Super Mario 3D Land is a platformer that has been described by game designer Shigeru Miyamoto as a "3D Mario that plays as a 2D Mario game." As such, Super Mario 3D Land combines the elements of traditional side-scrolling Mario titles, such as linear-based levels, with those of the modern open world Mario titles, such as moving Mario in three dimensions and performing a variety of actions.
Similar to the classic side-scrolling Mario games, the objective of each level is to reach and grab the flagpole located at the end before the time limit expires. Super Mario 3D Land utilizes a similar health system to those games, in which Mario shrinks upon taking damage from enemies or hazards, and damage while "small" results in losing a life. The game offers a number of traditional Mario items, such as the Super Mushroom, Fire Flower, and Starman, along with new power-ups that bestow a special suit onto Mario that grants him new abilities. Some revealed power-ups include the Super Leaf from Super Mario Bros. 3, which allows Mario to turn into Tanooki Mario and attack with his raccoon-like tail and float in the air; the Statue Leaf, which allows him to turn into a statue; and the Propeller Box, which acts similarly to the Propeller Block and the Propeller Mushroom from New Super Mario Bros. Wii, allowing Mario to reach high places.
Finished world 1. Liking it a fair amount, although the controls seem a bit more difficult to manage than a Mario game usually feels. Also I'm not totally sure that the 2D/3D hybrid beats out a full 2D or full 3D Mario for me.
But whatever the case, it's FUN so... yeah. No real complaints from me.
Do you have the 3D effect up? Nikki was playing it in 2D for a while (I couldn't watch her from the side without my eyes exploding), and she was complaining of the same perils you are..until she turned it back up.
Hello everyone! Hope ya'll is having a great time with Super Mario 3D Land. Yesterday, I posted in this thread that I didn't think the 3D was any better than other games I played. I thought it was ok, but I didn't understand why everyone said it has the best 3D effects.
Well, the reason for me thinking that was this: When you press the directional pad up/down, the 3D view mode comes up. I thought if you chose the top 3D mode, that things would pop out at you more. WELL, I WAS WRONG. And I noticed others thinking this as well. Actually, we should be choosing the bottom 3D mode, cause it means EXTENDED 3D DEPTH. Whereas the top 3D mode stands for just, NORMAL 3D mode.
So, if you want more of a 3D effect, you need to pick the bottom 3D mode! Even though the instruction book is small as hell, this bit of information is in there and I never took the time to look over the manual yesterday. So again, the top 3D button does not mean shit will be popping out at you more, it just stands for normal 3D mode! Bottom 3D button=Extended Depth!
So, after changing this today, I do agree with everyone else that Super Mario 3D Land has some of the best 3D. Also, what I like about the game, I do not notice ghosting as much as I did with other games.
So far I am loving the game. I am on the last level in world 4. I know some people here have breezed thru the game, but on some of these levels I am having a hard time. On level 3-5 I had around 26 lives. By the time I completed the level I was down to 10 lives. And I will admit, I ended up using the golden leaf. I really don't feel that it is like the super guide, cause even though it does make you invincible, you can still die by falling into the abyss, which I still did several times even with the 'white raccoon suit. Now, I will never use the 'P' box, cause that does just take you to the end of the level. What good is that anyways, when you still need to go through the level and collect the 3 star coins. Which by the way, I still need to do this level again, cause I missed one star coin. So, I promise that I will not use the golden leaf the next time I go thru this world.
Even on the last level of world 3 it took me probably 10 tries to make it thru. I am just glad I kept getting a 1up, so I didn't expend all my lives. And then world 4...well some of the levels were challenging as well.
So, I am on the last level in world 4. I have probably got about 75% of the star coins up to this point and I have 4 hrs 23 mins logged in the game. I never going to brag and say I am the best at these types of games, but for me, I think the game seems a little more difficult compared to the console Mario platformers due to the smallness of the handheld system. I am not as young as I used to be and I know my hand/fingers are not as nimble as when I was a teenager or in my 20's. So, part of the difficulty is holding this thing in my hand and trying to complete some of these moves.
Actually, in a way, I am glad I cannot breeze thru the game like some of you have. After waiting all this time for a new game, whether its Mario, Zelda, ect, no way would I want to be able to complete it in one day. Now, I will say, if I started playing really early in the morning and was able to play all day, then I probably could complete the first part of the game.
