More than you might think. From what I remember...
-You have about 60% health -Stars are now "hollow" and 1Ups have a Kirby crown (cosmetic change) -Enemy types are now of wildly varying sizes (mostly a cosmetic change) -"Void" stages have a wall that moves around twice as fast -The biggie: every boss and mid-boss now looks different visually (some are palette swaps, others are more), and they all have completely new attacks. There's even a major surprise or two tucked away regarding bosses too. -Remember those difficult challenge rooms and their next-to-impossible Platinum Medals? Yeah, they're back, and harder. There're more coins everywhere and usually more enemies too, making Platinums even harder to get. -There is a fairly significant unlockable for beating the EX Game
Ooh. Okay. Sounds good. Kinda. Getting the gears all over again pisses me off a bit though. They seem to be in the same spots. Now that's just tedious. I kind of want to be able to run through this thing.
@Simbabbad The extra Mode is separate from the Story Mode. You don't lose anything from the first by playing the second. And the rooms are the exact same layout but with enemies and coins moved around, if I recall correctly. They aren't THAT much tougher, but some little things do make a difference.
It definitely took some effort, especially since I did many of those before doing the normal game's (then I went back and did the normal game's and they were simpler in comparison). From what I can tell, you have to get all the bonuses possible, which means...
-all coins -all enemies defeated -no damage -at least 30 seconds left on the clock
It's definitely a challenge! The Hi-Jump one in particular probably gave me the most trouble.
Iím about 47% into the Hard mode, but I havenít really seen anything as challenging as that first race for that key in the first world again. The tension definitely is ratcheted up during the boss fights though, thatís for sure. But it seems like Hard mode simply makes a really easy game into a normal one, for the most part.
Still, I keep coming back to it again and again when I could be playing Rayman instead, so I guess it does have a hold on me somehow. Difficulty isnít everything.
I havenít touched the challenge rooms in a while, too.
I love Dedede's look when he's #1 in the rankings.
Yes! What a great expression.
Like in Kirby Super Star, I made great things happen with Bomb. It's a pretty simple move but it's so visceral and fun, and it's quite effective as a long-range attack that packs some pretty good punch. Water is one of my favorite RtDL abilities, but most of its moves are either low on power (the dash and projectile), or a little risky (the upward shot). The best move against bosses with Water is probably the rainbow, which gives some invincibility frames, and you can use it repeatedly while "charging" it during the animation of Kirby using it.
Spark also works nicely due to the shake-to-charge move, solid projectile damage and a built-in shield.
I just barely beat the EX Arena with a friend. It was quite a challenge!
Hope you don't mind, but I blocked out a few key phrases for those that haven't gotten to that point yet (which might be everyone but the two of us at the moment).
I had to literally pry my girlfriend away from this game after we played for over two hours straight. It's really fun and addictive, and we even enjoyed the challenge rooms and minigame we unlocked. I've been having a good time as Dedede, and I'm impressed by the variety of his, MetaKnight and Waddle Dee's moveset.
Yeah, pretty much every one of the abilities has a ton of different moves, although each of the other playable characters do have some advantages over the equivalent Kirby powers...
Dedede can throw his hammer repeatedly (dash + minus) without losing it, and I'm pretty sure he takes less damage. Meta Knight has great aerial mobility plus a couple of Wing dive-bomb-esque moves, in addition to all the sword abilities. I think he has a unique Up + attack too. Waddle Dee has good aerial mobility as well since he can jump repeatedly and doesn't have to puff up. Lets him hit stuff in the air easily.