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How would you feel about exclusive Wii U Zapper controls for Metroid Prime 4? [poll]
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Mind Blown (2/32 votes) |
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Ehhh...I can dig it (6/32 votes) |
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*shrugs* (6/32 votes) |
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Just...no (16/32 votes) |
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You'd have to pay me to play it (2/32 votes) |
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Yeah I have to say when I made that comment, I was really only thinking about Link's horizontal, vertical, and diagonal sword slashes, which could be done on an analog stick, but there are other things I suppose that it couldn't do. At a base level though, it could more or less get the job done. (That is, if you want to slash from left to right, you move the analog stick from left to right quickly).
One of the only problems there is the same as other dual analog games - with your thumb on the right analog stick, you only have the shoulder button accessible unless you switch your thumb back and forth between the stick and face buttons.
Still, I wouldn't mind something like that so you could have the analog control of the sword, while still having use of the touchscreen for map and equipment in a Zelda game. |
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Yeah, I guess that was a horrible example. And you're all right, building controls around an exclusive control scheme is the only way to optimize that control scheme.
I guess my original point was that there are a lot of Wii games that don't bother to do that, and motion controls get shoehorned in, and if that's the case, then I'd rather just have the option to play with traditional controls. Zelda was a pretty terrible example, and I guess I don't know where I was going with that. Sometimes I think I just tend to argue for the sake of arguing.
In the case of the WiiU, Nintendo has a big, big choice to make, especially regarding Zelda and Metroid. Do they keep the motion controls that have worked in the past, or abandon them in favor of their new tablet controller? In regards to Zelda, I think it depends on what they want to do with the game. Zelda obviously doesn't need motion controls to succeed, as they've made Zelda games for 20 years without them. The game doesn't need to revolve around precise sword motion, and they could just make a game that focuses on other elements. Metroid, as well, can be done a few different ways that forego motion control (for instance, an Other M or Super Metroid style game where the tablet is primarily used as an interactive map).
I still don't think that, regarding a first person Metroid game, that the zapper is the way to go, just because it sounds too uncomfortable and bulky (as well as taking me out of Samus' visor by introducing another 'window' i have to look through). If push came to shove, I would probably just want a perfected version of MP3's controls...However, as Metroid Prime isn't exactly a game of precision (especially if Retro were to design the enemies similar to the way they were in the first two games), I could live with traditional controls and the tablet. Perhaps with a more readily available map, they would feel more comfortable making maps that are more interconnected and complex, rather than a few areas that are isolated and disconnected from each other.
Regarding the zapper, we'll have to just agree to disagree. I'd definitely like to see something like that in a multiplayer game though, where players take turns using the zapper and the other players remain on the TV. |
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