This is one game where I feel that both the Wii Remote and Wii U tablet controller would significantly benefit the gameplay (pointer controls, streamlined visor combat/interaction). You could also use the touch screen for mode/item selections and the map. I'd rather have this option than be forced to choose between the two.
Mmmm, I don't feel that the formula needs to change drastically. I mean, we've only had 3 Prime games (only counting the console versions). I just want more varied worlds, more awesome music, and a greater sense of scale. The gameplay can remain relatively unchanged, and I think I'd prefer it.
I really want an epic Prime game where you have this truly expansive universe to traverse. I'd also like Retro to take a stab at putting in fully fleshed out space combat sequences in the game.
I think it looks awesome. And even if it didn't, it's the functionality that counts. I think the potential gameplay concepts it could harvest far outweighs the problems some my have with the aesthetics of the controller, or feeling goofy while playing it. I mean, Face Raiders looks kind of dorky to onlookers, but I couldn't give two shits because the game is fun to play.
I'd kill for that. Embed the U tablet into the helmet's visor for full immersion. Actually that would be an interesting concept; having a U tablet helmet peripheral for 360 degree camera control, and then aim with the wiimote and move with the nunchuck. Hmmm...
And honestly, all 3 Primes feel quite different from each other, which is why I love them all for separate reasons.
Yeah I'd agree. I just don't want Metroid to fall into the same boat as Zelda did with Twilight Princess. Great game, but it didn't bring too much new to the table. And honestly, I think Metroid needs a little break. We got three Metroid games on Wii. I still haven't played Other M.
An Aliens game where the tablet was a motion sensor would be cool. Don't know about Prime 4... seems it'd be a little stiff. I like how Corruption controlled so something closer to that, or even the original prime. I really wouldn't want the tablet and the zapper.
Why not just offer a dual analog setup? It would also make sense in the event that you want to play without the TV.
I might not be alone in this as well, but I don't want a Metroid that's more expansive...I want one that's more intimate. I want to go deep underground in a world that has caverns that twist and turn. I want to keep going down and down until it gets darker and creepier, making me want to return to the surface for air. I want to go through dark caverns that are lit up by some sort of powerup that Samus acquires, only to reveal nasty monsters lurking below the surface.
I don't want the game to be a bunch of planets that have nothing to do with each other, or have some sort of hub world that provides easy access to a few areas. I want a big main area that branches off into another big area, that branches off into another area, with shortcuts between them and goodies under every stone.
Super Metroid and to an extent, Metroid Prime, were able to do a lot of that, and I think they need to take it to the next level. Like, remember how Super Metroid makes you feel when you're in Maridia, and you're not ready for it? You just spend forever down there figuring out where to go, and when you finally do return to a familiar area (lower Brinstar), it's like, ooooh whaaaa??? It's like coming home or something.
I think they need to go back to basics and focus on what, at least to me, made Metroid so great - world design.
Also, I voted Just...No. I don't want to hold a gun with a screen on it for 13-20 hours. I want to melt into my chair and get absorbed into the game. I can't imagine this being comfortable at all. Do you really want to do that for a few hours at a time?
Dual analog controls are ABSOLUTE SHIT and I refuse to even think of them as an option. Pointer controls or bust.
Anyway, I think you misunderstood me when I said that I want a great sense of scale. I don't mean a bunch of disjointed environments or huge spaces, but lots planets that are designed with the intricate detail and integration of the previous Prime games. I also want the planets to be bigger in general. Not necessarily more expansive spaces within the planets themselves, but more rooms and caverns to be integrated into the overall game.
So not just bigger, but more in terms of quantity and variety.
I do however want outerspace to be expansive. Travelling light years into the dark abyss really gives off a sense of isolation, which is perfect for the atmosphere of the game.