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Retro Game Club Discussion Thread - 03 - Ninja Gaiden [community]
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Ninja Gaiden. What can I say about Ninja Gaiden on the NES? The original NG in the arcades (also available on the Virtual Console) was a beat-em-up in the same vein as Final Fight, in which you played as Ryu Hayabusa, a ninja with an arsenal of three different moves and who could only use his sword for a limited time after grabbing a power-up. Awesome, right? Tecmo didn't seem to think so either. And so when it came time to bring the game to the NES, which had no hope of ever running a decent post, Tecmo decided to instead make a completely new original game, an action platformer instead of a brawler. The game has a strange resemblance to Castlevania: close range weapon, sub-weapons activated by holding up when attacking, having to hit candles or lanterns to find these weapons and ammunition... even the HUD bears a resemblance. But Ninja Gaiden is a much faster-paced game, and its hero is much more agile: he can run, change direction mid-jump, grab on walls and, if you are dexterous enough, climb them. The game has a reputation for being balls-hard. The "problem" here is that as agile as Ryu is, the enemies are not limited to close-range weapons and some of them, such as birds and bats, are even faster than the hero. Plus, they respawn immediately should you backtrack even a millimeter when you kill them. But victory is nonetheless possible, if only by memorizing the levels as you get pushed into the omnipresent bottomless pits over and over again. Oh, I almost forgot: the story in this old NES game is actually worth talking about. Ryu is not on a quest to save a princess from some villain, but is trying to elucidate the mystery surrounding his father's death. This story was told through cutscenes which were simply amazing at the time. They were detailed, well directed, and full of intrigue. Negative Worlders, you may just play through this game for the story. Then again, you probably won't. Why not add Ninja Gaiden (NES) or perhaps even Ninja Gaiden: Arcade to your collection, and indicate you are currently playing it? List of Awesome:X‑pert74 (beat the game overnight!) ludist210 (beat the game also overnight? What's going on!?) TriforceBun Jargon Guillaume anon_mastermind Paleo_Orca Rebonack CPA Wei URL to share (right click and copy)
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04/29/11, 08:40 Edited: 10/27/11, 08:06
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@anon_mastermindI avoided the hands and went for the head (which I didn't realize was a head at first). Not sure if you can damage the hands. |
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@GuillaumeWell, uh, I was just about to post it! Yeah, let's go with that. Thanks for posting it though. It IS pretty on-topic. Totally didn't even think to post it here, not being modest or anything. That and I haven't been on much today. I should have though, since this was the whole reason I played the game, and this thread is for discussing it... [face_dumb] Still tempted to pull the trigger on Ninja Gaiden II, but I'm resisting, mostly due to having other games to play rather than the obscene difficulty (which grew on me in NG). Seriously, RGC is a brilliant idea. It's great to play something that isn't Mario or Zelda (which is what I usually play on my NES, lol). |
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I finished off Ninja Gaiden 2 last night. It's a heck of a lot easier than the original, that's for sure. My play time for Ninja Gaiden 2 was a mere 3 hours and 30 minutes while the original took me 5 hours more to complete.
I think I like the sequel better for the more forgiving level design and enemy placement. Also, I enjoyed being all powerful with the powerups, shooting from walls, climbing up and down any surface. The game just feels more fluid than the original, and controls just as well. There are a few hit detection problems but they didn't annoy me that much. I like having helper shadows for the bosses, made a few of them quite a bit easier. I thought the music was up to par with the original, and the story just as crazy. A little disappointed that there was no kiss at the end like in the first Ninja Gaiden.
Even though the game has 7 Acts, every act only has 2 stages and then the 3rd stage is the boss. If I recall correctly, the original had three stages per act and then the boss encounter. So in the end, I think the original may actually be a bit lengthier. |
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Not exactly, Anon. In NG 1, Act 1 had 1 stage (then boss), Act 2 had 2, Act 3 had 2, Act 4 had 3, Act 5 had 3, and Act 6 had 3. Which ends up being 14 stages, the same number as NG2's. Of course, if you factor in repeating Act 6 a zillion times, then things get different...
I too was disappointed at the lack of smoochin'. Kisses make pretty much any video game ending better. |
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