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The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
 
The Legend of Zelda: Skyward Sword on the Wii
9.03/10 from 69 user ratings

Welcome to the official discussion thread for The Legend of Zelda: Skyward Sword on the Wii!

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The Legend of Zelda: Skyward Sword Review (Nintendo Wii) (4.2)  by  
The Legend of Zelda: Skyward Sword (Nintendo Wii) Review (8.9)  by  
The Legend of Zelda: Skyward Sword (Nintendo Wii) Review (9.2)  by  
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Alrighty everyone, the game is finally out in all primary regions.... IDreamofHime was the first to receive their copy here on the boards. This is the place to discuss it!!!

Welcome to the thread on Negative World where all wondrous Zelda talk can occur. I would recommend that if you wanna talk about deeper-game stuff as we get going, perhaps spoiler-tag it and then describe outside of spoilers where in the game it is. The recent Super Mario 3D Land Discussion Thread is a good example. That'll allow people who aren't too far to read the thread without actually spoiling stuff for them. Just try to be courteous but definitely have fun with the game and discussions!!


Have ye what it takes?

Be sure to hit up the Skyward Sword Game Page and add the game to your collection once you've received yours. Be sure to mark it as "Playing" while you work on it and after you're played it sufficiently, give it a score you deem fitting!

If you've beaten the game, click on over to roykoopa64's Skyward Sword story/ ending discussion (SPOILERS), and general thoughts thread! It's like this thread part deux!!


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11/17/11, 19:54    Edited: 09/20/12, 03:19
 
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@TheBigG753
Not gonna bother mousing over spoilers anymore since I've messed up too much shit that way, but I seem to agree with a lot of your impressions.
Zelda SS is freakin' amazing, no doubt about it, but I don't like people pretending this is the first Zelda game they've ever played or something.

Zelda TP had amazing bosses, dungeons, music, yet I see SS getting ALL the credit. It's a bit of a bandwagon thing across the mainstream gamers and it bugs me a bit.

My Wii obviously died soon after the 4th dungeon so I have no idea how good the game gets later, but I felt it getting mostly better and better. I'm sure I'll love it a ton and it'll probably place 2nd as my current favorite Zelda game when all is said and done. I say probably, because words just can't express how perfect I thought TP was.

My brother is one of those people obsessing over SS, looking up vids of stuff he's played, boss battles, music, and he did none of this for TP, yet TP was easily an amazing experience too. I just think people might be so taken with SS cuz it's been a while since the last major game, in a time when gaming is sort of stagnant. SS deserves the praise it's getting, but so does TP.

That's kinda where I stand.
11/28/11, 07:07   
@carlosrox

Yeah, it's one hell of a game, but I think some of the impressions are a little carried away, at least without letting the game sink in a little. But hey, it's a great game and if people think it's the best, they're more than entitled to that view. At the end of the day, it's another great Zelda game, each one will have its supporters. Considering that it definitely is better in certain areas than the rest of the series, I have no problem with anyone finding it to be the best Zelda game or best Wii game. I haven't come to the same conclusion yet personally, but I don't think that it's necessarily an outrageous statement either. Much of the game is amazing.

And with TP, the main adventure was hardly the reason I've knocked the game. The main adventure was about as good as it gets in a Zelda game; gameplay-wise, it was as masterful as any game I've played. My criticisms of TP were mostly tangential to the main story, and maybe more of a referendum on the series at the time. I'm surprised to hear as much criticism of TP's main adventure as I have online recently, I enjoyed almost every minute of it as it went along. The story was a bit of a let-down in the end, but the game was fun as hell regardless.
11/28/11, 07:25   
The oddest thing is people saying SS keeps items in rotation better than TP when, I don't like to say, (pre dungeon 4 spoilers) the whip is the new spinner.
11/28/11, 08:04   
@Renjaku Yeah, wow, I never even though of it that way. You would think that a whip would have so many applications.

What I also didn't like was that the whip was so useless against enemies. I mean, whips are awesome. This thing was like dental floss with a gumball on the end of it or something. I loved it when I first got it, especially when unplugging the plugs to let the water flow. Also, considering how BADASS it was against the boss of that dungeon, you would've thought it was going to play a bigger role in the rest of the game. You would have thought that it would have at least been used more to swing from. Lot of potential there.
11/28/11, 08:22   
Edited: 11/28/11, 08:22
Finished the first dungeon. Definitely a good first dungeon, it looked small on the map but there turned out to be a whole lot of stuff going on and it took me nearly two hours to finish.

First boss was fun too. I agree with pretty much everyone else who has said that if you try to waggle through this game, you will get destroyed.

Pretty much saved right outside the dungeon, want to go explore a bit next and don't have time for that right now.
11/28/11, 08:28   
Just got to the story bit after beating the third dungeon.

Groose is still a douche. You follow me and then bitch about not knowing where you are? Sod off.

And I am an IDIOT. I *thought* that old woman mentioned a chest the first time around. Didn't find it, so thought I misread. Then I saw it tucked away in the corner this time. Not exactly hidden, so I can't believe I missed it. Netted me a bottle with replenishing potion. That could have been useful before, gah.

EDIT: Got the Water Dragon Scale. Whoo! Swimming time! Finally!
11/28/11, 12:03   
Edited: 11/28/11, 14:42
So I put a good bit of time into Skyward Sword this weekend, right at 10 hours. I finished the Forest Temple and am near the end of the Earth Temple (at least there's one or two rooms left according to the map, but they're big rooms). I spent some time back in Skyloft searching out some of the Goddess Cube treasures, upgrading some equipment and such. I am thoroughly enjoying this game, much more than I thought I would.
11/28/11, 16:19   
I did not play the game all week-end, unfortunately, so I'm still right after the first dungeon. lol? So I've been avoiding this thread for the most part, but I'm finally starting the enjoy the game after the slow beginning.


