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The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
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11/17/11, 19:54 Edited: 09/20/12, 03:19
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Finally finished the game yesterday.
Holy shit, the last form of the last boss was tough. You really have to pick your spots. Overall, a satisfying conclusion.
I have to echo a few of the complaints about the Sky and the surface being so disconnected. To me this game felt a lot like Wind Waker in some ways, which is a bad thing. Thankfully it improved a lot on Wind Waker's boring navigation (loftwing > boat), and fleshed out the three main areas on the surface enough as the story progressed. Still, I would have liked to have more stuff going on in the sky, the overall feeling was on the "empty" side.
I can't say the same for Skyloft though, which I thought was vibrant place full of life. The design of the city, the characters, the side quests, were all excellent. The bazaar really stood out as a cool spot to hang out and get all of your preparation for the next quest done at once.
The character design throughout the whole game, I thought, was very good. Just those eel things in the Faron woods water section that were sub-par, but everything else was great. Fi had a nice design too, but pales in comparison to Midna as a side-kick, for various reasons, but I won't go into it since it's been beaten to death. Overall she was alright, and didn't get on my nerves too much.
I thought the pacing was typical 3D Zelda, dungeons with your token fetch quests thrown in here and there along the way. It didn't feel particularly different to other Zeldas in this regard. However what did feel different was the blending of overworld and dungeons, which really immersed me in the game while down on the surface. Every lead up to a dungeon had some significant puzzles and/or compelling gameplay, which can't be said for other Zeldas. Furthermore, certain dungeons didn't appear to be dungeons at all until you notice that you need to find a small key. This is probably the thing that the game did best, IMO.
The motion controls were excellent. Although I think they could be expanded on, with more enemy variety, they were really fun and engaging. They made combat the best in the Zelda series. I even liked the flying/swimming controls. Skydiving was awesome, and all of the items use the motion plus well. I thought gyroscope aiming in lieu of IR was ok, not ideal, but it got the job done. It's not as fast or accurate as IR, but for a Zelda game it works. I think it's simply wonderful that we finally got the motion control masterpice that we dreamed of since late 2006 when we first played Wii Sports.
That's all I have for now, will think of more comments later. |
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I think Fi was a great idea in practice, but was executed pretty poorly. I liked her roboticness at first. She was a very utilitarian helper that was assigned to Link by the Goddess. It would've been very engaging, however, if she started to become more humanized throughout the story. Part of me feels like they wanted to do this (by the events at the end of the game, where you that Link has grown an attachment to her), but it wasn't realized well at all.
Midna was a character that DID have that transformation, and I thought it was awesome. In the beginning, she seems very sneaky. She's in this adventure for her own selfish purposes, and she just wants to use Link to accomplish her goal. As the game goes on, she changes. By the end, she's become a friend. |
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@ShadowlinkThat's what I thought. I guess I will do them differently the 2nd time around. @TriforceBunAncient Cistern was great too (probably the 2nd best after Mining Facility for me). But while I liked AC's 2nd half a good deal, the fact that I struggled with the MF while I breezed on the AC made MF more memorable to me. I also liked the Gust Bellows better than the Whip, though the later made me think how a 1:1 Wii Castlevania game could play. (see also: Pandora's Tower) |
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