Question: For those who have completed the game or made it past world 4-1. After 4-1 there is one of those big question blocks. When you enter it you have a certain amount of time to collect everything. Anyways, I did what had to be done and all these coins fell down and there was 1 star coin. Right as I was about to collect the star coin, I ran out of time. The game automatically saves after this and you cannot go back into the box anymore. What does this mean? I know all the star coins have to be collected in all the levels to open up the extra levels once you complete the game. Im thinking either these star coins do not count towards that goal or sometime later I will have the chance to go back into that box. Cause surely that doesn't mean I would never be able to open up the extra levels on this save file. If so, then I need to start the entire game all over and that doesn't sound right either.
So, what is the deal with those star coins in those timed boxes. What sucks is, I was jumping and almost touching the star coin when the timer ran out. Shit like that always seems to happen to me. And like I mentioned, the game automatically saves and it appears that, that purple box is shut off for good.
I noticed this as well about the 3D, the bottom view seems to make it more noticeable. Even so, I feel like the worlds don't feel as "3D" as Pilotwings did? Maybe I'm insane, but in Pilotwings I felt like I had a more clear idea of where everything was in respect to each other.
Gamewizard, I hear those boxes reset each day or something? Or you can get them from others in Streetpass, maybe? Not positive. I just re-entered the world 1 box today and it was different than before. I imagine you'll be able to come back to all of them eventually.
I thought the top 3-D is more outward and the bottom 3-D is more inward? Like looking into a window or fish tank. I'll have to experiment with it a bit more.
I think Pilotwings had a bit "too much" 3D. At E3, all of Nintendo's games had a more subdued effect--Pilotwings is the only 3DS game I have that I don't play on full blast because it's just too much. It does have a nice sense of depth but I think at that point, devs were still getting the hang of the system.
Well, if I have to wait for a streetpass, then I will be screwed and I will have to erase my file and start over if I need those star coins. But I did just go back to world 2 or maybe it was 3. And there was one of those boxes and I was able to get back in it. So maybe they do reset. I noticed on the one box there is ......zzzzz's...like it is sleeping.
Only thing is, on world 2 when I went in and did the box over, I got the star coin for that one, but no where on the screen does it indicate I got a star coin. All I know is, I am going to be really pissed if I go through all 8 world and get all the star coins and I still cannot get into the extra levels cause I missed one one the star coins in one of these timed boxes and I have to keep waiting a day or until I streetpass someone. To me that is bad game execution on Nintendo's part. If I don't complete one of these boxes in the time given, then I should just be able to try it all over again at that moment in time until I do complete it. Something like this can really turn me off, if it ends up making me wait extra days to get into these extra levels. And I don't like the auto saving feature. The player at that point should be given the option, Do you want to save? Of course I would Choose No, that way I can complete that challenge when I want.
Check the instruction manual, top 3D button says Normal View and bottom states, extended view. I thought the same as you, but really after checking it out, there is more of a 3D effect using the bottom option, using the top, nothing is really popping out at you.
So I started the game, and it's pretty hard to put down. I made it to 4-1 finding everything so far (and getting gold flags), and that's enough for tonight.
I was particularly pleased with the location of the last star coin in 2-2. Know the one I'm talking about? I thought Mario was an old dog with no new tricks, but I have to admit it took me a while to notice the clue.
There was another level as well that was pretty good, the second star coin underwater with the giant eels? Very clever.
@Zero I think Mario isn't as manueverable for the simple fact that he has two speeds - walk and run. In Galaxy, you could slow down a little bit before making a jump in order to land it perfectly. It made things a little easier when correcting him in mid-air as well.
They have the Tanooki Suit to help combat that, but yeah, the game is noticeably more difficult when you're playing as tiny Mario.
I don't think the camera helps matters a whole lot, because a lot of the sections in the game would be easier simply if the camera showed the action from a different angle. Then again, I can't see 3D, so perhaps the game is indeed easier because of the 3D.
@PogueSquadron I agree with Zero that the controls don't feel as precise as something like Galaxy, and I blame the lack of analog controls. There have been a few places where I've wanted to make a running jump off a short platform but it's taking me a few tries because there seems to be a little bit of a delay between when you press the run button and when he actually starts running, probably due to the fact that the run button is also attack if you're wearing the tanooki suit. I feel like in instances like that there would be no problem with Galaxy like controls, you'd just run and jump and not even have to think about it, much more intuitive.
It's still a great game, I still don't get the run button at all though, I just don't see any pros only cons. Maybe they were thinking that it would make people who had ever only played New Super Mario Bros. more familiar with the controls and less intimidated. If that's the case I wish they would have had a "pro" mode or something that allowed you to switch on full analog control.
I also wish there was a way to manually control the camera, sometimes I feel like it's looking too "down" and I just want to tilt it forward so I can see what's in front of me, or angle it a little more at a 3/4 view, or just zoom out a tad.