One criticism I have though is that a pretty big beef of mine in the Uncharted games has creeped up in SS: environments and structures that LOOK like you can climb on them, but can't. Nintendo used to be really good about not doing that (and Naughty Dog has always sucked at it). It blows that attempts to create a more life-like or detailed world apparently mean sacrificing "readability". i.e. You don't know that you can't climb on something until Link/Drake stupidly hops in place while facing a ledge-that's-not-a-ledge.
11/28/11, 18:22   
Why do you always have to know that though? What's wrong with experimenting yourself and wondering if you can make jump there or not? I assume you speak of the vault jump Link does, right? I don't see any problem with it. And there's no way this is the first Zelda to do this.
11/28/11, 18:59   
@carlosrox

It bugs me is all. I don't like having to hug every wall to check and see if I can vault over it, especially in an exploration-based game where there might be something hidden in every corner. It's tedious. And eventually, I just stop doing it, and then inevitably I miss something.

I dunno. Why do you like hugging every wall so much?

I don't recall it happening in other Zeldas, but maybe it did? Maybe Uncharted opened my eyes to this "flaw" and I only now notice it in Zelda?
11/28/11, 19:04   
@Guillaume

Honestly I think that's a bit nit picky. There aren't too many areas I can think of where I was fooled into thinking it would work. They often curve ledges backwards making it known you can't run and climb it or they make them tall enough so you know you can't. In real life, I suppose you'd try on occasion to make a wall climb you couldn't but it certainly isn't some over-done issue in this game. Play more of the game sir! It sounds like you're overly exploring. You will find reason to return to these areas you first head to, and you'll be better equipped too. So if you are running into plenty of situations where you can't explore further, that's on you for jumping ahead of yourself. Patience Gui. Patience.
11/28/11, 19:31   
@DrFinkelstein
I was going to mention the curved tops of unscalable things. Gui is nutso.


Also, I beat the game last night and it was AMAZING. I went into this Zelda with luke-warm expectations and left feeling more satisfaction than a 3D Zelda has ever given me.

I am one to argue FOR WM+ against IR. You can play the game lying on your side or without worrying about the coffee table getting in the way of your arrow shot. Very good decision indeed. It takes a little bit to get used to but it's great.

More games need sowrd fighting like this one. Very sastisfying. Now I want a thread to talk about the story!
11/28/11, 19:39   
Edited: 11/28/11, 19:39
@DrFinkelstein

Yeah, I know it’s nitpicky. It’s just a pet peeve of mine. And I honestly believe it’s a design flaw to give your character abilities but then not make it clear through level design where and when these abilities will or will not work. It’s not as egregious as games like Ratchet and Clank or Jak where you’d have structures that looked like you could jump on them, but weren’t supposed to, and if you succeeded you’d be sliding and pushed around, sometimes to your death.

But I think it’s problematic nonetheless. In Zelda I’m thinking specifically of these short ruins walls that are not only short enough to be climbed on, and even look like there’s space behind them to hide a small chest or something. But nope.

It makes me appreciate even more what other Nintendo games, as well as games like Assassin’s Creed and Infamous, do. If it looks like it can be climbed on, it can; if it looks like it can be jumped on and stood on, it can. And those games don’t sacrifice detail or a lively world to achieve it, either.


This flaw doesn't necessarily diminish what the game does that much. I still wish it weren't there, though.
11/28/11, 19:43   
Edited: 11/28/11, 19:45
@GelatinousEncore Yea, this. I tried to climb up a ledge like the bottom one there, I knew right after it failed that it was trying to communicate that I can't climb it.

edit: what happened to his post..
11/28/11, 20:02   
Edited: 11/28/11, 20:02
@Simbabbad

I suppose so. And same with Uncharted I guess. But then both games hide knick-knacks all over the place, making you explore, even if the games are designed with a different goal in mind. Ugh.

It could be worse though. The game could not allow you to backtrack, and not make it clear when you're about to transition to a new area you won't be able to quit, forcing you to replay a "chapter" to find everything. Heh.
11/28/11, 20:04   
@Renjaku
Sorry I deleted my post because the ledges I tried to draw came out looking like shit. Here they are again, looking like shit again probably, but you get the idea:

Climbable ledges (if short enough, which is easy to tell):
----
| |
| |

Non climbable ledges:

-----
\ /
| |
| |

It's never a problem...
11/28/11, 20:05   
Edited: 11/28/11, 20:06
I did specify exactly where it is, in fact, a problem.
11/28/11, 20:08   
Edited: 11/28/11, 20:08
Alright, cool.

I'll stupidly running up all the walls, then.
11/28/11, 20:14   
Hm, I didn't have the ledge problem either, for the most part. I think there were a couple spots in dungeons where I thought I could run over a rail or something, and that was a little pesky. But for the most part, my experience has been akin to seeing lumpy or tall ledges and knowing Link can't scale them.
11/28/11, 20:57   
The slow text speed is KILLING ME. Any game that has purely text dialog NEEDS to have a speed/button press that has all the text appear at once.

I don't know why, but one of the few things in games that can legitimately frustrate me is slow text. Trying to no-continue Battletoads? I'll fail but I won't get frustrated. Text boxes I can't populate in full with a button press? Murder me.
11/28/11, 21:01   
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