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The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
 
The Legend of Zelda: Skyward Sword on the Wii
9.03/10 from 69 user ratings

Welcome to the official discussion thread for The Legend of Zelda: Skyward Sword on the Wii!

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Alrighty everyone, the game is finally out in all primary regions.... IDreamofHime was the first to receive their copy here on the boards. This is the place to discuss it!!!

Welcome to the thread on Negative World where all wondrous Zelda talk can occur. I would recommend that if you wanna talk about deeper-game stuff as we get going, perhaps spoiler-tag it and then describe outside of spoilers where in the game it is. The recent Super Mario 3D Land Discussion Thread is a good example. That'll allow people who aren't too far to read the thread without actually spoiling stuff for them. Just try to be courteous but definitely have fun with the game and discussions!!


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Be sure to hit up the Skyward Sword Game Page and add the game to your collection once you've received yours. Be sure to mark it as "Playing" while you work on it and after you're played it sufficiently, give it a score you deem fitting!

If you've beaten the game, click on over to roykoopa64's Skyward Sword story/ ending discussion (SPOILERS), and general thoughts thread! It's like this thread part deux!!

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11/17/11, 19:54    Edited: 09/20/12, 03:19
 
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@Guillaume It's so weird that it doesn't use IR for pointing though. That is one thing that I definitely don't like about the game.

Maybe the only thing so far.
11/22/11, 20:02   
@Zero
I think they made aiming work with motion plus because it feels more natural (Link moves around closely to the rate you move the cursor around), and you don't ever need pixel-perfect precision (not with the items I have so far anyways). That and I think they really wanted to show off what motion plus can do - it's used for everything in the game, even menus.
11/22/11, 20:10   
But it's so weird for things where you would naturally want to aim at the screen.
11/22/11, 20:16   
It's definitely weird, at first.
11/22/11, 20:19   
I past the first dungeon... moving on ...moving on ...

Time to explore some more later this afternoon..

S

Edit: Oh I figured out how to walk across the rope now! yay!
11/22/11, 20:26   
Edited: 11/22/11, 20:26
*** 4th dungeon spoilers: ***

Turns out I was wrong -- I still had a few more fetch missions before reaching the 4th dungeon.

DEFINITELY too many things to fetch between the 3rd and 4th dungeons. Was not a fan of going through the 1st dungeon again, which had a fetch mission inside of the larger fetch quest. I'm hoping this isn't the case for the rest of the game's dungeons. I know they changed things up a bit, but I hate running back over something I've already done. This is the weakest part of the game, so far. Feels like TP in that regard. Started off slow, had a great pace through the first few dungeons, and then things start to drag a bit. I get the feeling that this game would be long enough as it is, and they didn't need to artificially make the game longer. I hope the pacing gets better the rest of the way.

Just starting the 4th dungeon now.
11/22/11, 20:41   
Edited: 11/22/11, 20:42
@TheBigG753
Well crap...I thought I was headed to the 4th dungeon too finally, but based on what you just said I still have more to do too, heh.
11/22/11, 21:00   
That's totally bizarre that it is all motion and no IR. It's pretty impressive the granularity to which you can move the cursor though. Very odd design choice.
11/22/11, 21:23   
So I started playing the game again (second, technically third time I've turned it on, my first time I was falling asleep very badly towards the end of it so I turned it off and played hours later when I could enjoy it better), and man was I too hard on it. My complaints still stand, cuz I still find myself annoyed with the overall tedium of stuff like cutting grass, and it's kinda annoying when Link slices up when I'm slicing down (due to the anticipation of swinging my arm up a big before I swing down), but I'm still entranced.

Also, my true final complaint I must mention now (maybe there's a fetch quest later, but I mean more of the general game mechanics and stuff) is

Why the hell does the camera face in the direction of the camera instead of Link when I go into first person mode? If I'm not mistaken, all 3D Zeldas before it put the first person camera where LINK was facing. I find it very annoying to have the camera facing one way, instinctively position link, hit C, and have the fuckin' first person view face a WALL.

Oh and I'm never gonna be a fan of the motion control when it comes to piloting things. The bird and the beetle just don't feel intuitive to me. Same thing in Mario Galaxy's Manta Ray/Bird Flying sections. I don't like that kind of motion control.

But I must say when I turned the game on again I felt incredibly guilty that I was so cynical regarding the game itself. I thought I was disappointed in the dungeon, even. When I turned it on just now I was truly enjoying it the way I should have been. The Temple music is a very nice blend of surreality and mysterious atmosphere. The painter blur look is awesome, and I think they should take it even further. Seeing the ground textures look like an impressionistic painting is amazing. And the little sparkly floating particles strewn about? Awesome.

--

And here's another reeeeeeeeeally weird thing. My Wii has been dying for while. I mentioned in a couple other threads I have those yellow green and purple dots at random times. Not sure if anyone recalls that. But apparently it's a problem that some have/had. The super weird thing is when the game uses the blur effect for distance/painting effects, MY DOTS ARE TOO! They get blurry and fuzzy too!! So weird!!

