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Beloved Games you Hate [roundtable]
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Much like every other entertainment medium in the planet, every video game save for a few exceptions I could probably count with my two hands, has a consensus attached to it - everyone either loves it, hates it, or something in between. That's because gamers usually expect something specific out of video games, and products either deliver or they don't. However, at the end of the day, we're all different, and sooner or later we're all bound to not follow the general consensus at some point, and video games are no exception. I made this a roundtable so we can hopefully get some good discussions going, and be baffled at some of our fellow board members' choices. I'm sure some of you will be dumbfounded even at this OP. So, post games everyone loves and you hate. Of course you can do any amount of games you want, and include descriptions only if you see fit. You can also add games you acknowledge to be well made games, but just aren't for you. Also, feel free to include games everyone hates and you love, I just didn't make that part of the main topic because it's not that common for that to happen. When games are generally considered horrible, it's usually because they're just not well made from a technical standpoint - no one can stand horrible cameras, textures, frame-rates or glitches abound. But if you can find an example of this, go ahead. This should be good. Also, sorry if it's been done before. I don't remember if it has. Anyway, I'll start. I Hate:Kid IcarusI hate this game. Granted I didn't play it in its entirety, I was fed up with it far before the final stretch of the game, but I completely disliked what I played of it. It stole the Metroid engine and made me go around in very generic looking stages attacking enemies with lame attacks. And constantly scrolling upwards (I know not the entire game is like this, but still) is so annoying in 2D a platforming game like this. Animal CrossingI had never played Animal Crossing until a few months ago. It didn't look like my type of game at all, so I steered clear. In what seemed like a call from destiny, a friend of mine recently let me borrow City Folk and said - here, you have to play it. You can't go on with your life until you play Animal Crossing. So I did. And, wow. What the hell do you do in this game? Seriously, though, I can see how people could get into this game. It's a good simulation game, and I can definitely see the Nintendo touch. I can feel it, almost. But the game bored me to no end. I put a couple hours into it and I never wanna see it again. Everyone says all Animal Crossing games are the same, so I feel I am entitled to say I hate the entire series. Zelda III'm not completely alone on this one, I know, but it's still generally regarded as a good game. It's not a fun game at all. It's comprised of all these different "pieces" that ultimately don't add up at all. Towns, overworld with RPG-esque battles, experience points, AND side-scrolling gameplay? It never comes together, it's terrible. It doesn't help that it's extremely hard. But you know what's even harder? Finding a reason that justifies actually beating this game. Fuck it. I hate the following more than the rest...Gears of WarI should clarify before I begin, I haven't played the second one. And I don't want to. As for the first one, I played a substantial amount of the campaign and a bit of multiplayer, too. The multiplayer's alright, it's well designed, the problem is it has to work within the confines of the design of the game (of course), so... it sucks. First of all, the game is gray. I don't care what you have to say - it's gray. Yeah, it has some beautiful textures, but it's so unappealing to look at. I know people often complain about this in realistic HD games, but Gears is easily the worst offender in this aspect. So you already have a raised eyebrow from the minute you fire up the game, and then you start to play it. Your character moves like a tank (the "worse than Leon S. Kennedy" variety of tanks), the environments all look the same (of course) and are like 2x2. You have to take cover constantly and fire generic weapons at generic aliens. Yeah, it's a third person shooter which is kind of original, but it might as well have been an FPS, it's hard to tell the difference honestly. "Stop 'n' pop" doesn't make a shooting game more strategic - it makes it more boring. And there's soon to be THREE of these games! Damn! Gears represents everything that's wrong with this generation of gaming (it only needs a 99 cent iOS game and we're golden), and people love it. I'll post more games if they come to mind. Looking forward to your responses! URL to share (right click and copy)
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05/21/11, 20:02 Edited: 05/21/11, 20:07
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Zero said:But for many of us it wasn't awkward at all. I'm not going to say your experience is invalid, but I will say that mine was completely the opposite. Prime 3 controls felt like 100 times smoother than Prime 1 and 2 for me. In fact, in my mind when I'm rating the games, I can think of a lot of things that the other two did better, but Prime 3 always wins out in combat/controls. Exactly my experience. In fact, I'll just outright say I thought MP3's controls were elegant. And if it's the RE4 combo of analog camera and IR shooting that I like, then so be it. I'm not picky about this stuff. The Wiimote has a nunchuck for a reason. I think that setup is demonstrably better, for me, than old-fashioned dual analog. And I had waaaaay more fun with it. That said, I will agree with deathly_hallows, a bit, that a game designed for DA isn't necessarily better with IR. RE4:Wii Edition is a bit of a cakewalk compared to the original. But that just proves the point, imho, that Wiimote controls are better. Build a new Resident Evil game from the ground up for that set up and we're in business. |
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I guess the thing with MP3 was, they could've very, very easily have offered Classic Controller support. With some games it's going to be harder to do that, but they could've just made everyone happy by providing both. I think that now, they could feel more comfortable providing both, since they're not trying to actively push motion control on people.
