Not convinced? Then I've got another choice quote:
"It's an unashamedly simple game and it doesn't care. What's seemingly more important in Shinobi are two things - making you learn your character's skills inside-out and making you feel thoroughly awesome in the process.
While the combat is fantastic, it still doesn't make up for a potential issue - the sheer difficulty. Shinobi is very much old-school, shamelessly challenging to the extent that even the first level on Normal difficulty will have you dying plenty of times. Levels are also very long, multi-stage affairs that can last upwards of 20 minutes and losing all your lives will take you back to the start of the level, which can be immensely frustrating.
But that's the sort of game Shinobi is. It doesn't want you to zoom through it with no hassle, it wants you to die over and over again as you learn which enemy spawns where, figure out the best tactic to defeat each one and in time become an untouchable ninja warrior.
As someone who's unable of feeling awesome outside of video games, let me tell you, I am PSYCHED.
Okay, I just received the game while at work, and here are initial impressions after 2 minutes of play (I don't have time for gaming while working, turns out).
First level, beginner mode. As much as 3D Land made me feel good about my gaming skillz, this game is reminding me that I do NOT have the reflexes to become a real Ninja. I'll get the hang of it eventually, I'm sure, but there is something particularly embarrassing about losing points whenever you receive a shuriken in the face.
The controls aren't at fault, however, that's for sure. People who disliked BloodRayne Betrayal for being locked into animations should much prefer this game.
Playing on Beginner doesn't make the enemies less tough or less numerous, I don't think. You just lose less health, which means essentially that it takes longer for the game to put you out of your misery.
I used 260 coins unlocking the challenge stages right away. I'm not sure, but I think you can find two hidden medals in each regular level to unlock these stages, too, so that should make Stephen08 happy.
Haha, those BloodRayne comments really made an impression on you. I finally tried that demo. It was okay. Not quite my speed, though. I also played the demo of the second Dishwasher demo, which was pretty cool. And edgy.
I'm glad that you don't need to StreetPass to unlock the challenge stages. I feel bad about saying this, but who the fuck is going to buy Shinobi?
By the way, Griptonite was bought by a mobile gaming company and is now going to churn out Freemium games. *weep*
@nate38 It's hard, but the levels are short, so it balances out. I thought it felt pretty fresh. It didn't feel like Shinobi in the slightest, but it was still fun. I mean, Shinobi was always kind of a funny concept. A 'ninja' that just runs around in the open throwing ninja stars.
I made it to the third stage's boss after about an hour of play. Not really feeling it. It's a competent sidescroller, but there's nothing about it that really pulls me in. The visuals aren't very conducive to platforming, with a lot of dark objects that may or may not be floors and some unaccommodating camera angles that lead you into traps and surprise enemies. The set piece segments, like the horseback riding and truck battles and elevator sequences are kind of dull and go on too long.
Disappointed I guess I was expecting too much, but the comparisons to Shinobi 3 got me pretty excited. I'll probably push a bit further before shipping it back, but with the unmet hopes and plenty left to do in Super Mario 3D Land, I doubt I'll bother to play much more.
I honestly can say I have never heard of Shinobi before. Though, from your original post, sounds like the game is way too hard. I don't have time for games of that difficulty. Having to learn where each enemy respawns, ect. Sounds really tedious. I did watch some videos of the game and it doesn't look like something that would appeal to me.
Nailing the timing for the parry is essential. I had brief moments of feeling like a ninja bad-ass, as the review in the OP said, when I'd time a parry perfectly. Especially against machine guns. So bad-ass.
Yeah, pretty much. The platforming is just annoying, the camera doesn't show you what you need to see. You can use the D-pad to move it around a little bit, but it's close to useless. There is no consistency as to what you can climb up on or not, what is background and what is a platform you can stand on. I'm shocked by such poor level design, to be honest. Good thing I'm playing on Beginner mode with infinite lives, otherwise I would have thrown my 3DS against the wall, screaming "BS".
@Guillaume I have been playing on normal and it's sort of... umm, pissing me off. Does beginner mode give you the full experience? Like, do you not get to play a level or something? I may play beginner next time.
@nate38 My thoughts are basically the same as yours. I also only play in 3D during the "set piece" parts. The game is kind of dark so there's a LOT of double-image ghosting.