The Turrican series originated on the Commodore 64 and its existence was taken as proof that at a time when action games were usually made a) by the Japanese and b) for consoles only, the West could create a balls-out PC action game that can hang with the best of the genre.
Usually defined as a fusion of Metroid and Contra, both Turrican games had huge labyrinthine levels, immense firepower, and fast-paced action. The real thrill of the game is exploring every nook and cranny and discover the secrets hidden everywhere. You are packed with weaponry, and you can roll up into a ball and drop mines as you go (hmmm...).
Sadly, the C64 games are not available on the Virtual Console.
But the game we get to play is usually considered the most faithful console adaptation of this franchise! The Megadrive had a complete port that suffered from problematic sound (a crime considering the quality of the soundtrack) and controls, followed by a linear original game that seemed to miss the point.
But Super Turrican got the right idea. Almost completely original, and developed by the now legendary Factor 5 development studio, Super Turrican had gameplay reminiscent of the original games, a soundtrack optimized for the SNES's powerful sound chip (look at that Dolby Surround logo on the box!), and it controls very smoothly. Purists complain about the snow level which seems out of place for the franchise, as well as the fact that the game as a whole seems like a "patchwork" of the previous games. But who cares? It's as close to the Turrican experience as we can get without getting a C64 or Amiga.
Above: the Amiga version of Turrican, which we won't be playing
Why not add Super Turrican to your collection, and indicate you are currently playing it? And don't forget to rate it when you're done!
List of Awesome A list paying tribute to all the brave warriors who play the game to completion Nate38 X-pert74 Guillaume VofEscaflowne helaciouscrumb
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List of Awesomest A list for one (or two). Reserved for time or score attack record holder(s) nate38 - 1 hour, 20 minutes Guillaume - 234,100 points
@Guillaume Yeah I just found out about flashcarts when I was checking out a TG-16/PC Engine forum recently. I'm such a noob with homebrew/emulation stuff. Never really looked into it before the whole Xenoblade/Wii modding discussion on the podcast.
@Robknoxious1 It's definitely coming out for the Dreamcast at least; there have been a number of post-mortem Dreamcast titles that have been released. Neo Geo is surprising to me though. I wonder how they'll pull that off exactly.
I may have to get a Dreamcast for this game (among others, of course) This looks pretty neat. I like how you can actually aim diagonally with your standard weapon now.
I still own my old Dreamcast. Mainly bust it out for Rayman 2 and Soul Caliber from time to time (maybe have ten titles still). I would definitely pick this up if it came out on CD and wasn't too expensive. Looks great.
Yeah, Super Turrican was a lost SNES gem which I didn't discover until much-much later (N64 generation). I liked the MegaTurrican better than both Super Turrican and Super Turrican 2 and liked the original Super Turrican the least. I hope this franchise gets resurrected at some point in the future.
Super Turrican (on SNES) isn't my favorite game of the serie but I like to launch it sometimes. I finished many years ago, Turrican 3 on Mania setting (remove every one up in the game !) with an autofire pad. I'm not sure I can do it again now ^o^".
Nope, but the "Hard" mode in Super Turrican 2 is very hard because there's no continues, ennemies have a lot of HP and you have to look for One Up if you want to survive the hardest levels...
Oh, and the hardest Turrican ever is Super Turrican... for the NES, made only by Manfred Trenz !
Just try to beat the first levels with the 4th difficulty setting... ennemies and bullet hell ! Oh and when you die in ST NES, you restard the level from the beguinning ! Hopefully, you can sprint and there's no timer.