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Xenoblade Chronicles (Nintendo Wii) discussion [game]
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08/27/11, 03:25 Edited: 10/31/12, 21:15
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I think whether or not something is grinding depends on the context. I see grinding as doing something over and over to reach a certain goal, something the player doesn't necessarily want to do or wouldn't do if it weren't necessary to complete said goal. So in Xenoblade's case, if someone is just trying to complete the game and/or play through the story and doesn't care much about the side stuff, then having to go beat side quests and/or fight enemies to level up/get better equipment is grinding. If people like the side stuff and/or want to do it, then it isn't grinding. My guess is that the jump in boss difficulty towards the end was done to encourage people to go and tackle some of the side stuff. With so much to do in a game like this, it's hard to pace the main story, but I think that last bit could have been designed better. It also doesn't help that the area with the final boss is a point of no return, and if someone saves there and finds out that the boss is too tough at their current level/setup, then they have no choice but to whack the enemies there until they are sufficiently leveled. @Zero Considering that Xenoblade is essentially an offline MMORPG in a lot of ways, I think it'll transition to online play just fine, if that is indeed the direction of the next game. |
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@Secret_Tunnel not even, I'm on my merry way through an icy mountain range where apparently there's a cave with lava for some reason and i'm trying to kill the ugly thing guarding the magma stone. 'Sharla what the hell are you doing in the lava, get out of there' *uses 'come to me' party command* 'Sharla, why are you..? Go AROUND that rock Don't try to walk through in you aren't a ghost.' *Sharla fainted* 'Oh for fuck sake,' |
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