One of the main times the dots show up is during smoke effects. EVERY time Link opens a door in a temple and that smoke/dust comes up? Dots show up. They also show up during...weird colorful parts or something. Hard to explain. But they almost always show up where there are smoke/particle effects. Super weird.

But yeah. Awesome game. Still in the first dungeon, and just got the new major item: the Beetle. Can't wait to continue, NOW. I just came here to post some slightly updated impressions. Back to it!!
11/22/11, 22:28   
Edited: 11/22/11, 22:30
Well, got some solid time in to play the game at last and I must say that the only thing I found MILDLY frustrating was the bird flying. That's mostly because I am not used to it yet, so to me it feels a bit wonky, but I am slowly getting it and I'm sure after a while it will become second nature. Also, I didn't know there was no real IR functionality, which now that I know is rather interesting. If anything, it means I can have a more relaxed position in my chair while playing, though I will have to get used to the habit of aiming at the sensor bar for sure.

I haven't gotten off of Skyloft yet, but that's mostly because I am looking around every nook and cranny and I am an explorer and very thorough when it comes to stuff. What can I say, I like to dilly-dally around sometimes and see if I can't upgrade stuffs or what not. Also have to say that I am getting used to the sword controls and they are definitely something I like. Pretty responsive for the most part...just have to get used to using the shield right. Other than that...opening thusfar is a little slow, but nothing I am not used to in other games, so that's fine by me.
11/22/11, 22:37   
@Zero

I'm sure you'll get used to it. I find it very intuitive, quick and simple. You can change items SO FAST you could almost pull off combos, if it were that type of game. Seriously. Way better than pointing at the screen. You don't even have to look at it!

They managed to make an inventory that you can develop muscle memory for. It's as revolutionary as z-targeting as far as I'm concerned.
11/22/11, 23:16   
Edited: 11/22/11, 23:16
For inventory it is fine, I'm thinking more about going into the view where you can look around and then finding it difficult to look around.

...which you probably almost never have to do, but I keep doing anyway.
11/22/11, 23:51   
Ok...yeah...I totally forgot to read the instruction manual on this one. >< Got my shield repaired and then I couldn't figure out how to re-equip it, so I went nuts trying to figure it out then looked in the instruction manual...bingo. Also, I accidentally skipped over part of the bird tutorial, but thankfully the manual saved me once again. I didn't know you could flap your bird's wings to gain height...I mean...NO DUH, but to me I totally didn't realize that. Would've made the beginning part A LOT easier, but shame on me in both cases. :-P
11/23/11, 00:32   
Finished the 3rd dungeon not too long ago and have been trying to do some side stuff. Still in love with the game.
11/23/11, 04:52   
I just finished the 2nd dungeon and then did some side stuff. The 2nd boss... WOW! I had a BLAST during that boss fight! It was quite creative, and challenging!

@CB200

Now that I've had plenty of time with the Loftwing, I'm getting really pretty good at flying. During the flying tutorial I didn't understand the part about flapping your wings either. Just keep your wrist stationary and flick the Wii Remote up then down, and wait a second before you do it again. Then you can get high, and point down to dive and go super-fast! I love flying, now that I know what I'm doing.
11/23/11, 05:05   
The motion pointing is strange, but I like how you don't have to be pointed at the TV. It makes blanket play is challenging, but possible.
11/23/11, 05:49   
@carlosrox

Actually, whatever technical effects are used for smoke, dust or whatever, is what takes the hardest hit when it comes to those pixels. My original Wii had the same problem last year and when I played RE4, I noticed those pixels the most is smoky, foggy area, ect. When I played a game like Mario Galaxy, I hardly noticed them at all.


I noticed some mentioning the aiming not using the IR. I honestly can't tell the different. I mean, I still have to move the wiimote to aim at whatever it is I need to hit. I really don't notice any major difference than when I played TP.

Edit: After reading last few pages and hearing people complain about being told how to Z target. Just cause this is Zelda's 25th anniversary, there are people playing this game that has never played a Zelda game before. I work with 2 of them. They are both younger people and the Wii is their first Nintendo console. So, while us oldtimers may be bored with stuff like this, there are going to be many people who have never played a Zelda game before.

Also, I really don't mind the slow beginning. It gives me time to get accustomed to the controls, ect.
11/23/11, 06:06   
Edited: 11/23/11, 06:17
Well I got to Fi and all, and saved. I hope I'm done with the tutorials.

The whole "chasing after the statue" thing took me foreeever at E3 but tonight it took no more than 2 minutes. The flapping works well, just have to know it's there...
11/23/11, 06:35   
Anand said:
The motion pointing is strange, but I like how you don't have to be pointed at the TV. It makes blanket play is challenging, but possible.

My knees always get in the way of IR. Motion pointing is the way to go!
11/23/11, 06:48   
You know what smell really fits the 4th dungeon? Chopped onion and celery, crisp and watery. I put the candle on hold.

Wait, has nobody figured out the deal with Link's Awakening shop music?
11/23/11, 06:58   
Edited: 11/23/11, 07:03
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