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Final Fantasy III (aka VI) (Nintendo SNES) discussion [game]
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9.54/10 from 54 user ratings |
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Welcome to the official discussion thread for Final Fantasy III (aka VI) on the SNES!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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Listen to this amazing orchestrated version of FF3's amazing main theme while reading!1995's Chrono Trigger shares quite a few similarities with its older brother, 1994's Final Fantasy III (aka Final Fantasy VI). They both share the same translator/writer, Ted Woolsey, who gave Squaresoft's games of that era a particularly quirky voice. They both have similar plot structures, starting off fairly linear then gradually becoming quite open-ended. And they both represent some of the very finest in RPGs, shortly before the genre got drenched in anime cliches. But if you're one of the many, many people who haven't played FF3 and have played CT, don't expect another CT. This is a Final Fantasy game through and through, and with that comes the staples of the series, for better or for worse: random battles, a rising imperial evil, and a somewhat slow opening chapter. CT has ridiculously good pacing, and FF3's merits are admittedly take a little more time to become evident. But rest assured this is an RPG worth playing. So what do I like so much about FF3 that makes it worthy of being my favorite RPG (above EarthBound!?) and second-favorite game? EVERYTHING. The soundtrack is the best. The storyline is the best. The cast is the best. The battle system is deep and addictive, the main game is extremely long, involved, and--this word is extremely overused, but it's very fitting for a tale like this--epic. You're looking at a 60-hour goliath of a game with a massive, well-developed cast you'll fall in love with, and an infamous, psychotic villain that's deliciously evil. There's comedy, tragedy, drama, romance, twists, double-crossings, operas, colosseums, banquets and airships, all set to a timeless soundtrack and lovely hand-drawn 16-bit visuals. And the entire, enormous end sequence is the stuff of legends. It also has a 2-player mode! You can set any of the four playable characters to P1 or P2, and use a second controller to go through the adventure with a buddy. So in short, don't miss this work of art from the 90's. It's soooo good, you guyyyyyys. C'monnnn...! And if you're playing it now, feel free to post your progress, etc, in this thread! URL to share (right click and copy)
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07/02/11, 01:12 Edited: 07/02/11, 01:15
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Why are you guys spoilering names of characters who have already been mentioned before...?
When I had a choice, I always had Terra and Locke in my party, for the former's awesome magic and equips, and for the latter's ability to steal. The other two slots would vary from playthrough to playthrough depending on my mood. I believe I used Edgar early on for his tools, since I was more conservative about MP, mostly saving it for heals. I also like Cyan's SwordTechs, I know he's one of the lower-tier characters mostly due to stats, but I find the way his skill works to be interesting. Setzer is up there too, he's a fun character to mess around with. I even like the secret character, GoGo. The relatively low stats make this character not as good as the ones mimicked, but it's still the most versatile character and can be surprisingly useful and fun to use, when raised properly.
Coincidentally, I don't like Sabin, because he's too much like a fighting game character, a type of game I loathe. His commands that require diagonal directions hardly ever work, if I can even remember them. Fortunately he still has good regular attacks, so he has his uses. I also don't like Celes and the other secret character, Umaro, in fact both of these characters are the two I leave behind when entering Kefka's Tower. |
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