Seeing all of the Metroid I hate being flung around has put this topic on my mind.
What makes a game age well? What makes a game age poorly? Is nostalgia the biggest factor of your enjoyment of an old title?
Feel free to share any of your experiences. I'll start with one: StarTropics. A very divisive game. Never played it back in the day, bought it on VC. It was clunky by modern standards, but still eminently playable, and I enjoyed it quite a bit. In fact, I found it's lack of mercy to be quite refreshing. That's how most of the games that I was introduced to on the VC feel to me: refreshing. It seems that many of the modern tenets of game design annoy me.
A counter-example: Beyond Oasis. Blech. Interesting in concept. Horrible in execution. Actually, much of the Sega Genesis Collection gave me that impression.
Begin the Segacide!
But first, let's go back to good ol', controversial ol' Metroid 1. When I played that game, it was like a nuclear bomb. Just so fresh and innovative and incredible, and, at the time, I was so receptive to that type of exploratory experience. And, like StarTropics, I feel like the game design generally accounts for those 'antiquated' elements. But maybe it's almost impossible for a new player to appreciate things like the Ice Beam and Morph Ball after the game has had so many sequels.
On the other hand, I got the 3D Classics version of Twinbee, which is significantly more simple than the sequels that I am familiar with. But I can appreciate it for what it is.
So it seems that I am capable of enjoying an old game, as long as the design is solid (or NOT enjoying one, if it's a Sega game). The question is, can I personally overcome the power of nostalgia? I'm trying to think of a game that I loved before, but hate now (or vice versa), and I'm having some difficulty. So either my judgment was always coolly rational, or I can't separate out my happy memories.
How about you guys? What's your take on vintage games?
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