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The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
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11/17/11, 19:54 Edited: 09/20/12, 03:19
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I can not stand how often Fi just comes out and states the obvious.
I mean Jesus Fucking Christ already, I KNOW!
It's super annoying.
I beat the fourth dungeon today, and you know what, I honestly think I'm done with motion controls after this game. I just don't think the technology is fully there yet, and I find it weird that I'm saying this when I was never a hater of motion controls, and they do indeed make certain experiences better. With this game though, I find it frustrating how often I have to recalibrate, hate the lag like when I swing my arm, yet Link doesn't swing until half a second later, making me miss certain slashes. Now before you go and tell me I should check my settings, and look for anything that could be interfering, I already have, everything is perfect, so it's just the tech/game itself. I understand that Skyward Sword was specifically built around these controls, so a standard control option wouldn't have worked, but really there are just too many times where I've wished I had normal controls. |
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@ZeroOh it was happening to me a lot today. I'll swing to the right, and my arm is already at the end of its movement, and Link is only beginning his, but of course now the Bokoblin is blocking that area I was trying to hit. I also hate it when I swing perfectly horizontally, yet Link swings diagonally...oh goodie, time to recalibrate yet again. I am so sick of feeling that when I'm in combat, and I miss an attack, or get hit myself that it's the game's fault instead of my own. Another thing I hate; the constant text boxes that open up when you find something that you've already found, and it happens every singe time you start your game again. OK sure I can put up with it when it's something I've found in a treasure chest, but do I really need it to happen when I've killed a Chuchu, and picked up the slime? I already know what it is! I DON'T NEED A REMINDER! It's such an easy thing to program too. Oh and the lack of voice acting. I don't care what kind of excuse Nintendo pulls, whether it's because the characters are supposed to speak Hylian, or they don't want people's imaginations of what the characters sound like or whatever; it's bullshit. I'm sorry but if you put this much story, and this much talking into a game, you damn well better have someone to voice those lines; it's so anti-dramatic to have a big cinematic scene, yet it's waiting for me to press the A button to continue, or there's nothing but grunts while the characters lips and mouths move around in silence. I mean Groose for example, I can think of a perfect voice actor for him, and it would be great, a perfect fit; check out Joshua LeBar who voiced Flash Thompson on The Spectacular Spider-Man. Either get some voice actors, Nintendo, or find a different way of telling a story without relying so much on dialogue. Don't get me wrong though, the game is great, and overall I am enjoying it, but I really do think someone needs to slap Nintendo in the face, and tell them to get with it. We're not morons, Nintendo! |
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@ZeroWell I checked everything; there's no light interference, I checked the Wii Settings, I made sure the Wiimote was flat on the floor when it calibrates, so unless you can think of something I haven't, then there's something wrong with the game itself. Stabbing is the worst, esp. with those monsters that you have to blow open their mouths to stab the jewel within. Who knows, maybe it's me, and I'm swinging too hard/fast, and the game isn't keeping up, but if that's the case, then why bother with 1:1 control, and that goes back to my complaint that motion control just isn't ready yet from a technological standpoint (after all there's no force feedback, so we can never have an epic clash of blades with enemies Star Wars style). |
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Simbabbad said:@BrickBefore they do voice acting, they must learn (or want) to write competent stories, characters and dialogue. I figured that was a given, and didn't need to be stated Another thing that bugs me; not being able to run and slice at the same time. I loved that in Twilight Princess I could run through the grass slicing it up, and collecting the rupees as I went along, but for some reason in this game Link always has to stop before slicing. It slows things down too much. I think so far I enjoyed TP more. Ehh I don't know, the more I think about it, the more I think I'm done with the motion control fad, and more eagerly await the Wii U which will have more standard controls, with less motion controls. It's weird to say that, but I think that's really how I feel, I mean even the best Wii games didn't even use that much motion controls (Metroid Prime 3 has excellent use, but was minimal, and I don't consider pointing aiming motion controls, Mario Galaxies didn't use them much, DKCR actually was dampened a bit by the little motion control that was in, etc.). I've been spouting too many negatives though, so here's what I do like: - the art style is beautiful. So vivid and colourful, and I love how the background melts into a water colour painting. - character designs. Zelda always has unique, and wacky character designs, and I love it for that. I love the Kikwis in particular, and that little noise they make is so cute (the boss one however looks like a giant scrotum NOW YOU CAN'T UNSEE IT!). People always say they'd like to see a realistic Zelda, which I suppose I wouldn't mind, but not if it gets rid of the wacky, and interesting character designs. Seriously, if a realistic Zelda is ever made, and the characters basically look like those in Skyrim, a bit of the soul of the series would be missing. Zelda is not Lord of the Rings, it is its own thing. - the dungeons are great, it really shows why Nintendo are still the masters of level design, and I've only done 4 so far, so I can't wait until I do more. - I actually am liking the upgrading, even if it isn't necessary. It's just sort of a fun side hobby. |
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