Alrighty everyone, the game is finally out in all primary regions.... IDreamofHime was the first to receive their copy here on the boards. This is the place to discuss it!!!
Welcome to the thread on Negative World where all wondrous Zelda talk can occur. I would recommend that if you wanna talk about deeper-game stuff as we get going, perhaps spoiler-tag it and then describe outside of spoilers where in the game it is. The recent Super Mario 3D Land Discussion Thread is a good example. That'll allow people who aren't too far to read the thread without actually spoiling stuff for them. Just try to be courteous but definitely have fun with the game and discussions!!
Have ye what it takes?
Be sure to hit up the Skyward Sword Game Page and add the game to your collection once you've received yours. Be sure to mark it as "Playing" while you work on it and after you're played it sufficiently, give it a score you deem fitting!
Oh, good. Even better, since I got a couple of those from the Bamboo-slicing mini-game. I'm with @TriforceBun on that one...it took me forever to beat it on Intermediate, and yet I kept retrying it over and over......all for a Blue Feather.
So for section after the 6th dungeon. Wow does the game drag there. So far I have only done the Eldin Volcano, and the Faron woods sections. The Volcano section was pretty fun and a nice change of pace but that Faron woods section can go die in a fire. Whoever decided to to have an underwater collectathon should be demoted back down to tester. How that made it in to the final game I will never know. I had not died in this game prior to this and haven't died since but here I ran out of air after hitting one of those poison bubbles and then not having Link pitch up fast enough to get out of the water. Here's hoping Lanaryu goes better. And having to fight that same boss twice within about an hour or less of playtime is pretty amateur hour too. Not surprising that all this occurred after the timed flying training section and the whole escort mission up the volcano. I may not have found the Triforce yet but I have found the Triforce of obnoxious mission design.
Yeah, this part was tough to play through. The start of the game, between the 3rd and 4th dungeons, and then the part you just discussed. Other than those, the pacing of the game was really great, but these segments really dragged on, and on, and on...a lot of it was fluff that really wasn't necessary at all.
Haha! You sound just like me. As I was playing that shitty note collecting segment, I was bitching to my roommate. "Whoever decided that this was a good idea should receive a swift kick to the balls and never be allowed to work on the Zelda series again!"
Doesn't anybody throughout the development process play stuff like this and say "Hey. You know what, guys? This is really awful and we should remove it."
... and then people have the gall to accuse me of preferring A Link to the Past because of nostalgia. Right.
That part made me go from GOTY to holy shit this part is awful. Okay maybe not that bad but how could they let that go through? It made me roll my eyes on many occasions and I felt even the game was laughing at itself because of terrible design.
I found that portion to be a bit annoying but I still think it looked pretty cool. It was different and unexpected. I had fun finding the things until the last set where it was like one random one. But then you can dowse so it wasn't bad. It didn't take too long and while perhaps the most 'annoying' part of the game, it caused no rage quit from me or anything.
Yay! I'm so happy to see other's complaining about the Faron Woods part!
That was the only part of the game that actually made me want to just stop playing. On top of me just not being a fan of the swimming mechanics, the concept behind it was just asinine too.
Okay, so you've helped me before by collecting water for me, and proven yourself to be the hero by collecting the 3 flames, but NO! You do NOT get to just receive my part of the song. You must STILL prove yourself by getting the damn thing yourself.
@DrFinkelstein Go collect the things was relied on far too much in this game as it is. This just pushed it over the top. Dowsing only serves as a means to introduce more pointless go collect a bunch of shit sections.
@kgtennispro Braving 3 dungeons and saving my life? Okay, you might be the real deal. But we won't know for sure until you swim around and grab tadpoles now will we?
Especially since I did it after the Eldin Volcano where the dragon was basically like "Oh you're the hero? Here's the song section man."
@stephen08 Didn't you have to do a really tedious (IMO) stealth section at Eldin though?'
Regardless, to me, they just had you going back to the same areas way too much towards the end of the game, in a manner that I don't think is as satisfying as it is in say, Metroid Prime 3. I liked the game a lot but it's definitely not a game they spent 5 years working on. The star of this game is the puzzles and swordplay to me, but in the end the game felt very small, and the tasks they have you do at the end feel really artificial. It's a shame because I felt some parts earlier in the game did flow more organically to an extent. Not to the point where I'd like to see it, but the end of the game almost started feeling like "challenge rooms" based on environments that were already there earlier in the game. And then you add in the Silent Realm stuff, and most of the game is just exploring these 3 primary "rooms" (the Eldin Volcano, the Faron Woods where the Great Tree is, and the Lanayru Desert where the mining facility is) in several different ways. I think James Jones on NWR said it best when he said that the game doesn't really feel like it takes you anywhere. The scope of the game is really pretty tiny, with the exception of the sand sea where you can stretch your legs out a bit.
I think in a future game I really want to see a better balance of puzzles in the overworld and new areas to explore - even if these new areas don't have a LOT going on.
That's true but at least it is framed as Link gets roughed up by the eruption and the bokoblins take him prisoner. That's a lot better than finding the dragon and them just saying go collect this stuff to advance. It's a matter of presentation. At the end of the day all action games basically boil down go here and do this action. What changes is the reason for doing it each time. Ideally the narrative blends with this and you don't realize that you are being lead to perform certain actions.
It's just annoying cause of all the inconveniences that happen to occur at the moment when you try to get stuff done. Even worse that it always drops you at the same spots you've previously been to. Why not drop him off in a new, unexplored area instead with new mysteries to solve? It feels lazy and is just an annoying way to extend the game by reusing the same areas we've already had to go through.