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How would you feel about exclusive Wii U Zapper controls for Metroid Prime 4? [poll]
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Mind Blown (2/32 votes) |
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Ehhh...I can dig it (6/32 votes) |
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*shrugs* (6/32 votes) |
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Just...no (16/32 votes) |
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You'd have to pay me to play it (2/32 votes) |
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I dunno, it just seems too bulky, too uncomfortable, and not as intuitive. The beauty of IR on the Wiimote to me is that it's pretty effortless. You basically just tilt your wrist. Weren't there complaints about the Wii Zapper that it wasn't as intuitive because you could be quicker using the Wiimote by itself?
To me, it's an either/or, and not both, unless you just use the tablet to set aside or in your lap as a secondary map screen (or possibly a second player feeding you information from your ship or something).
And let's not also forget the fact that in the event that you want to get a better look at the tablet, or possibly use the touch screen, Samus is probably constantly either spinning or looking up or down or something. You'd have to keep the IR pointed at the screen while manipulating the screen or else Samus will get all turned around. So in that case, you'd have to be more careful using the tablet, and if that's the case, you're better off pausing the game, which kind of takes away one of the strengths of using the tablet in the first place. I think it's different when you're just holding the tablet in your lap, but it's a different ballgame completely when you're holding it by a plastic peripheral. You really wouldn't be able to interact with the touch screen at all without the game getting completely wonky. To me, being able to manipulate the touch screen is the whole point of having the second display. It can act as your menu to equip things, rotate maps, write notes to yourself, etc. Is that going to be practical at all when you're not holding the tablet by itself?
If this peripheral is simply to just add IR functionality to the tablet, then I'd rather they just skip the tablet completely. Maybe offer it as an optional thing to display your map that you keep on your lap or something. Maybe another player can hold it to help you navigate. It looks like fun in short spurts, but not in a beefy adventure game. But if this is just so I can have a little map while using IR functionality, I'll pass.
This is why I still think they should stick with an Other M esque control scheme and keep the tablet for your map, area info, enemy data, etc. Other M wasn't the greatest game by any means, but there were some things they seriously did right, and I think they could improve upon that in another game. |
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@casper884 I guess I just have a hard time seeing what the appeal of that really is. That doesn't seem like it would really enhance the game at all, at least nearly not as much as IR control for aiming. I understand the point in a multiplayer game, where the person in the tablet sees things that the other players do not. Or some sort of minigame where moving the tablet in front of your eyes actually mimics what the on screen character is doing (aka, using a sniper rifle). With Samus though? It's not really mimicking anything on screen at all, since the gun is her arm. Any tablet uses would have to maybe be like, some sort of computer Samus keeps on her left wrist or something like that...which sounds weird because you'd then have to try and use the touch screen while you're holding a plastic peripheral. I mean actually, it actually feels like it would take me out of the game. One thing I love about the Prime games is that the screen IS your visor. You see water droplets hit it, gas fogs it up, and you even see Samus' reflection in it. When the visor screen changes, it's a seamless transition that changes what the world looks like. To me the whole point of the visor and its on screen effects is that you're practically glued to the TV, like you're looking through Samus' eyes. What would be the point of having the player hold up the tablet to the screen, other than "because we can?" And while we're at it, I'm really hoping that the next Zelda game doesn't revolve around some sort of magical item that Link gets that conveniently looks similar to a WiiU tablet, and lets him see the world in a different way. I really want Nintendo's gameplay ideas to be more organic, and not "Well, we have this tablet now, what are we going to do with it?" Hopefully the gameplay inspired the peripheral, and not the other way around. |
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