|
|
|
A Nintendo community by the fans!
|
|
|
Xenoblade Chronicles (Nintendo Wii) discussion [game]
|
|
|
|
|
|
|
08/27/11, 03:25 |
Edit: |
10/31/12, 21:15 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
08/30/11, 08:28 |
|
|
|
|
|
08/30/11, 08:58 |
|
|
|
|
|
08/30/11, 20:24 |
|
|
|
|
|
08/30/11, 21:04 |
|
|
|
|
|
08/31/11, 01:39 |
|
|
|
|
|
|
|
|
World War III's canceled; I got my copy of Xenoblade sometime within the past week. I just finished up playing Fallout, so I decided to finally move onto this game. So far it's pretty awesome! The story seems okay; it's kind of typical JRPG stuff, but at least there's nothing so far that's made me cringe, which is good. I'm playing it with the English voice acting, and it's really quite good. It's not the best ever in a video game, but it's above average and a commendable effort. The music is phenomenal, and the art style is pretty neat. Lots of flashing lights and cool colors everywhere. I haven't played enough to really say much about the combat system, but it seems adequate. It's real-time, but your character attacks automatically, so I guess it's kind of similar to an MMO, but in single-player. You can still control your character manually though, and you use the d-pad to select different Arts (skills) to do, such as a super-powerful melee attack or casting performance buffs on your allies. There's a lot of lore in the game which I'm not familiar with ( "It's not a Mechon; it's just a Krabble!"), but I'm sure I'll get the hang of things as I go. There's definitely a lot of care and attention to detail put in this game. I'm looking forward to playing more One note about playing; it works just fine on my Wii, but on my 4:3 SDTV the image is letterboxed. I imagine this game was designed for widescreen TVs, which is why that's the case. I can still read the text fine at all, but I may connect my Wii to the HDTV in the living room so as to have a larger screen. |
|
|
|
|
|
09/06/11, 04:15 |
|
|
|
|
|
09/06/11, 04:49 |
|
|
|
|
|
09/06/11, 04:58 |
|
|
|
|
|
09/06/11, 05:03 |
|
|
|
|
|
09/06/11, 05:04 |
|
|
|
|
|
09/06/11, 05:33 |
|
|
|
|
|
09/06/11, 05:39 |
|
|
|
|
|
09/06/11, 06:28 |
|
|
|
|
|
09/06/11, 08:32 |
Edit: |
09/06/11, 08:58 |
|
|
|
|
|
09/06/11, 08:57 |
|
|
|
|
|
09/06/11, 08:59 |
|
|
|
|
|
09/06/11, 10:34 |
|
|
|
|
|
09/07/11, 03:49 |
|
|
|
|
|
09/07/11, 03:59 |
Edit: |
09/07/11, 04:00 |
|
|
|
|
|
|
|
|
I received Xenoblade today and managed to play for about 3 hours. There is not a lot that I could say that's valuable and that hasn't been covered to death already. The rarity of loading screens, the vastness of the environment, the ability to warp anywhere or save anywhere, the feeling that something could always be around the corner, being rewarded for every little thing you do, the achievements... those are all Nice Things.
I feel this is a dangerous game. Those little blue balls of light indicating some item to collect, they are the kind of thing that I fall easily for, or so I've discovered in Dragon Quest IX, and it's definitely being confirmed in Xenoblade. Sure, there's the arrow pointing straight to the next story mission, but if I just take this little detour to collect these things...
I'm not very far storywise, though. And holy crap are the larger enemies in Tephra Cave tough. |
|
|
|
|
|
09/08/11, 06:22 |
|
|
|
|
|
|
|