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Xenoblade Chronicles (Nintendo Wii) discussion [game]
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08/27/11, 03:25 Edited: 10/31/12, 21:15
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@VickiL Ah, that's a good tip. Is there a way to do this for creatures too? Like some beastiery or something? There totally should be. I'll get some hint for a that is like "this creature might have it in this area" and I'm like ok, BUT THAT AREA IS FREAKING HUGE. Plus some creatures only come out when it rains, or at night, or whatever... I'm not running all over the place randomly hoping to stumble on this creature again. If I've met them before, I should be able to look up where / when / under what circumstances they appear! The names are so obtuse too, so just reading the name of a creature doesn't make me think "oh yeah, I know who that is" very often. @VofEscaflowne Yeah I think the sidequests in this were made for people who love collecting, which is not really me, so I skip a ton of them (and then accidentally finish them sometimes anyway.) It feels a bit Western / MMOish actually. But I am trying to do the Colony 6 rebuilding, and I try to follow-up on the sidequests that seem to have unique things to do, like this one in Satori Marsh where I had to go into the ruins and yada yada and many steps later I'm fighting this secret spider boss. That is the stuff that is interesting to me, not "collect 3 knick-knacks". It seems though like even for some of those you might have to do some random sidequests first? Like right now I have two places that are "locked" to me that I would like to go into... a king's tomb and a hode lair. I'm not sure what I need to do to unlock them, but I checked a guide quick on the hode lair and it sounds like you need to finish a lot of the sidequests for the people in the area first... ug. How would you ever know this without just randomly doing all of the sidequests and hoping that you stumble upon the right ones?! So yeah, this is my big complaint about this game I guess, is that the sidequests, while managed better than some games, could still use some work. If you have a bunch of random collect-a-thon quests, and then you have some that actually have new areas / possibly bosses to fight, don't require players to randomly stumble upon the way in through random collect-a-thon quests! At least give some hints as to what needs to happen to open those places! Because many people will be interested in doing those without doing all the collect-a-thon quests. And then have better ways to manage information so that people aren't running all over the place trying to find some creature or something that they already have fought, etc. |
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