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Super Mario 3D Land (Nintendo 3DS) discussion [game]
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9.01/10 from 49 user ratings |
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Welcome to the official discussion thread for Super Mario 3D Land on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
| Reviews: |
Super Mario 3D Land in our game database (add it to your collection/log and rate it!) Super Mario 3D Land is a platformer that has been described by game designer Shigeru Miyamoto as a "3D Mario that plays as a 2D Mario game." As such, Super Mario 3D Land combines the elements of traditional side-scrolling Mario titles, such as linear-based levels, with those of the modern open world Mario titles, such as moving Mario in three dimensions and performing a variety of actions. Similar to the classic side-scrolling Mario games, the objective of each level is to reach and grab the flagpole located at the end before the time limit expires. Super Mario 3D Land utilizes a similar health system to those games, in which Mario shrinks upon taking damage from enemies or hazards, and damage while "small" results in losing a life. The game offers a number of traditional Mario items, such as the Super Mushroom, Fire Flower, and Starman, along with new power-ups that bestow a special suit onto Mario that grants him new abilities. Some revealed power-ups include the Super Leaf from Super Mario Bros. 3, which allows Mario to turn into Tanooki Mario and attack with his raccoon-like tail and float in the air; the Statue Leaf, which allows him to turn into a statue; and the Propeller Box, which acts similarly to the Propeller Block and the Propeller Mushroom from New Super Mario Bros. Wii, allowing Mario to reach high places. Bout to head out to pick up my copy! Here we go!URL to share (right click and copy)
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11/13/11, 16:43 Edited: 12/02/11, 01:03
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Reviews complained about a learning curve with the controls - I don't see it. For me, the controls have worked exactly as expected. I held down the run button from the very start of 1-1, and it's felt perfectly natural to me. I can see how you'd prefer analog running, but I don't think it's a flaw - just a design choice that you don't agree with. Swimming is the same way - it works just like swimming in the 2D games, rather than the 3D games. For me it's fantastic - others might not agree, but I wouldn't call it a flaw, just a preference. I wouldn't complain about the use of a run button in a 2D Mario either, even if it used an analog stick. For me it just feels right, even moving in 3D space.
Honestly, I might be enjoying this even more than the Galaxy games just because of how much it feels like the 2D games. I still think the Galaxy games are better designed and more creative (though the level designs in this game are awesome), but this game is what I have always wanted from a 3D Mario game. It's bringing me back to the NES days like not even NSMB Wii could do.
I'm up to world 7 so far. I don't want it to end, but I'm excited to see the bonus content everyone's been raving about. |
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