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I'm dreading having to use the Wiimote for another full generation [roundtable]
 
I mean, it's nice that I'll have plenty of controllers next gen and all...but sheesh, these things are kind of a headache.

-For starters, they run on AA batteries, so that means more wasted money for several years. Moreso when you remember how thirsty the Wiimote gets, and how it actually drains battery life while idle (or off!).

-There's no on/off switch, so even just picking an episode of something on Netflix, it sits there all blue and on, wasting away battery after battery while you watch the latest Parks and Recreation.

-Sometimes it just won't work period. It'll have been calibrated and working fine for weeks on your same Wii, then suddenly decide to go into a blinking fit when you try to activate it.

-You have to turn it on to navigate the menu, even when using other controllers (like the Wavebird for SSB). This probably won't be a problem with the Wii U, but it sure bugs me now.

-Third parties feel limited by the WR+Nunchuk NOW, given the lack of an analogue stick. How can we play multiplayer titles that require more buttons on the Wii U? Not everyone's going to want to get 3+ Classic Controllers.

-I feel there'll always be an imbalance in multi, with one player getting the stand-out controller.

The more I think about it, the less I like it. Sorry to get all into negative mode, but for all its renovations and nifty aspects, the Wii Remote isn't perfect and it could certainly use some sprucing up for next gen. I probably go through a pair of batteries every week and a half. That's well over 50 in a year, which is pretty ridiculous for 2011 and beyond. I think the other part of it is that, unlike the software, I've been disappointed with Nintendo's hardware decisions ever since my Wii wiped itself out, and I kind of have to release this frustration somewhere.

Any thoughts?

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08/30/11, 08:15  
 
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@Guillaume you can use a mouse, though I'm not sure how well it works.
08/30/11, 17:18   
I have bought some rechargeable batteries for the Wiimote. I picked up one set a few years ago (2007 or 2008) and they ran out of charge earlier this year. I got a newer, more expensive set earlier this year and hopefully they'll last longer. They are a better option overall than non-rechargeables, but the shelf life of it dissapointed me, especially considering how short they lasted over the past year or so when the charge was getting low. All in all, it's another expense.
08/30/11, 17:20   
Guillaume said:
I don't understand how Dolphin eliminates the need for the Wiimote.

Mouse. More accurate.

As for motion controls... Dunno, never played a game that needed them.

Though you can also just hook up a Wii Remote if that's what gets your jollies off!
08/30/11, 17:22   
Edited: 08/30/11, 17:23
I'm not dreading using the Wiimore, but I'm hoping that classic controller support is more readily available. Many games just don't need motion control, at all. I don't want to have to waggle the remote to reload, reenergize, or any number of dumb things they have you do it for in many Wii games.
08/30/11, 17:26   
Xbob42 said:
Though you can also just hook up a Wii Remote if that's what gets your jollies off!
Still runs on AAs!
08/30/11, 17:28   
Don't they have third party docks you can just plop them into?
08/30/11, 17:32   
TriforceBun said:

-For starters, they run on AA batteries, so that means more wasted money for several years. Moreso when you remember how thirsty the Wiimote gets, and how it actually drains battery life while idle (or off!).

As everyone has already mentioned, rechargeable batteries are the way to go. I got myself the Nyko Charge Station back in 2007, and it's worked like a charm ever since. I haven't had to buy/replace my Wiimote batteries this entire generation. Check it out!

-There's no on/off switch, so even just picking an episode of something on Netflix, it sits there all blue and on, wasting away battery after battery while you watch the latest Parks and Recreation.

Again, thanks to rechargeable batteries, this issue is mitigated.

-Sometimes it just won't work period. It'll have been calibrated and working fine for weeks on your same Wii, then suddenly decide to go into a blinking fit when you try to activate it.

This sounds like an issue with your connection settings on your Wii. Do you often switch Wiimotes with your console? Use your friend's controllers when they stop by? Or... something? I dunno, I calibrated my Wiimotes back in 2007, and I've never had to recalibrate them since.

Am I the exception, or are you?


-You have to turn it on to navigate the menu, even when using other controllers (like the Wavebird for SSB). This probably won't be a problem with the Wii U, but it sure bugs me now.

Well, okay. The Gamecube controller doesn't function with the Wii OS. Is it that big of a deal? All other controllers work with the Wii Menu. For example, the Classic Controller can navigate the Home Menu just fine....

-Third parties feel limited by the WR+Nunchuk NOW, given the lack of an analogue stick. How can we play multiplayer titles that require more buttons on the Wii U? Not everyone's going to want to get 3+ Classic Controllers.

Doesn't the IR kind of replace that second analog stick? In a faster, more intuitive way? Hmm. Admittedly, this wasn't such a big deal on the Wii, since a large majority of the games for this system were exclusive - thus the control schemes were custom-made for these particular titles. But it may become an issue for the Wii U since the (unfortunate, IMO) focus seems to be getting multi-platform games on the Nintendo console. You may have a point here.

