Welcome to the official discussion thread for The Legend of Zelda: Skyward Sword on the Wii! To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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Alrighty everyone, the game is finally out in all primary regions.... IDreamofHime was the first to receive their copy here on the boards. This is the place to discuss it!!!
Welcome to the thread on Negative World where all wondrous Zelda talk can occur. I would recommend that if you wanna talk about deeper-game stuff as we get going, perhaps spoiler-tag it and then describe outside of spoilers where in the game it is. The recent Super Mario 3D Land Discussion Thread is a good example. That'll allow people who aren't too far to read the thread without actually spoiling stuff for them. Just try to be courteous but definitely have fun with the game and discussions!!
Have ye what it takes?
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Yeah, I had no problem with that either. It was a search...sometimes you don't know exactly where to go right away, so you check a few places. That whole sequence was one of the most enjoyable in the game to me, between the three cool places you get to check out followed by one of the strongest dungeons in the game; the intrigue and adventure of going through abandoned worlds of the past was a bonus. I have no complaints with that part.
@Simbabbad I'm not 100% sure what you mean. Obviously the scenarios are set up to fit the gameplay, Nintendo tends to just build a bunch of gameplay first and then try to cram it all together. We know that, and I actually consider it a plus in many respects and the reason why I can trust Nintendo's games in a way I can trust few others. A lot of other developers seem to prioritize making their gameplay match some story or whatever and it limits the gameplay. Whatever the case, as far as having to search to find something sure, I'll buy that it's not always going to be in the first place that you look.
I feel like we're basically just having the Super Mario Galaxy 2 argument all over again. It just comes down to how much context you need to enjoy gameplay, and I don't think there is a right or wrong answer to that. As many others stated, the whole sand sea section was a very fun set of environments to visit, so I wasn't overly worried about whether the story was artificial or not.
I only compared it to Super Mario Galaxy 2 in the sense of our discussions about the gameplay lacking a context that creates a more coherent world behind it and how much that matters to our overall enjoyment. I hope you picked that up.
You're right though, it's a very linear search. It's a very linear game really. And that is one of my complaints about it, so no arguments there. I mean, I can pick it apart too. Like, why did I even need a sea map when the "sea" is so tiny? Who would actually get lost in that sea? And if I really needed one, why couldn't I just create it as I went? Why risk my life to get this guy's map that barely adds anything to the map I already have? So yeah, getting the map is totally artificial.
But I still enjoyed the core gameplay of the whole sand sea section. These kind of fetch quests always pop up in Zelda games, this one manages to at least have some enjoyable mini-dungeons to play around in. As for easy well... I suppose so. I almost died on guy's island the and had to use a potion to stay alive, and then I did die in the pirate fortress, which is more than I can say for the difficulty of most recent Zelda games. The easiness is kind of an eternal complaint of mine about Zelda games but I think this game is tougher than Wind Waker and Twilight Princess were.
Easy tiger. I wasn't being 100% serious there. We get that you didn't like Skyward Sword, and I'm sorry you didn't. I'm enjoying it, as are a lot of others on here. It isn't without its flaws, I agree (though I'll reserve my final judgment on it until I complete the game).
I just finished that part of the game, and I didn't mind it one bit (although I agree with @Zero's qualm with the Sea Chart being a let-down). Those mini-dungeons didn't take long at all, and the sequence of sailing around to find the dungeon took me less than five minutes. The dungeon itself was quite interesting too. Even if it was nothing more than one giant switch puzzle, it was well executed.
@Simbabbad So linear and easy makes for a lack of gameplay. K.
Everyone else had fun with that section. Well, actually, maybe you did have fun with it? I don't know, you see to be just complaining about how it's artificial, easy, linear, blah blah blah. So what, it's fun. Your argument is irrelevant.
The only problem I had with the sand ocean is that I couldn't go anywhere I wanted the first time around. Why do I have to talk to that midget robot to dock the boat instead of being able to dock and explore on my own? I also wanted to swim in it and I couldn't.
I just don't understand why that one lake near the forest doesn't let you actually swim in it. Why does it have to just suck you away to the dragon's lair? Seems kinda silly to live in a place where everything is naturally forced towards you, good and bad.
I just meant he could follow along on the surface. But yeah, you wouldn't be able to go too deep.
Anyway, the game has positives and negatives for me but I've really been getting into it again. Overall I think it will fall short of my favorite 3D Zelda games (Twilight Princess and Majora's Mask) but I think it is closer to them than it is to my less favorites (Wind Waker and Ocarina of Time yeah I said it Ocarina of Time.)
What would happen instead though is we would look at each other and realize that we're both awesome and then we would combine our awesomeness and the world would explode because it couldn't take so much awesomeness.
I don't actually get the timeshift things in this game. I thought they were just a way to go back to the past. So things you do in the past can affect the future, which makes sense. And yet, things you do in the future seem to also affect the past? Or am I just really freaking confused right now?
I think it's more that it brings the past to you, in a sort of "bubble". It seems that it's less about literally traveling back in time, and more about restoring things to their former state within the current era. The Skipper seems to be aware of how they work when you talk to him.
Maybe they developed them as a means to revitalize their civilization?
That makes sense. I guess. Whatever the case I struggled on that dungeon a bit until I finally realized that it goes both ways. I was thinking way too literally and had it in my mind that I was going back to the past to change things that would then stay changed in the future. And even once it started happening the other way, I was confused and thought maybe it didn't really happen that way (it was like 3 in the morning after all, lol) and I had to verify it with other things.
You leave it in the boat and then jump from it in the water. Or you could have a rock with the timeshift stone on top, hiding an underwater cavern. And that underwater cavern would surprisingly end up in Lake Floria. Bam. Overworld connected.
Yep, that was another one of those things that didn't make a whole lot of sense. So what if the lake would be empty? It would just feel more natural to swim in it. (I would still hide a secret or two in it like the above example).