A Nintendo community
for the fans, by the fans!
Browse    8  9  10  11  12  13  14  
The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
9.02/10 from 68 user ratings

Welcome to the official discussion thread for The Legend of Zelda: Skyward Sword on the Wii!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

The Legend of Zelda: Skyward Sword Review (Nintendo Wii) (4.2)  by  
The Legend of Zelda: Skyward Sword (Nintendo Wii) Review (8.9)  by  
The Legend of Zelda: Skyward Sword (Nintendo Wii) Review (9.2)  by  

Visit The Legend of Zelda: Skyward Sword in our game database (add it to your collection/log and rate it!)

Alrighty everyone, the game is finally out in all primary regions.... IDreamofHime was the first to receive their copy here on the boards. This is the place to discuss it!!!

Welcome to the thread on Negative World where all wondrous Zelda talk can occur. I would recommend that if you wanna talk about deeper-game stuff as we get going, perhaps spoiler-tag it and then describe outside of spoilers where in the game it is. The recent Super Mario 3D Land Discussion Thread is a good example. That'll allow people who aren't too far to read the thread without actually spoiling stuff for them. Just try to be courteous but definitely have fun with the game and discussions!!

Have ye what it takes?

Be sure to hit up the Skyward Sword Game Page and add the game to your collection once you've received yours. Be sure to mark it as "Playing" while you work on it and after you're played it sufficiently, give it a score you deem fitting!

If you've beaten the game, click on over to roykoopa64's Skyward Sword story/ ending discussion (SPOILERS), and general thoughts thread! It's like this thread part deux!!

URL to share this content (right click and copy link)
Posted: 11/17/11, 19:54:35  - Edited by 
 on: 09/20/12, 03:19:59
[ Share ]
Why not sign up for a (free) account and create your own content?
anon_mastermind said:
Except Gill is actually a girl's name.

Your point being?
Posted: 11/21/11, 23:17:19
Wooo! 3rd Dungeon down!

I'm falling in love with this game more and more as it progresses.

Can't wait to see where the story goes from here
Posted: 11/21/11, 23:24:22
Fuck I gotta keep up with Kenny, can't let him beat me...!

Wait, this isn't Mario Kart.

I'll just try to take my time.
Posted: 11/21/11, 23:26:07
@stephen08 You're shocked about what? I haven't even posted about the motion controls yet, I don't own the game, duh. Well, I do NOW, but I didn't at that point. And I still haven't played it.

Whatever the case my point was that pretty much the entire world is praising SS's controls right now, and this is including many who were constantly negative towards Wii motion controls. You're free to have your opinion, but it's kind of like the equivalent of having the opinion that Super Mario Galaxy is weak in the area of variety or that Metroid Prime is weak in the area of immersion. There isn't much to back it up with.
Posted: 11/21/11, 23:39:20
Why is everyone having issues with the bowling of pots?Its probably the thing that works best for me.Im sitting while i play and it doesn't effect me at all.All you have to do is point the remote towards the floor and flick forward,there's no arm motion involved.

I thought I was crap because I was finding it difficult,but so far I haven't died,the first boss made me drink my potion though.
Bokoblins annoy me,they seem capable of blocking every single attack in a split second no matter what,so spamming slice attacks over and over works best for getting rid of them,if you do it enough they can't hit you and within a few seconds you will catch them.Its that or wait for 15 seconds or so before they try to hit you.I thought the idea was that they would guard and you had to hit where they weren't guarding,but that doesn't work at all for me.
Fuck skulltulas,the first one came closer to killing me than the boss did,why when I lock on to enemies does he stab not work?Works perfectly even with smaller motions and yet in a battle it seems to become so unreliable,the only time i seem to do it is after a big swing when I don't mean to.
That's a problem too,stabbing or slicing again when I don't mean too,certain enemies punish you for that.
Shield controls have worked amazingly,so far I have parried about 30 attacks with perfect success.Its easy to defend,shake the nunchuck and your shield comes up,slice and link lowers the shield for a bit,its hardly intrusive.

Aiming has been super easy,not sure what everyone's problem is,haven't had to recalibrate once yet and im at the second dungeon.
The lock on hasn't been a bother so far either,ive found it pretty useful when up against multiple enemies.

The game was pretty slow early on,but then I find that true with nearly every game,I kind of expect it in Zelda and it doesn't bother me.I like the chance to get familiar with the controls and surrounding area.I find it hard to believe how long it took most of you to get your swords,I hardly rush through any games I play and it didn't take me that long.

The game looks ok for the most part,some areas are impressive and the character models look nice and chunky and rounded,but then some areas and objects look almost N64 like.
At the moment I think I liked Twilight princess's look more,it felt a bit more cohesive.Same goes for Wind waker.
Posted: 11/22/11, 00:10:49

The Bokoblins magic blocking is pretty much the only complaint I have so far.

If he's obviously blocking above, I go for a side attack and BAM he's magically blocking THAT side ;p
Posted: 11/22/11, 00:19:58
I wonder if this game will cause Ken Levine to change his tune.