-I feel there'll always be an imbalance in multi, with one player getting the stand-out controller.

This is something I agree with you 100%. It's going to be weird when one person has the Wii U Tablet, and everyone else using the Wiimote. Whether or not it becomes unbalanced I suppose will depend on the game, but either way, not everyone is going to be on "even ground" so to speak. Maybe Wii gamers are used that by now though? Many multiplayer games use a large variety of controllers (Brawl and Kart have like, 4 different controller options, and games like Conduit 2 and Goldeneye have at least two). Again, hopefully exclusive games will be able to balance it out properly, but if lazy (IMO) ports of current-gen games is what the Wii U is going to be getting, it *could* end up being a problem.

I wouldn't mind a spruced-up Wiimote though. Maybe take a cue from Sony's Move controller, and have an analog stick (or Circle Pad) on both the Wiimote and Nunchuck? Maybe put some IR on the nunchuck itself? Something new, at least? Of course, I don't really fancy the idea of having to buy yet another all-new set of controllers for my new system. Again. Not when my old ones could work just fine. (of course, that's what I've been doing for generations, so maybe I should quit my whinin'?)
08/30/11, 17:43   
@anon_mastermind
We can dream...
08/30/11, 17:49   
@GameDadGrant

-It might just be my Wii then, although I'm pretty sure my friend has had similar issues with his Wiimotes occasionally not working right. It's not a case of syncing the controllers to another console, though (well, I mean, sometimes it is, but I'm aware of those times). Sometimes the controller will not have left the house in forever and suddenly decide to desync--occasionally right after I was using it and it went idle (Netflix, etc)!

-I actually really like the IR aiming and certainly prefer it to dual analogue. Many third party developers can't let go of dual analogue though, so I dunno. Stick 2 would be nice for camera control in games like Zelda though.

-I kind of wish that Nintendo could make it to where everyone could have their own Wii U tablet in multi. Imagine how awesome Four Swords would be!
08/30/11, 18:05   
I know I'm an exception, but I've used the wiimote exclusively with this generation's games. My household skipped a few generations (Sega Genesis - Wii), so I wasn't accustomed to gamecube controllers. I have some so I could go back and play gamecube games, but I've had no problems playing any game with the wiimote and numchuk, though Marvel Ultimate Alliance was irritating.

With regards to the lack of buttons, Monster Hunter did a great job with it. I was able to do every attack with one button and a slight turn of the wrist. I was able to do combo's that the classic controller would require a two button push as well as moving a analog stick up or down.
08/30/11, 18:07   
Edited: 08/30/11, 18:08
@TriforceBun

1.) Yeah, that's weird that your controllers desync so often. And it's happened to your friend's controllers too? Hm. Maybe I'm just lucky then....?

2.) I agree with IR aiming, and am confuzzled as to why developers cling so tightly to dual analog when there is clearly a much better option available. Old habits die hard, I suppose?

3.) 4 Swords should be a portable franchise, period. IMHO, anyway. Even though I've already played it on GBA, I'm very much looking forward to downloading the original 4 Swords on DSiWare next month! It's the way the game is meant to be played!
08/30/11, 18:09   
Edited: 08/30/11, 18:10
@Xbob42

Leave it on what charger? The PS3 controllers only charge when you have them plugged into the console, and it has to be turned on to do so. That's a much bigger pain in the ass to me than swapping out a couple AA's... rechargeable AA's that can be purchased for dirt cheap. I'm really trying hard to understand your outrage here.
08/30/11, 19:55   
Well, I think rechargeabale AAs can be kind of annoying. If you don't have any charged and you run out of batteries, you're screwed. You have to make sure you put them in a charger every time you run out of juice. I like the solution of just having a dock to throw it into, and then you don't have to worry about it.
08/30/11, 20:59   
A dock is really nice. I like the 3DS dock.
08/30/11, 21:29   
Not to be a dick, but why would anyone buy batteries and more batteries instead of a Nyko?
08/30/11, 23:00   
Do any of you guys use the sleeves? Am I the only one annoyed by that design? I feel so alone here.
08/30/11, 23:02   
If there's anything I'm actually kind of dreading, it's the lack of actual analog sticks and the rise of circle pads. What is the point? I understand on the 3DS, they have to use a circle pad because the device is a clamshell, but on the WiiU? Why take the step backwards?
08/30/11, 23:07   
@Zero

The gray battery covers.
08/31/11, 00:39   
@Secret_Tunnel Not to be a dick again, but that seems like a really, really poor reason to keep spending time and money messing with batteries.
08/31/11, 00:42   
@PogueSquadron

At least they look a lot more solid than the ones on 3DS, but yeah...
08/31/11, 00:43   
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