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Xenoblade Chronicles (Nintendo Wii) discussion [game]
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08/27/11, 03:25 Edited: 10/31/12, 21:15
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@DrFinkelsteinSharla should stay in your party at all times. She is the only real healing/shield character. While Melia and Riki have a heal type art, they only have one. Sharla potentially has 3 different heal arts. |
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@roykoopa64 Here's way more info that you probably wanted (because you've probably figured out by now). Melia confused me for a while, too, because she works so differently than the boys. I tend to control her a lot, so she can do all that damage, but so I can control the aggro on her. Here's what I've figured out. 1 - She can summon up to three elements. They generally buff all three party members. This is in an area around her, so she can summon the element while standing back, then move forward, and others will get the buff until she moves out of range again. 2 - She can manifest summoned elements. This is generally an attack on the enemy. This goes in order from most recent to oldest. So if you summon aqua then earth, then manifest, she'll manifest earth. The buff from earth (I believe it's phys defense up) disappears because the element was used up, and the enemy gets attacked. Unlike most other characters, you can use the central button while the gauge isn't full. Manifests can do a lot of damage, so when she's on autopilot, she tends to stand around not doing much because she really can't take the aggro. She's mostly standing there to share her buffs and the occasional mediocre heal. 3 - The gauge in the middle goes up as she manifests; it does not go up when she auto-attacks. When it's full, she goes into Elemental Burst. That means the next manifest will be extra-powerful. I tend to use aqua first, and leave it summoned without manifesting it. That buff gives everyone a little bit of HP restoration. I also use lightning a lot, because I put the skill levels into it and have some lightning-enhancing gems on her. I use fire a bit, too, but that can be a problem because it attacks all the enemies (which is good) and the ones that aren't getting hit by other characters start swarming her (which is bad). She also has an ability that lets her re-summon the element most recently summoned. This is good for when I want to keep hitting the enemy with lightning and don't want to wait for the cool-off. After a while you get a feel for the gauge and can make sure you've got a nice element ready for that burst. |
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Finally beat the game after 98 hours. Some thoughts:
A fantastic RPG that innovates the genre in so many ways yet still has some drawbacks, namely in a quest that becomes too long for its own good.
The ending was ok, but after the long quest and well crafted story, perhaps I was expecting a bit more to wrapping up the story and the characters. I think FF VI has spoiled me in regards to RPG endings, haha. Still, it was cool to know the truth about the Monado and the creation of the world in which Bionis and Mechonis dwelled in.
I loved the concept of having such a long list of optional side quests that can easily fill in to help build up exp pts and money, among other benefits. However, a lot of the quests are simply too annoying to pull off in a timely fashion. It's so frustrating when your quest involves meeting so-and-so person when it's difficult to remember where that person appears and at what time (the in-game affinity chart helps alleviate this problem a little, but that solution requires navigating a large and unorganized map of NPC icons). Yeah, you can change the in-game clock easily enough, but it's still quite cumbersome searching large areas. Just as annoying are quests that require some rare item drop and require you to grind certain enemies for extended periods of time in the hope of picking one up. Yes, sometimes you will happen to pick up the items you need as you adventure along anyway, but later in the game when your inventory fills up and you're forced to discard some without knowing with certainty which ones may be needed further own the line. There are simply way too many items in the game! (And for some reason, the game always takes too many seconds to load up every time you go in to access your menus and inventory, which adds up to a lot of time when you're constantly picking up new weapons and armors from enemy drops).
But getting back to what makes this game fantastic: large worlds that you are rewarded for exploring. The game makes it so easy to warp between areas very quickly. You have auto-recover of HP after every battle. The battle system is fairly engaging and requires a good deal of strategy depending on the enemies you're facing.
I loved the story from start to finish. I actually like the voice acting in this game, contrary to a lot of people's opinions otherwise. |
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Done! Big spoilers ahead. I thought the ending wrap-up was adequate. Some people on the interwebs were saying how surprising the ending was, but I wasn't that surprised. Maybe I'm unique, but during the opening sequence, I thought, "Either those big guys destroyed the normal existence and created this weird world, or we destroy this by the end and create something a bit more normal." Turns out both were correct, in a way (maybe because my thoughts were vague), but I did not see all the stuff with Zanza being a human being who destroyed the world and became a god, along with his co-scientist, coming at all. I also didn't expect Shulk to take over, but I should have after he willed himself into existence, so that's my bad.
I did think it was funny when I went ahead to see what the new game plus would look like and then there was Dunban, standing around in his knickers, one-hit killing all the early enemies during the prologue. |
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