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Super Mario 3D Land (Nintendo 3DS) discussion [game]
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9.01/10 from 49 user ratings |
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Welcome to the official discussion thread for Super Mario 3D Land on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
| Reviews: |
Super Mario 3D Land in our game database (add it to your collection/log and rate it!) Super Mario 3D Land is a platformer that has been described by game designer Shigeru Miyamoto as a "3D Mario that plays as a 2D Mario game." As such, Super Mario 3D Land combines the elements of traditional side-scrolling Mario titles, such as linear-based levels, with those of the modern open world Mario titles, such as moving Mario in three dimensions and performing a variety of actions. Similar to the classic side-scrolling Mario games, the objective of each level is to reach and grab the flagpole located at the end before the time limit expires. Super Mario 3D Land utilizes a similar health system to those games, in which Mario shrinks upon taking damage from enemies or hazards, and damage while "small" results in losing a life. The game offers a number of traditional Mario items, such as the Super Mushroom, Fire Flower, and Starman, along with new power-ups that bestow a special suit onto Mario that grants him new abilities. Some revealed power-ups include the Super Leaf from Super Mario Bros. 3, which allows Mario to turn into Tanooki Mario and attack with his raccoon-like tail and float in the air; the Statue Leaf, which allows him to turn into a statue; and the Propeller Box, which acts similarly to the Propeller Block and the Propeller Mushroom from New Super Mario Bros. Wii, allowing Mario to reach high places. Bout to head out to pick up my copy! Here we go!URL to share (right click and copy)
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11/13/11, 16:43 Edited: 12/02/11, 01:03
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My brief impressions! with very little spoilers. I didn't have a chance to play the game all day as I had hoped for, but I have made it to 4-5 so far. My oh my, what an incredible experience! First of all, the fan service in this game is off the charts! You just have to appreciate all the Mario references and nods to the previous games. Super Mario Bros. 3, obviously, is the main reference point. Seeing old enemies show up in new ways is a joy, like the Goombas stacked up on top of each other (like their own version of Pokey), or the cool nod to Super Mario Bros. after fighting "Bowser" in World 1, finding out it's an imposter, then rescuing Toad (Our Princess is in another Castle). The airships are amazing. As much as I loved them in the Galaxy games, they just feel so perfect here, and feel much closer to the source material than ever before ( SMB3). And aren't the postcards that Mario receives in between worlds just delightful? It seems like a harsh clash of art style to go from the polygonal world to the nice, flat 'cartoon' look, but it works so well. Those postcards bring back good memories of the instruction booklet art from games like SMB3 and SMW. The game truly feels like a 2D Mario game that has been slightly expanded to the 3D plane. I can't help but feel that the game would simply not work quite so well without true stereoscopic 3D (besides obvious parts of the game where 3D is 'required' to find the hidden elements). Levels are so well created and feel very tight, while still allowing room for exploration. And man, the 3D visuals do not cease to amaze me. There are just so many times you have a breathtaking view, deep into the level... being able to see the very end of the level, as far away as it is. Or, better yet, getting a true sense of extreme height, as you soar on platforms dangerously high above solid ground, navigating your way and making sure you 'don't look down!.' The game begins easily enough, probably a bit too easy, and I was blazing through World 1 without ever having to search too hard to find all the Star Medals. But at the point of the game where I'm at now, I've started facing tougher challenges and mastering some of the trickier maneuvers, especially for some of the Star Medals. At this point I've started missing some, here and there. I usually jump right back into a level if I missed one, and I either find it and say "wow, that was clever," or simply cannot find it. I see Boom Boom and I long for the Koopa Kids. But hey, we got them in NSMB Wii, so it's all good! --- gamewizard65 said:One last thing, I went to check out the instruction booklet and man, this has to be the shortest instruction booklet ever! Basically, you open it up and it fold out again, so basically you are looking at 4 equal sections. And basically, there are only 3 pages of instructions! Wow! Not that I ever read the instruction booklet for a Mario game, except when I was younger. I guess it probably saves Nintendo some money. That's because they've moved the main instruction manual to the 3DS itself, it's now a click away on the Home screen, for you to peruse and study. You can even bring it up while you're playing (your game is suspended for the time being). In fact, most downloadable games like the VC Game Boy games have these digital instruction manuals. |
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@roykoopa64Yea, I knew about the VC digital instruction manuals, but I didn't realize that Mario 3D Land had them as well. Now, I am not really complaining here at all, but in all the reviews Ive read and even the impressions here on NW, everyone goes on about how Mario 3D has some of the best 3D. While I think the 3D is just as good as other games, I just have not really noticed it being the best. Actually, OoT is still the game that impresses me the most as far as 3D is concerned. I will admit, all of the 3D games on the 3DS look better in 3D than 2D. I am a huge fan of 3D. The only think I do not like is if I start moving my hands too much, then the 3D effect gets blurred, ect. THe 3D window on the 3DS is just alot smaller than what I ever thought it would be. I'm not trying to be a downer here, cause I think as far as graphics goes, Mario 3D Land has the best out of all the 3DS games I have played. Now, that may have something to do with me loving bright colorful graphics. But so far, I have not been overly wowed with the 3D and I definatly have not noticed it helping me out like Shiggy said it would. I guess, the way everyone was talking in reviews and all, I was really expecting to see alot of stuff popping out at me way more than other games, ect. Now, Im only on the 3rd world, so maybe as the game goes on the 3D will impress me more. I even chose the option of having the 3D popping out at more instead of the other way around. I will say the 3D is just as good as in all the other games I have played. |
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@sirmastersephirothIt seems like every level in the game has an "extra" version. Sometimes the level seems completely new while other times the game will throw an extra nifty challenge into a level. It's where the real game is hiding and it's a blast! |
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