Also, let me throw in Terranigma. I had always heard so much hype around it, and how it was so similar to Illusion of Gaia (being the third game in the Soul Blazer series), but I thought it was pretty underwhelming. The most compelling part about Illusion of Gaia were the characters, side stories, and overall atmosphere, but Terranigma just felt like a basic action RPG with few surprises. The first hour or so of that game is absolutely incredible, and then it just turned into this hum drum kind of action RPG. (So I guess I don't *hate* it, but it was pretty underwhelming) |
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@ShadowlinkWell I've talked about it a bit before but in short all Wii FPS use a bounding box model. What this means is that the pointer is essentially controlling two things: the camera and the reticule within the bounding box. So as a result you start to use the pointer like an analog stick when you reach the outskirts of the bounding box at which point it is basically on par with DA. Within the box aiming is nice (one of the reasons why RE4 controls so nicely) because the pointer is just moving the cursor and not the entire screen. So in order to get that precision you need a large bounding box but in order to turn quickly you need a small bounding box. It's like pick your poison, do you want poor aiming or slow turning? I experimented long and hard with the Conduit's options to try and find a nice butter zone for this but it always felt sloppy. I think that's why Nintendo had the lock-on incorporated with MP3. It just wouldn't feel good otherwise. @kriswrightRE4 is a bad example to prove a point against DA because first RE4 was single analog, and second the Wiimote fundamentally added a new mechanic which made the whole game play smoother. It let you have a ghost reticule on the screen at all times and when you aimed it would snap to this location. This allowed you to line up targets before aiming in the game which was not possible in the GCN version. It could be done with DA too though. Look at something like Gears of War. It plays far smoother than Resident Evil 4 and part of the reason is it allows you to get a rough idea of your aim before you pull left trigger to get the precision. With enough experience you can line-up shots pretty much all the time. WrathOfSamus777 said:Sorry, no I didn't bring Halo up before you did. I think you you need to re-read the thread and what you posted. Better yet, I'll read what you posted right before that: Bpumpkin said: Yes I know, we Nintendo fanboys cling to our games of yesteryear. Someday we'll catch up with the times of dumbed-down regenerating health, uninspired level design, and generic space marines. Someday. You can pray for us in the meantime.
Gee what title could you possibly be trying to bait me with there? BPumpkin said: Not just accuracy. When it comes to FPS games everything is better control-wise with KB/M. So yeah, it pretty much does make it better. Just cuz you don't prefer or want to to take the time to learn KB/M controls is irrelevant.
Uh no. This is just incorrect. Take away the accuracy advantage and what is better about KB+M? The nice ergonomic feel of a keyboard? BPumpkin said: Again, that's not what I said. I never said the Half-Life series is not in competition with other games on the market. Go back and re-read what I said. Stephen The Great said:What you said was that HL1 and 2 absolutely destroy their competition. WrathOfSamus777 said:And Half-Life and Half-Life 2 destroy all FPS games in the single-player department. Bpumpkin said: Again you mis-characterize what I said. I never said I disliked developers that have abandoned local multi in their FPS games. I just said that PD was not designed to be played online originally. It was designed for local split-screen multi. Read what I wrote. And just cuz you're not good playing against bots or don't like playing against bots is irrelevant. Maybe you're just not very good at FPS games, I don't know.
Ah the old "You don't like it you must suck at it argument". Rest assured I have beaten PD on the hardest difficulty before. This is an issue of poor game design. Again, it wouldn't matter if we were on the same screen, the bots act the same way and you spawn without a way to defend yourself. I haven't even played the game online against anyone but friends and it was totally broken. Come to think of it, it would be MORE broken split-screen because you could instantly know where the other guy is and what weapons he has. |
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If this thread is going to completely devolve into a Dual Analog debate, I think people need to be reminded that the two examples people are clinging to, Metroid prime and Resident Evil 4, were never dual analog to begin with. Metroid Prime mapped the C-Stick to weapons/visors, and if you wanted to look around (up/down) you had to stop, and hold down a trigger to toggle between player/camera movement,and RE4 made a similar tradeoff between player/camera movement. So MP3 does control way better than the other 2, but only because they were fairly antiquated to begin with. The same goes for RE4, but RE4 is a design choice, there's no technical reason for RE4 to force you to stop moving to shoot.
I've given up on FPS on the Wii, primarily because of the Bounding Box style aiming. I think they have the potential to work with fixed reticule aiming, but people like the idea of pointing the Wiimote where they want to shoot. As long as that's the case, all this Wii is great for FPS talk is meaningless to me. |
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