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Retro Game Club Discussion Thread - 04 - Super Turrican [community]
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The Turrican series originated on the Commodore 64 and its existence was taken as proof that at a time when action games were usually made a) by the Japanese and b) for consoles only, the West could create a balls-out PC action game that can hang with the best of the genre. Usually defined as a fusion of Metroid and Contra, both Turrican games had huge labyrinthine levels, immense firepower, and fast-paced action. The real thrill of the game is exploring every nook and cranny and discover the secrets hidden everywhere. You are packed with weaponry, and you can roll up into a ball and drop mines as you go (hmmm...). Sadly, the C64 games are not available on the Virtual Console. But the game we get to play is usually considered the most faithful console adaptation of this franchise! The Megadrive had a complete port that suffered from problematic sound (a crime considering the quality of the soundtrack) and controls, followed by a linear original game that seemed to miss the point. But Super Turrican got the right idea. Almost completely original, and developed by the now legendary Factor 5 development studio, Super Turrican had gameplay reminiscent of the original games, a soundtrack optimized for the SNES's powerful sound chip (look at that Dolby Surround logo on the box!), and it controls very smoothly. Purists complain about the snow level which seems out of place for the franchise, as well as the fact that the game as a whole seems like a "patchwork" of the previous games. But who cares? It's as close to the Turrican experience as we can get without getting a C64 or Amiga. Above: the Amiga version of Turrican, which we won't be playingWhy not add Super Turrican to your collection, and indicate you are currently playing it? And don't forget to rate it when you're done! List of AwesomeA list paying tribute to all the brave warriors who play the game to completionNate38 X-pert74 Guillaume VofEscaflowne helaciouscrumb List of AwesomerTo get on this list, attempt a time or score attacknate38 - 1 hour, 20 minutes X-pert74 - 182,400 points VofEscaflowne - 228,000 points Guillaume - 234,100 points List of AwesomestA list for one (or two). Reserved for time or score attack record holder(s)nate38 - 1 hour, 20 minutes Guillaume - 234,100 points URL to share (right click and copy)
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05/14/11, 06:38 Edited: 10/27/11, 08:07
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Hiya everyone !
I'm a Turrican lover. With Metroid, Zelda and some other classics, it's one of my favorite series.
I started in 1990 with Turrican on Amstrad CPC 464 (with the 15 to 45 mins loading tapes !), I was 7 years old (near 8) at this time. It was hard as hell and the framerate was very slow, but the game was fun : gigantic levels, lots of weapons, tons of secrets... then one year later, I played Turrican 2, on Amstrad CPC 6128 (with a disk system ! Boot the game in 4 seconds instead of half an hour !), the framerate was way better, the gfx too but the spirtes were too big and there were too many bugs. It was fun anyway.
Until I discovered Turrican 1, 2 and, two years later, Turrican 3 on Amiga. Oh. My. God. It was a like being directly hit by a nuclear bomb.
As you may already know, Turrican was born on Commodore 64, made by Manfred Trenz and four other people. Then they made Turrican 2 on C64, with Markus Siebold for the music. Factor 5 ported the games on Amiga with Chris Huëlsbeck and... it was a pure diamond.
Turrican 2 was near perfection : the gfx, the framerate, the controls, the music, the awesome level design, the R-Type like levels...
Turrican 3 is when Factor 5 and Rainbow Arts went crazy. Turrican 3 was made by two separated team of Factor 5 (and not with Manfred Trenz) and T3 on Amiga was a port of Mega Turrican on MegaDrive / Genesis. Anyway, even if this game is very linear, I loved this game (the Amiga version, only because of the almighty soundtrack the Genesis screwed).
Then Super Turrican came for SNES, it was a big mix of Turrican 1, 2 and 3. Nice but very short and some levels not as fun as previous games...
Manfred Trenz did, Super Turrican for NES, ALONE ! It was a big melting pot between the two first Turrican, with a lot of new things : now you can run (!), there's no timer (!!) you can use the power lines in eight directions and it can make you invincible for 5 secs (!!!) and if you die, you restart from the beguinning of the level (!!!!) and there's 4 difficulty levels (and the last one is just pure madness). Despite the flaws (mainly on the music and the difficulty), it was a very nice 8-bit Turrican.
And finally, the last forever (well, maybe not !), Super Turrican 2 on SNES, one of my beloved game, despite the fact that it's a linear game, unlike Turrican 2.
The Turrican series have a long story, with (sadly) many conflicts between the original creator of Turrican (Manfred Trenz), THQ and Factor 5. |
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@Guillaume : To be honest, I played Turrican on almost every system (but not ZX-Spectrum and another very old 8-bit computer). So yeah, I played Mega Turrican and bought it on Virtual Console.
For the a TRUE Turrican made by Factor 5 on consoles, it's a big hit, with awesome graphics, nervous action, awesome controls, excellent music (despite the MegaDrive / Genesis terrible soundchip, the Amiga version - Turrican 3 - is wayyyy better).
But there's three things in Turrican 3 on Amiga that are not in Mega Turrican for Genesis / MegaDrive :
- Why, in the name of You-Know-Who, do you have to get a score with the last two digits on "00" (like 01234500) to get to the level 1-2 ? In the Amiga version, it's a normal level, not a hidden one, plus it's an awesome level !
- The second one, they removed the golden armor. To get it in T3, you have to find a secret at the beguining of the level 2-1. It avoid your weapons to decrease their power when you lose a life.
- And the last one : there's no Maniac mode. Once again, in Turrican 3, there's four difficulty levels : Easy, Normal, Hard and Maniac. With Maniac, all the 1up are removed ! You only have 3 lives !
But hey, Mega Turrican is still a great game with much better graphics and controls ('cause now the grapple is binded on a button, you don't have to hold FIRE to start aiming the grapple... like in the Amiga version) !
EDIT : Sorry for my english, I lack praticing... EDIT 2 : The Final Fight : thanks for your welcome messages but I'm not a "new" member ! :). |
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