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The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
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11/17/11, 19:54 Edited: 09/20/12, 03:19
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@TheBigG753Not gonna bother mousing over spoilers anymore since I've messed up too much shit that way, but I seem to agree with a lot of your impressions. Zelda SS is freakin' amazing, no doubt about it, but I don't like people pretending this is the first Zelda game they've ever played or something. Zelda TP had amazing bosses, dungeons, music, yet I see SS getting ALL the credit. It's a bit of a bandwagon thing across the mainstream gamers and it bugs me a bit. My Wii obviously died soon after the 4th dungeon so I have no idea how good the game gets later, but I felt it getting mostly better and better. I'm sure I'll love it a ton and it'll probably place 2nd as my current favorite Zelda game when all is said and done. I say probably, because words just can't express how perfect I thought TP was. My brother is one of those people obsessing over SS, looking up vids of stuff he's played, boss battles, music, and he did none of this for TP, yet TP was easily an amazing experience too. I just think people might be so taken with SS cuz it's been a while since the last major game, in a time when gaming is sort of stagnant. SS deserves the praise it's getting, but so does TP. That's kinda where I stand. |
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@carlosroxYeah, it's one hell of a game, but I think some of the impressions are a little carried away, at least without letting the game sink in a little. But hey, it's a great game and if people think it's the best, they're more than entitled to that view. At the end of the day, it's another great Zelda game, each one will have its supporters. Considering that it definitely is better in certain areas than the rest of the series, I have no problem with anyone finding it to be the best Zelda game or best Wii game. I haven't come to the same conclusion yet personally, but I don't think that it's necessarily an outrageous statement either. Much of the game is amazing. And with TP, the main adventure was hardly the reason I've knocked the game. The main adventure was about as good as it gets in a Zelda game; gameplay-wise, it was as masterful as any game I've played. My criticisms of TP were mostly tangential to the main story, and maybe more of a referendum on the series at the time. I'm surprised to hear as much criticism of TP's main adventure as I have online recently, I enjoyed almost every minute of it as it went along. The story was a bit of a let-down in the end, but the game was fun as hell regardless. |
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@Renjaku Yeah, wow, I never even though of it that way. You would think that a whip would have so many applications.
What I also didn't like was that the whip was so useless against enemies. I mean, whips are awesome. This thing was like dental floss with a gumball on the end of it or something. I loved it when I first got it, especially when unplugging the plugs to let the water flow. Also, considering how BADASS it was against the boss of that dungeon, you would've thought it was going to play a bigger role in the rest of the game. You would have thought that it would have at least been used more to swing from. Lot of potential there. |
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@DrFinkelsteinYeah, I know it’s nitpicky. It’s just a pet peeve of mine. And I honestly believe it’s a design flaw to give your character abilities but then not make it clear through level design where and when these abilities will or will not work. It’s not as egregious as games like Ratchet and Clank or Jak where you’d have structures that looked like you could jump on them, but weren’t supposed to, and if you succeeded you’d be sliding and pushed around, sometimes to your death. But I think it’s problematic nonetheless. In Zelda I’m thinking specifically of these short ruins walls that are not only short enough to be climbed on, and even look like there’s space behind them to hide a small chest or something. But nope. It makes me appreciate even more what other Nintendo games, as well as games like Assassin’s Creed and Infamous, do. If it looks like it can be climbed on, it can; if it looks like it can be jumped on and stood on, it can. And those games don’t sacrifice detail or a lively world to achieve it, either. This flaw doesn't necessarily diminish what the game does that much. I still wish it weren't there, though. |
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@Renjaku Sorry I deleted my post because the ledges I tried to draw came out looking like shit. Here they are again, looking like shit again probably, but you get the idea: Climbable ledges (if short enough, which is easy to tell): ---- | | | | Non climbable ledges: ----- \ / | | | | It's never a problem... |
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