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Retro Game Club Discussion Thread - 06 - Blaster Master [community]
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As soon as you will start playing Blaster Master, you will be greeted by an opening cutscene about a boy, Jason, and his pet frog who grew to gigantic size after jumping down a hole. So Jason leaps into a battle tank just lying there and proceeds to chase his frog. Yeah... Japanese games sure have weird stories. Except that this story was dreamed up by the US localisation team. And they weren't trying to match what was on screen: those cutscenes are specially made for the NA/non-Japan version! In the original Japanese version, the game takes place on the planet Sophia the 3rd, located near the center of the Epsilon Milky Way, in which an advanced civilization flourished. In the year 2052, the emperor Goez, who has conquered the rest of outer space and of whom Goez declared himself as a god, invades and conquers Sophia the 3rd. The only survivor of Goez's raid is the Science Academy's Nora Satellite, who has escaped and plans to build a weapon to defeat Goez's forces. They build an all-purpose tank called "Metal Attacker", commandeered by a boy named Kane Gardner, to take the lead in the counterattack. The game's opening sequence shows Metal Attacker dropped into the battlefield. No, it doesn't make more sense at all. But why the change at all? No one knows. Probably more important than the story, is the gameplay: Blaster Master follows in Metroid's footsteps, with a giant labyrinthine map, countless upgrades that augment your mobility and exploration capabilities, and challenging combat. Oh, and caves that "Jason" has to enter without his tank, played from an overhead perspective. So it's definitely its own beast. But with finite (3) continues, weapon upgrades in the overhead segments that downgrade each time you get hit and a really confusing world layout, it's quite possible that this is one RGC game no one on NW will finish... At least you will get to experience excellent music, great graphics, and overall, solid action. Why not add Blaster Master to your collection, and indicate you are currently playing it? And don't forget to rate it when you're done! List of AwesomeComplete the game.@chrisbg99@nate38@X-pert74List of AwesomerComplete the game, and draw your own maps! Now that's old school...@X-pert74List of AwesomestComplete the game without using continues.@chrisbg99URL to share (right click and copy)
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11/01/11, 06:07 Edited: 11/29/11, 07:26
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I can start to feel the frustration with this game. After getting Hover, I assumed I would proceed deeper into Stage 3 and find my way to Stage 4. After wandering around the Stage for some time (and it actually does seem to loop, like X-pert mentioned about a previous Stage) I said 'screw it' and looked at a guide. How am I supposed to figure out or remember there was a high platform at the very start of the game?? I can't imagine how long I would have spent trying to figure that out on my own if I didn't look it up (and I didn't bother making my own map while playing through the game, I'm not as hardcore as X-pert!). Anyway, when reaching that location, I see I don't have enough H power, so I go back several screens to find a cave to stock up (since the enemies around here don't seem to drop any H icons), then head back to the high platforms. Unfortunately I am knocked several times by the guards of the ledges, and I run out of H power again. Time to stock up again, and retry, oh so carefully... just so I can at least enter Stage 4. @X-pert74Yep, that's hardcore, considering you're playing on the NES! I think everyone else is playing this on Wii VC (including me)... |
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@chrisbg99 Yeah, I had to use that gun, too. Honestly, it's worse than the straight-shooters below it. Actually, I ended up taking out most of the bosses at Level 1. I always make a string of mistakes right before the bosses. I actually made it to the Stage 6 boss with at max gun, but it still killed me. I've used another continue (2nd or 3rd, I think), so I guess it's time to be more careful from here on out. At least I know how to get through Area 6 this time and won't take the one-way path back to the beginning by accident... EDIT: WOW, Area 8 is annoying. The last upgrade is just...I can't stand the way it affects platforming through those tight spaces. I have to hop to the ledge to be able to make those sensitive jumps. What a pain. EDIT 2: Finished! Took just under six hours, according to the Wii bulletin board. I cheated a little and consulted GameFAQs to find out where to go next after getting the last couple upgrades, but most of the traveling was actually done from memory. The map is pretty well laid out, actually. Cool music, neat gameplay, good challenge level until that damned Area 8 (and that would be manageable if it weren't for that stupid final upgrade). I can see why people still love Blaster Master. |
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