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Zelda II: The Adventure of Link (Nintendo NES) discussion [game]
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8.36/10 from 43 user ratings |
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Welcome to the official discussion thread for Zelda II: The Adventure of Link on the NES!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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If you ask me, The Legend of Zelda is a stone-cold classic, and fully deserves its own playthrough thread. But the second-largest game in the ambassador giveaway also has its own share of fans. Zelda II: The Adventure of Link, despite being the black sheep of the series, has gotten pretty popular over the past few years and its gameplay has generally held up pretty well. The title is notorious for its difficulty, but personally, I feel that the game is rather fair until the very final areas. While you lose your "unspent" EXP with a game over (and are returned to the starting location), you keep your levels, items, spells, and progress otherwise. And even then, you could always grind a bit to face Zelda II's challenges with greater ease. So join us, won't you? I'd suggest finishing Zelda 1 first if you've started that, or you can do what I'm doing and run through both games more or less simultaneously--they're different enough that you shouldn't get Zelda fatigue. The appeal of Zelda II is in its challenging combat mixed with rewarding exploration, and it's not nearly as obtuse as some people feel the first title is. Instead, the additional challenge is placed on battling the enemies and surviving long enough to finish each dungeon. A few hints before you go: -To start, you'll notice all the caves are rather dark (until you get a special item). You don't have to go through any before you get that item except one in the northeast, above the town of Rauru. But be sure to stop by the town before you head through there, though.
-Make sure you spend your EXP on level-ups when you're getting close to a game over. It stinks losing your last life and subsequently your "loose" EXP. Level-ups, on the other hand, are permanent.
-"LIFE" level-ups increase your defense (not really your life). "MAGIC" level-ups decrease the amount of magic you spend per spell ("16" is one "block" of magic). "SWORD" level-ups increase your attack, and are probably the most valuable.
-Beating a dungeon and putting the crystal in the statue makes your EXP shoot up to the next level, regardless of where it currently is. With clever timing and strategy, you can get a ton of free EXP this way. If you want to wait, you can always jump over the statue area and come back when you want a bigger EXP boost (like if you're getting the last couple levels).
-You can choose to "cancel" level-ups if you're holding out for a different stat, so they don't have to be linear. For instance, if you get 50 EXP and want to save it for the FIGHT level-up at 200 EXP, just hit select to cancel out of the level-up window and bank the excess EXP.
-Some "tiles" on the world map lead to secret areas. Walk all over, especially on tiles that stick out or look suspicious.Good luck, adventurers, and remember... IF ALL ELSE FAILS, USE FIRE.Good advice for life. URL to share (right click and copy)
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09/06/11, 20:25 Edited: 09/06/11, 22:33
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Zero said:I guess I'll keep trying, but I can't even find the next temple... Keep in mind that there's only 7 dungeons in the game, and the overworld is bigger in AoL than in any other Zelda game (at least in scale; I imagine it's still one of the bigger ones, if not the biggest, just in terms of time to progress from furthest point to furthest point), so you're going to go long stretches in the game between some of the palaces. chrisbg99 said:Also on a side note. I remember reading somewhere that a timeline theory put Link's Awakening in the period between going from the West Continent to the East. Yeah, I believe that was NoA's old theory that they had posted on the official Zelda site. It doesn't work since LA's back story makes it clear that LA Link is ALttP Link (having just killed Ganon and saved Hyrule before he set sail from some foreign land where he had been training since the events of ALttP in to come home to Hyrule), but still a fun little idea even if it doesn't fit at all. @sirmastersephiroth - Before the second dungeon, I did all my grinding in Moruge Caverns (i.e., the caves south of Ruto). Before the third dungeon, I did all my grinding throughout the Death Mountain Trail (i.e., the cave system south of Saria). Of course that was all on my first playthrough. On this playthrough I lucked out enough with P-Bags and fought enough random enemies that I ran into (particularly the Bubbles in the palaces that give you 50 EXP apiece) while regularly trying to get all of the items and spells that I only needed to grind once I had already gotten everything in the game and just needed to go back and beat all of the bosses So I beat the game earlier today with max levels (and thanks to the boss skip strategy, I only had to grind for two levels worth in the entire game... that was nice). I didn't have as much fun with it this time around as I did my first time, but I blame that partially on remembering a lot of what was where and how to obtain all of the spells and partially on the 3DS's controls. Trying to use the Circle Pad worked for the most part, but it's so sensitive, that I was changing directions whenever I ducked, and that didn't help in combat (so I usually had to use the D-Pad for battles where I needed shield precision, and we all know how that thing is). I did have a really bad problem with lava pits this time around too, more so than I remember on my first playthrough. And I totally "cheated" on the last boss (read: used the cheap strategy to beat him). But I had Game Over'd on the Great Palace two or three times, and I was down to my last life by the time I got to the final boss, and I only had enough health left that any hit I took would kill me, so I decided to go cheap rather than do the whole dungeon once more. |
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