Maybe he'll be so impressed that he'll design a motion control game!

On the PS3!!
Posted: 11/22/11, 00:22:50
I haven't quite figured them out but there are definitely holes in Bokoblin's blocking scheme. I think they're too attached to blocking from above, probably to protect their beautiful faces.
Posted: 11/22/11, 00:36:36
Simbabbad said:
This place has gone mad, mad mad.


Not everyone has. Although I can't say I blame you when you're being watched like a mouse. By a hawk.

Don't let a few people ruin the whole site for you.

OH WAIT THE GAME. I played for nine hours yesterday and beat the second dungeon. I wasn't feeling the bird controls at first, but they've grown on me. I think I'll start calling this game Wind Waker 2.
Posted: 11/22/11, 01:08:31  - Edited by 
 on: 11/22/11, 01:29:08
kgtennispro said:

The Bokoblins magic blocking is pretty much the only complaint I have so far.

If he's obviously blocking above, I go for a side attack and BAM he's magically blocking THAT side ;p

Yeah,its such a pain and really makes me not want to fight them...shame there's so freaking many of them so far.
I had to kill about 30 just to get one ornamental skull.
Posted: 11/22/11, 01:23:17
I'm on my way to the 4th dungeon and I finished the first silent realm. It was cool. I want to do another one. What do you guys who were worried about this part think about it now?
Posted: 11/22/11, 01:31:33  - Edited by 
 on: 11/22/11, 01:32:22
My first session lasted close to 2 hours. I Love how the story unfolds. The characters are familiar and likable despite seeing them for the first time, and these scenes are brought to life by wonderful animation and music. It didn't feel like a tutorial since getting used to the controls blended with the story so nicely.

Then I spent my another hour just walking around Skyloft just taking in the atmosphere and getting a feel for the place. The townsfolk are so colorful, and Fi's descriptions of them certainly add to their charm. I also tried chucking a pumpkin at Beedle's Air Shop so he would come down, but I keep missing!

Time to play some more!
Posted: 11/22/11, 01:40:07  - Edited by 
 on: 11/22/11, 01:40:46
I don't know why no reviews have complained a out the Bokoblins when everyone here seems to agree they're annoying. My brother also agrees.
Posted: 11/22/11, 02:06:54
My only problem is when they come in packs.

Oh yeah, I just remembered. I hate rolling stuff. I knew back at E3 2010 that that was going to be annoying. I can't move my wrist DOWN like that!
Posted: 11/22/11, 02:11:12
The more I play this game, the more I like it. Damn, I hope I maintain that feeling until the end... if so, it's easily the best Zelda since Ocarina.
Posted: 11/22/11, 03:11:00
Does this song remind any of you of anything from SS..........?

Posted: 11/22/11, 03:56:27
GelatinousEncore said:
It's coming... oh GOD, it's coming!

(listen at your own risk)

When ever this song plays I can't help but think of this...

Also having just come off of beating Twilight Princess I definitely enjoy the little improvements. The sprint button, being able to run up a wall a little bit. You can quickly crawl and climb. Even the standard vine climbing has been improved. I was curious how they would make the nunchuck work since unlike WM+, it hasn't been improved. But moving the spin attack to both controllers freed up the shield thrust to be the only nunchuck motion move. And that made both moves a million times easier to pull off.
Posted: 11/22/11, 04:24:00
I've been playing a bit more...

When you just gently shake the nunckuk to the right (or left) you draw both your shield (as long as it's equipped) and your sword. Much faster then swinging the wii mote. I also use this technique to deflect attacks.

I read Pogues comment about the map... until I read it, I wasn't aware of the no map on the bottom left. I did access the map (full screen) a few times at the beginning but I like how the map of the 'surface' and other places is in better detail on the screen. There is also a marker option later so I just move the marker around and go for that. I haven't yet reached the first dungeon yet but wandering the overwold/woods is a joy. Nice and Bright.

I also noticed Carlos's comment on the lock on Z function - so I investigated it with a buch of those bobo whatever creatures. I found that if I was close enough I could let go of the z button after the lock on. I'll try doing it again later but I didn't have much of an issue wth battling many at the same time. It felt good whipping the sword across their backs when they were not looking.

I'm still getting used to walking across ropes - so far I have found that the most troubling for me - I still don't have the knack for it yet. I do like the way you swing on vines though..
Posted: 11/22/11, 05:53:28
Wow I have not posted in a long time. What better way to make a return post. I'm only in the first dungeon (really taking my time) but so far this game is just amazing, better than I ever could of expected. So much better start than TP. Very Avatarish in some elements but what the heck. Flying is awesome, better than boating or train by far and a little better than Epona. Well gotta get back to it, who needs Skyrim?
Posted: 11/22/11, 06:22:13
Anybody else reminded of Miyazaki-san after seeing Scaldera? The music during this battle was intense, I loved every second of fighting that strange lava rock monster. Soooo good!

I thought the music CD would have more Skyward Sword music, it's so fantastic and I'm only past the second dungeon.
Posted: 11/22/11, 06:43:12
Browse    8  9  10  11  12  13  14