land from the beginning!
Yep, that would work. They used that type of setup in SS a bit too much. You know, the seal has been once again broken. You must defeat Demise!. Definitely the worst part of the game for me. The next time I go out drinking I'm going to use my spoiler tag statement every time I have to pee.
@Shadowlink I guess you're right. I think Nintendo should out te master sword to sleep for a bit. The only time I want to see it in a game is in the context of it being an unknown artifact. Link finds it in ruins randomly and he has no idea what it's significance is. Neither does anyone else of that world, but the player is thinking "holllllly crap!!"
As far as the "later" games in the franchise go, the Master Sword hasn't been used in a long time. Last time it was used, was in The Wind Waker. The games that came afterward in that timeline, the hero needed a weapon to defeat evil so they had to forge a new sword to take down the big baddie.
Stumbling across the Master Sword randomly does sound pretty cool, though.
Yeah, exactly. It's a Zelda game, I'm not opposed to being an errand boy on principle. I didn't like the way the game basically halted the escalation of stakes.
I really enjoyed this game... One of the best I've played - really.. Despite how perfect I think this game is, it's clearly not. I agree with a lot of down points mentioned by other NW members including this one about the pacing at the end of the game..but I guess I've played Zelda games far too much to actually notice it enough to wreck my personal gameplay experience.
I have yet to play Hero mode.. I should try that.. Wind Waker HD needs a Hero mode desperately.
I'm slowly making my way through this game, so these are just impressions so far. If I had to guess I'm probably only 1/3rd the way through (I just got the harp).
But my first impressions are not that positive. I don't really like the way the game controls, mostly. I hate how the gyro is used for "first person" aiming, because it constantly needs recalibrated and feels slow. I much preferred the IR aiming of Twilight Princess, which was fast and fluid. I also hate the flying mechanics as I have to twist my wrist into uncomfortable positions.
The second aspect I hate are the dialog boxes. Can you not make the dialog appear at once like you could in previous games? The text just crawls too slowly, even when I hold down A to speed it up. I'm also really annoyed going to vendors to buy things or upgrade items. The entire process is just way too slow for a modern game, since you have to go through the same dialog bullshit every time and you can't press B to flash through them like you could in previous games.
And lastly why doesn't the game remember the upgrade items I pick up? Anytime I start the game fresh and pick up an item that can be used for upgrade purposes, I have to sit through a dialog box telling me what that item is. We should be able to skip this dialog box.
Now what do I like? Well, the only thing I really like is the analog control of the sword. That's implemented pretty well. But all other controls I despise - especially any time I have to twist/tilt the Wiimote.
Everything else is pretty standard fare for a Zelda game. The world is hub that connects different areas, as usual. I will say that Skyward Sword's overworld and dungeons are so far my least favorite out of any Zelda game I've played. The hub mainly annoys me because I have to fly through it, and I hate the flying controls. But the dungeons various areas to explore haven't felt unique or special.
I'll try to reserve final judgement when I finish the game though. But so far the main negatives for me are the things that make the game feel slow or sluggish, such as the tilt controls and unskippable dialog boxes. And the one positive attribute I find just isn't enough for me to say that I'm enjoying my playthrough of this game.
@cusideabelincoln what's amazing about Skyward Sword is how it manages to take everything that sucked about previous 3d Zelda's (overlinearity, padding, sailing, more padding, navi, shitty minigames, poorly excecuted stealth segments), cram them all, in some form, into one package, and then somehow, in between all of that, fine tune each of those individual elements so that they are even more excruciatingly painful then ever.
@Shadowlink I'd say Majora's Mask and maybe Wind Waker/OoT, but it's a pretty short list. Characters and story were two of SS's high points. I also loved the Lanayru Desert section; the Timeshift Stones were brilliant and could carry an entire game on their concept.