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The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
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11/17/11, 19:54 Edited: 09/20/12, 03:19
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*** 4th dungeon spoilers: ***Turns out I was wrong -- I still had a few more fetch missions before reaching the 4th dungeon.
DEFINITELY too many things to fetch between the 3rd and 4th dungeons. Was not a fan of going through the 1st dungeon again, which had a fetch mission inside of the larger fetch quest. I'm hoping this isn't the case for the rest of the game's dungeons. I know they changed things up a bit, but I hate running back over something I've already done. This is the weakest part of the game, so far. Feels like TP in that regard. Started off slow, had a great pace through the first few dungeons, and then things start to drag a bit. I get the feeling that this game would be long enough as it is, and they didn't need to artificially make the game longer. I hope the pacing gets better the rest of the way.
Just starting the 4th dungeon now. |
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So I started playing the game again (second, technically third time I've turned it on, my first time I was falling asleep very badly towards the end of it so I turned it off and played hours later when I could enjoy it better), and man was I too hard on it. My complaints still stand, cuz I still find myself annoyed with the overall tedium of stuff like cutting grass, and it's kinda annoying when Link slices up when I'm slicing down (due to the anticipation of swinging my arm up a big before I swing down), but I'm still entranced.
Also, my true final complaint I must mention now (maybe there's a fetch quest later, but I mean more of the general game mechanics and stuff) is
Why the hell does the camera face in the direction of the camera instead of Link when I go into first person mode? If I'm not mistaken, all 3D Zeldas before it put the first person camera where LINK was facing. I find it very annoying to have the camera facing one way, instinctively position link, hit C, and have the fuckin' first person view face a WALL.
Oh and I'm never gonna be a fan of the motion control when it comes to piloting things. The bird and the beetle just don't feel intuitive to me. Same thing in Mario Galaxy's Manta Ray/Bird Flying sections. I don't like that kind of motion control.
But I must say when I turned the game on again I felt incredibly guilty that I was so cynical regarding the game itself. I thought I was disappointed in the dungeon, even. When I turned it on just now I was truly enjoying it the way I should have been. The Temple music is a very nice blend of surreality and mysterious atmosphere. The painter blur look is awesome, and I think they should take it even further. Seeing the ground textures look like an impressionistic painting is amazing. And the little sparkly floating particles strewn about? Awesome.
--
And here's another reeeeeeeeeally weird thing. My Wii has been dying for while. I mentioned in a couple other threads I have those yellow green and purple dots at random times. Not sure if anyone recalls that. But apparently it's a problem that some have/had. The super weird thing is when the game uses the blur effect for distance/painting effects, MY DOTS ARE TOO! They get blurry and fuzzy too!! So weird!!
One of the main times the dots show up is during smoke effects. EVERY time Link opens a door in a temple and that smoke/dust comes up? Dots show up. They also show up during...weird colorful parts or something. Hard to explain. But they almost always show up where there are smoke/particle effects. Super weird.
But yeah. Awesome game. Still in the first dungeon, and just got the new major item: the Beetle. Can't wait to continue, NOW. I just came here to post some slightly updated impressions. Back to it!! |
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Well, got some solid time in to play the game at last and I must say that the only thing I found MILDLY frustrating was the bird flying. That's mostly because I am not used to it yet, so to me it feels a bit wonky, but I am slowly getting it and I'm sure after a while it will become second nature. Also, I didn't know there was no real IR functionality, which now that I know is rather interesting. If anything, it means I can have a more relaxed position in my chair while playing, though I will have to get used to the habit of aiming at the sensor bar for sure. I haven't gotten off of Skyloft yet, but that's mostly because I am looking around every nook and cranny and I am an explorer and very thorough when it comes to stuff. What can I say, I like to dilly-dally around sometimes and see if I can't upgrade stuffs or what not. Also have to say that I am getting used to the sword controls and they are definitely something I like. Pretty responsive for the most part...just have to get used to using the shield right. Other than that...opening thusfar is a little slow, but nothing I am not used to in other games, so that's fine by me. |
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@carlosroxActually, whatever technical effects are used for smoke, dust or whatever, is what takes the hardest hit when it comes to those pixels. My original Wii had the same problem last year and when I played RE4, I noticed those pixels the most is smoky, foggy area, ect. When I played a game like Mario Galaxy, I hardly noticed them at all. I noticed some mentioning the aiming not using the IR. I honestly can't tell the different. I mean, I still have to move the wiimote to aim at whatever it is I need to hit. I really don't notice any major difference than when I played TP. Edit: After reading last few pages and hearing people complain about being told how to Z target. Just cause this is Zelda's 25th anniversary, there are people playing this game that has never played a Zelda game before. I work with 2 of them. They are both younger people and the Wii is their first Nintendo console. So, while us oldtimers may be bored with stuff like this, there are going to be many people who have never played a Zelda game before. Also, I really don't mind the slow beginning. It gives me time to get accustomed to the controls, ect. |
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